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It's down to the 11th hour as Yugi and Jonouchi fight to save their friend Anzu's soul! Bandit Keith, the ruthless American duelist, challenges Jonouchi to a rematch using his own God Card, the "Wicked Eraser"! Meanwhile, Yugi faces Yako Tenma, Pegasus's favorite pupil, in a battle which pits god against god! -- VIZ Media
The Numbers War heats up as Yuma and the Numbers Club track down more of the powerful cards. Kaito’s past comes into play as Yuma tries to find out why this expert Duelist is seeking the Numbers cards. A duel between Kaito and Yuma’s old rival Shark may lead them all to a surprising alliance! -- VIZ Media
Genesis Omega Dragon finally awakens during the Duel against Eve. Yuya and his friends learn that G.O.D. has been fulfilling people’s desires and leading them astray to destroy humankind! Is this a Duel that Yuya can win? The story of G.O.D. ends here! -- VIZ Media
Yugi, Jonouchi and Anzu have made it to the end of Kaiba's "Death-T" the theme park of death designed to kill anyone who enters! Now, standing between them and escape are the two Kaiba brothers, heirs of the biggest game empire in Japan! Insanely determined to beat Yugi, Seto Kaiba has spent years and millions of dollars building the greatest "Duel Monsters" deck ever, with three of the rarest cards on Earth--the legendary "Blue-Eyes White Dragon"! Armed with his grandfather's hand-me-down deck, Yugi fights for his grandfather... for his friends... and most of all, for REVENGE! But will faith, and good card-playing, be enough? -- VIZ Media
Can Yugi and Jonouchi escape the subterranean maze of the Labyrinth Brothers, or will they be buried with their cards? Maybe they'd be safer underground, because Kaiba, the world's former greatest gamer, is back! On the towers of Pegasus Castle, Yugi and Kaiba fight their third Duel Monsters battle, with everything at stake. But this time, Kaiba is fighting for more than his own pride; he's fighting to save his brother. And there's nothing more dangerous than a gamer with nothing left to lose... -- VIZ Media
A battle from 3,000 years ago is repeated, as Yu-Gi-Oh and Mahado--the original Dark Magician--fight Bakura and the dreaded Diabound! Can they beat the mad tomb-robber in his underground domain, protected by the darkness and the ghosts of the restless dead? But if Yu-Gi-Oh changes the past, will the present change too...or is something even stranger than time travel at work? Meanwhile, Yugi, Anzu, Jonouchi and Honda descend into danger...to face the deadly enemy who has been right next to them all along! -- VIZ Media
It's the ultimate grudge match between Duel Academy's most promising students, Jaden and Chazz! Can Jaden's Elemental Heroes defeat the overwhelming power of Chazz's dragon deck? As the entire student body watches the match, no one notices another duel taking place in a dark, abandoned building on the other end of the island. It's a Shadow Game, and the stakes are more than honor--they're life and death! -- VIZ Media
Having survived the battle with the Soon-La renegades, Myung-Ee can't remember anything about the fight! In her quest to discover what really happened, she finds herself crossing paths with Sa-Eun more than once. Though he stays silent about the battle, he lets slip a shocking secret about himself to his rabbit adversary! Meanwhile, Yu-Da has returned safely with the help of two mysterious friends...who seem intent to wreak havoc on both the Rabbit and Fox tribes! Is the Black Rabbit slipping away from Myung-Ee for good?
The battle to decide the fate of Meiji-era swordsmanship has begun! Action, romance, and historical intrigue help make Nobuhiro Watsuki's Rurouni Kenshin, the tale of a wandering swordsman set against the backdrop of the Meiji Restoration, one of the most popular Shonen Jump titles among fans to date. Himura Kenshin, once an assassin (or hitokiri ) of ferocious power, now fights to protect the honor of those in need. Isurugi Raijûta, a truly old-school swordsman, comes to Kenshin and requests his aid in reforming the state of swordsmanship schools, or kenjutsu dojo, in Japan. Although Kenshin is intrigued by Raijûta's ideals (chiefly, that there is a need for a nation-wide, unifying school), Raijûta's plan to "weed out" the schools he deems unfit is not in accordance with Kenshin's deepest-held beliefs. Given the choice of either joining Raijûta's "Shinko-ryû" movement or dying, Kenshin walks away, choosing neither. But Raijûta isn't willing to let Kenshin off the hook so easily...