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Compiled from the notes of three zombie gnome experts (among them a Van Helsing-like zombie gnome hunter, a horticulture student, and a gardening columnist), this guide includes a detailed study of zombie gnome habits, hiding places, and offensive tactics, as well as an intimate history of the zombie gnome rise and eventual war with humanity. Empty-eyed, shambling, and hungry for human ankles, the zombie gnome population is on the rise, infesting the backyards of suburbia and attacking innocent lawn ornaments everywhere. While chances of human survival are minimal, readers can arm themselves with The Zombie Gnome Defense Guide to combat their tiny, undead enemies. Offering strategies for defense against a zombie gnome invasion, the book provides an extensive list of essential weapons and DIY home-fortification tips. Rare illustrations of zombie gnomes in their natural habitat and a priceless collection of never-before-seen photos (housed in an envelope in the back of the book) make this the go-to guide for survivalists in a zombie gnome-infested world.
Garden gnomes have lived rent-free long enough. The last thing necromancer Damian Vesik expects to face is a clan of panicky garden gnomes. But his sister, Sam, gave her word to protect them, and breaking her word to the Fae would be disastrous. With help from Calbach, the iron-touched Fae, they seek what is stalking the garden gnomes. Reality proves far worse than they imagined, landing Damian and his friends on the wrong side of the Iron Queen's most-feared assassin. The queen may be the key to defeating the dreaded red cap, but the garden gnomes’ ancient betrayal of their queen created bad blood between them. As the threat from the red cap looms, Damian, Foster, and Calbach must take Nog deep into Faerie in an attempt to right an old wrong. Gritty action meets snarky humor in this standalone entry in the Vesik series!
There’s a new threat in town – and it’s only twelve inches tall. How to Survive a Garden Gnome Attack is the only comprehensive survival guide that will help you prevent, prepare for, and ward off an imminent home invasion by the common garden gnome. Once thought of as harmless garden decorations, evidence is mounting that these smiling lawn statues are poised and ready to wreck havoc. The danger is real. And it’s here. Class 1 gnome-slayer and gnome defence expert Chuck Sambuchino has developed a proven system – Assess, Protect, Defend, Apply – for safeguarding property, possessions, and loved ones. Strategies include step-by-step instructions for gnome-proofing the average dwelling, recognising and interpreting the signs of a gathering horde and – in the event that a secured perimeter is breached – confronting and combating the attackers at close range.
In the third book of his Zombie series, Scott Kenemore brings the explosive horror thriller of an undead outbreak in the city of Indianapolis. Zombie, Indiana takes place during the same timeline as the outbreaks in his books Zombie, Ohio and Zombie, Illinois, and has the same punch as the previous two. Zombie, Indiana explores the impact of an invading zombie horde on a trio of Hoosier protagonists . . . each of whom have some dark secrets to keep. When the governor’s daughter mysteriously disappears on a field trip, IMPD Special Sergeant James Nolan, scholarship student Kesha Washington, and Governor Hank Burleson must all come together not only to find the governor’s daughter, but also to undertake a quest to redeem the very soul of the state itself . . . all while under constant attack from the living dead. With humorous, memorable characters, tense action sequences, and brutal zombie violence, Zombie, Indiana will put readers in mind of some of the most compelling works of popular fiction. At once a mystery, a thriller, and a horror novel, Kenemore strikes again with this rollicking tour through America’s heartland that is nothing but a tour de force for zombie fiction fans! Skyhorse Publishing, under our Night Shade and Talos imprints, is proud to publish a broad range of titles for readers interested in science fiction (space opera, time travel, hard SF, alien invasion, near-future dystopia), fantasy (grimdark, sword and sorcery, contemporary urban fantasy, steampunk, alternative history), and horror (zombies, vampires, and the occult and supernatural), and much more. While not every title we publish becomes a New York Times bestseller, a national bestseller, or a Hugo or Nebula award-winner, we are committed to publishing quality books from a diverse group of authors.
APOCalypse 2500 RPG Game masters can utilize the theories and unique twists on what zombification is in this book to tailor the various flesh-eating monsters to suit any game scenario or plot element. I have gone into some depth as to the behavior of both zombies and the plague as well as how it mutates and what it really is. This book has become far more than a single monster reference as it creates a complete resource and new reality within the world of APOCalypse 2500. Included in this volume is a complete zombie adventure scenario set in an abandon walled city, lost to the plague centuries ago.
When hordes of people descend on her hometown for the Deep South Zombie Fest, Angel, submerged in redneck hell, is determined to focus on her upcoming college midterms until a decapitated body turns up at the edge of town, changing her plans.
What's worse than discovering you have a zombie problem? Imagine acquiring four more undead tag-alongs. . . . From the acclaimed illustrator of Flora & Ulysses comes the second book in the Zombie Problems trilogy, heralded as "reminiscent of Roald Dahl in uniting the macabre with realism." When a zombie followed August DuPont home one day, he didn't expect her to stick around. But Claudette is in no hurry to leave August's side. And when he decides to go to Croissant City in search of the elusive Zombie Stone, Claudette joins him. It's a good thing she does, because no sooner had August set out than a mysterious white alligator began to follow him. Reptiles aren't the only creatures to look out for, though. When August is reunited with his dour cousins the Malveaus, and their menacing mother, Orchid, finding the stone before they do takes on a new urgency. Throw in a swamp doctor, a costume parade, a pop star, a séance, a band of smugglers, and four new zombies, and you'd better believe that August's quest is only going to get more complicated.
Zombie Talk offers a concise, interdisciplinary introduction and deep analytical set of theoretical approaches to help readers understand the phenomenon of zombies in contemporary and modern culture. With essays that combine Humanities and Social Science methodologies, the authors examine the zombie through an array of cultural products from different periods and geographical locations: films ranging from White Zombie (1932) to the pioneering films of George Romero, television shows like AMC's The Walking Dead, to literary offerings such as Richard Matheson's I am Legend (1954) and Seth Grahame-Smith's Pride, Prejudice and Zombies (2009), among others.
This is a very silly book. If that's not your thing, then at least buy it for a wayward niece. Inside, you'll find thousands of ideas: dozens of stories, poems, diagrams, lists and cartoons, along with hundreds of jokes and approximations thereof. Is this the funniest book ever published? Well, that's very nice of you to suggest, but at least read it first. James Thomas, what wrote the book, is the elected President of Twitter. But don't let that put you off. He works hard at this nonsense, and has several other irons (books) in the fire (not literally). Why The Long Joke? is the consequence of several years of throwing away Brilliant Material in favor of Ultimate Stupidity. A difficult process, but as you'll see, the results speak for themselves. Inside you'll find countless nuggets of comedy bronze, including "How to Write a Sentence"; "Edgar Allan Poe Goes to a Music Festival"; and "The Three Letters from Saint Paul to the Venusians." Do not, also, miss the author's original illustrations, such as "Dinosaurs of the Future" and "How to Tell If You're Dead"--they're exactly as useful as they sound.