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In over 15 flesh-eating tales that shock and horrify, Asylum Press presents a giant flesh-rotting collection of all-new zombie tales, featuring an international cast of artistic talent. Stories include: Spawn artist Simon Kudranski's The Barber, a tale of the undead and the Mob; Creature Converts, in which a cat lady's feline friends develop a taste for the flesh; and Feast, in which a gangster's taste for a delicacy becomes his end.
Death is not the end! If you are too rational to believe otherwise, then we invite you to read the stories collected in The Monster Book of Zombies. Here are tales of the walking dead reanimated by black magic, weird science, outer space viruses, and plain old human irresponsibility. No matter how they are resurrected, all indulge in malevolent mischief and mayhem that will make you think twice about dismissing the dead as done. The twenty-six zombie tales gathered here cover more than a century and a half of horror history, and show the many aspects of this nightmare of the living dead in all of its gory glory. Soulless, mindless, and unstoppable, the zombies that shamble through these stories are sure to strike terror into the hearts of the most hardened horror reader. Beware the walking dead!
Everyone’s favorite zombie romance picture book is now available as an enhanced eBook with animation and audio narration! Mortimer is looking for love. And he’s looking everywhere! He’s worked out at the gym (if only his arm wouldn't keep falling off). He’s tried ballroom dancing lessons (but the ladies found him to be a bit stiff). He’s even been on stalemate.com. How’s a guy supposed to find a ghoul? When it seems all hope has died, could the girl of Mortimer's dreams be just one horrifying shriek away?
Zombie Movies is an essential purchase for all those who love (or fear) horror cinema’s most popular and terrifying creation. This thorough and authoritative yet uproarious guide • reviews and rates nearly 300 zombie films—from Bela Lugosi’s White Zombie (1932) to George A. Romero’s Diary of the Dead (2008) • traces the evolution of the zombie over the decades, from voodoo slave to brain-eating undead to raging infected • lays out what makes a zombie a zombie, as opposed to a ghost, ghoul, vampire, mummy, pod person, rabid sicko, or Frankenstein’s monster • includes a detailed and chilling journal from the filming of Land of the Dead • lists the oddest and most gruesome things ever seen in undead cinema • covers not only mainstream American movies but also small independent productions, Spanish and Italian exploitation pictures, and bizarre offerings from Japan and Hong Kong • provides a detailed rundown of the 25 greatest zombie films ever made • features in-depth interviews with actors, directors, makeup effects wizards, and other zombie experts For serious fans and casual moviegoers alike, Zombie Movies will provide plenty of informative and entertaining brain food.
A fascinating read for anyone from general readers to hardcore fans and scholars, this encyclopedia covers virtually every aspect of the zombie as cultural phenomenon, including film, literature, folklore, music, video games, and events. The proliferation of zombie-related fiction, film, games, events, and other media in the last decade would seem to indicate that zombies are "the new vampires" in popular culture. The editors and contributors of Encyclopedia of the Zombie: The Walking Dead in Popular Culture and Myth took on the prodigious task of covering all aspects of the phenomenon, from the less-known historical and cultural origins of the zombie myth to the significant works of film and literature as well as video games in the modern day that feature the insatiable, relentless zombie character. The encyclopedia examines a wide range of significant topics pertaining to zombies, such as zombies in the pulp magazines; the creation of the figure of the zuvembie to subvert decades of censorship by the Comics Code of Authority; Humans vs. Zombies, a popular zombie-themed game played on college campuses across the country; and annual Halloween zombie walks. Organized alphabetically to facilitate use of the encyclopedia as a research tool, it also includes entries on important scholarly works in the expanding field of zombie studies.
Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players' creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games' boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.
This is a collection of interdisciplinary essays that examines the historical, political, and social significance of 9/11. This collection considers 9/11 as an event situated within the much larger historical context of late late-capitalism, a paradoxical time in which American and capitalist hegemony exist as pervasive and yet under precarious circumstances. Contributors to this collection examine the ways in which 9/11 changed both everything and, at the same time, nothing at all. They likewise examine the implications of 9/11 through a variety of different media and art forms including literature, film, television, and street art.
You make your own destiny, with the interactive story lines. Your decisions determine your fate. Do you have what it takes to be a slayer, or will you fail and summon a successor?
Zombie stories are peculiarly American, as the creature was born in the New World and functions as a reminder of the atrocities of colonialism and slavery. The voodoo-based zombie films of the 1930s and '40s reveal deep-seated racist attitudes and imperialist paranoia, but the contagious, cannibalistic zombie horde invasion narrative established by George A. Romero has even greater singularity. This book provides a cultural and critical analysis of the cinematic zombie tradition, starting with its origins in Haitian folklore and tracking the development of the subgenre into the twenty-first century. Closely examining such influential works as Victor Halperin's White Zombie, Jacques Tourneur's I Walked with a Zombie, Lucio Fulci's Zombi 2, Dan O'Bannon's The Return of the Living Dead, Danny Boyle's 28 Days Later, and, of course, Romero's entire "Dead" series, it establishes the place of zombies in the Gothic tradition. Instructors considering this book for use in a course may request an examination copy here.
Using Dante’s Inferno to draw out the reality behind the fantasy, author Kim Paffenroth tells the true events… During his lost wanderings, Dante came upon an infestation of the living dead. The unspeakable acts he witnessed —cannibalism, live burnings, evisceration, crucifixion, and dozens more—became the basis of all the horrors described in Inferno. At last, the real story can be told.