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Hours of bone-crunching zombie action with 100 paths and 50 endings to choose from—perfect for fans of The Walking Dead. "Creepy, chilling, and lots of nasty fun" (Jonathan Maberry). Inside these pages lies unspeakable horror. Bloodsplattering, brain-impaling, flesh-devouring horror. You’ve probably read your fair share of zombie stories. But this time it’s different. No longer can you sit idle as a bunch of fools make all the wrong moves. All hell is about to break loose—and YOU have a say in humanity’s survival. You have choices to make. Moral dilemmas. Strategic decisions. Weapons. Vehicles. Will you be a hero? Or will you cover your own ass at all costs? Can you withstand the coming hours, days, weeks, and months? Or will you die amidst the chaos and violence of a zombie uprising? Or, worst of all, will you become one of them?
Meet the world's biggest scaredy-cat, Candace Marshall. She won't watch horror movies or sleep with the lights off. Seriously. Throw in zombies and life-or-death survival alongside her favorite actor, Gavin Bailey, and things get interesting fast. She might even surprise herself with courage. But just when it can't get worse than zombies, it doe
A novel set within the Zombie Apocalypse! mythos created by Stephen Jones for his bestselling trilogy, Washington DC is sent during the second half of Zombie Apocalypse! Fightback, when the zombies’ intelligence is increasing and they have formed themselves into a society, and an army. New York and Los Angeles have fallen to the walking dead and there has been no news out of Chicago, but Washington DC is still holding out and the South is still free. Time is running out, though, for the battalions defending Capitol Hill . . . As the most powerful symbols of American democracy begin to fall, the President and her advisors must be protected at all costs. But what if there are people in her own government who are prepared to do a deal with the living-dead invaders to retain power at any cost? Meanwhile, ‘Zombie King’ Thomas Moreby is making his own plans to rule the United States as his control increases across the country. Moreby claims to have ‘foreseen’ his victory, but there are emerging factions in his own ranks who are starting to question their role in the war between zombies and humans. And how does the mysterious New World Pharmaceuticals fit into the New Zombie Order?
Why have zombies resonated so pervasively in the popular imagination and in media, especially films? Why have they proved to be one of the most versatile and popular monster types in the growing video game industry? What makes zombies such widespread symbols of horror and dread, and how have portrayals of zombies in movies changed and evolved to fit contemporary fears, anxieties, and social issues? Zombies have held a unique place in film and popular culture throughout most of the 20th century. Rare in that this enduring monster type originated in non-European folk culture rather than the Gothic tradition from which monsters like vampires and werewolves have emerged, zombies have in many ways superseded these Gothic monsters in popular entertainment and the public imagination and have increasingly been used in discussions ranging from the philosophy of mind to computer lingo to the business press. Zombie Culture brings together scholars from a variety of fields, including cinema studies, popular culture, and video game studies, who have examined the living dead through a variety of lenses. By looking at how portrayals of zombies have evolved from their folkloric roots and entered popular culture, readers will gain deeper insights into what zombies mean in terms of the public psyche, how they represent societal fears, and how their evolving portrayals continue to reflect underlying beliefs of The Other, contagion, and death.
A history and theory of settler colonialism and social control Many would rather change worlds than change the world. The settlement of communities in 'empty lands' somewhere else has often been proposed as a solution to growing contradictions. While the lands were never empty, sometimes these communities failed miserably, and sometimes they prospered and grew until they became entire countries. Building on a growing body of transnational and interdisciplinary research on the political imaginaries of settler colonialism as a specific mode of domination, this book uncovers and critiques an autonomous, influential, and coherent political tradition - a tradition still relevant today. It follows the ideas and the projects (and the failures) of those who left or planned to leave growing and chaotic cities and challenging and confusing new economic circumstances, those who wanted to protect endangered nationalities, and those who intended to pre-empt forthcoming revolutions of all sorts, including civil and social wars. They displaced, and moved to other islands and continents, beyond the settled regions, to rural districts and to secluded suburbs, to communes and intentional communities, and to cyberspace. This book outlines the global history of a resilient political idea: to seek change somewhere else as an alternative to embracing (or resisting) transformation where one is.
Celebrates zombie pop culture that has evolved since "Night of the Living Dead," tracing early mythological origins in African folklore and Haitian voodoo as well as modern incarnations in film, literature, and video gaming.
Zombies are everywhere these days. We are consuming zombies as much as they are said to be consuming us in mediated apocalyptic scenarios on popular television shows, video game franchises and movies. The “zombie industry” generates billions a year through media texts and other cultural manifestations (zombie races and zombie-themed parks, to name a few). Zombies, like vampires, werewolves, witches and wizards, have become both big dollars for cultural producers and the subject of audience fascination and fetishization. With popular television shows such as AMC’s The Walking Dead (based on the popular graphic novel) and movie franchises such as the ones pioneered by George Romero, global fascination with zombies does not show signs of diminishing. In The Thinking Dead: What the Zombie Apocalypse Means, edited by Murali Balaji, scholars ask why our culture has becomes so fascinated by the zombie apocalypse. Essays address this question from a range of theoretical perspectives that tie our consumption of zombies to larger narratives of race, gender, sexuality, politics, economics and the end of the world. Thinking Dead brings together an array of media and cultural studies scholars whose contributions to understanding our obsession with zombies will far outlast the current trends of zombie popularity.
The first comprehensive study of animated landscapes across media.
The explosion of interest in the gothic in recent years has coincided with a number of seismic political changes that have reshaped the world as we know it. Neoliberal Gothic explores that world, considering the ways in which the exponential increase in the cultural visibility of the gothic attests to the mode's engagement with the most significant dynamics of our age. These include the triumph of free market economics, the revolution in information and communication technologies, the emergence of global biotechnologies, the increasing power of transnational corporations, the US-led 'War on Terror' and the global financial crisis of 2008. Through analysis of texts drawn from literature, film, television, theatre and the visual arts (from the Europe to South East Asia, Africa to North and South America) the collection examines the ways in which the representational strategies of the gothic mode are ideally suited to an exploration of the dark side of neoliberal enterprise.
*The Sunday Times bestseller* Fact: Did you know, over its lifespan, your sofa will witness roughly 293 arguments and 1,369 cuddles? Hiya, my name's Scarlett Moffatt and I love random facts. Almost as much as I love sitting on me sofa. You might know me best from my most famous and celebrated sit thus far on the I'm A Celebrity throne. You might also know me from all sorts of other seats, most especially my Gogglebox sofa. Well this book is my attempt at telling me life story through a whole series of them! So I'd like you right now to stop what you're doing and take a seat, whether it be in the comfort of your own home, on the top deck of the bus, on the tube (so you don't have to make eye contact with anybody) or on the throne of the house (a.k.a. the toilet). I want you to get comfortable and get ready to laugh, cry and maybe even learn a bit, as I chat to you about some of the highs and lows of me life. So grab a brew, settle down, and let's start from the very beginning...