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This guide will empower libraries to design and prototype technology-based outreach ideas safely, quickly, and with confidence, leading to better service for all members of the community.
From straightforward internet access to elaborate makerspaces, libraries have taken center stage when it comes to providing free access to technology to those who visit their physical spaces. But how about people who don’t walk into a library? How do we ensure those members of the community are also being reached by technology programming? It’s time to launch an adventure! Berman, named an ALA Emerging Leader and Library Journal Mover & Shaker, provides readers with a comprehensive plan for creating and implementing successful technology-based outreach. She also teaches readers design thinking skills that can enable library staff to become creative problem solvers. Sharing the methods and experiences of her team at San José Public Library, Berman’s guide presents numerous real-world case studies, including videomaking in a skate park, e-readers for seniors, popup mobile makerspaces, and simple circuits in middle school, that will inspire readers to move technology beyond the walls of the library;offers dozens of design thinking exercises, such as rapid prototyping, empathy mapping, and logic models, as part of a start-to-finish model for developing a new program concept;discusses the origins of and reasons behind the digital divide, then shares outreach fundamentals and best practices that will help ensure success; andprovides information about ways to connect with the community, perform evaluation, offer STEM programming, and additional resources. This guide will empower libraries to design and prototype technology-based outreach ideas safely, quickly, and with confidence, leading to better service for all members of the community.
Read professional, fair reviews by practicing academic, public, and school librarians and subject-area specialists that will enable you to make the best choices from among the latest reference resources. This newest edition of American Reference Books Annual (ARBA) provides librarians with insightful, critical reviews of print and electronic reference resources released or updated in 2017-2018, as well as some from 2019 that were received in time for review in the publication. By using this invaluable guide to consider both the positive and negative aspects of each resource, librarians can make informed decisions about which new reference resources are most appropriate for their collections and their patrons' needs. Collection development librarians who are working with limited budgets—as is the case in practically every library today—will be able to maximize the benefit from their monetary resources by selecting what they need most for their collection, while bypassing materials that bring limited value to their specific environment.
By one count, there are more than 7,200 escape room environments in 1,445 cities in 105 countries. So why not in libraries? Sharpening participants’ problem solving and collaboration skills by mashing up real-time adventure, immersive theater, gaming, and old-fashioned entertainment, they’re a natural for libraries. And, as Kroski demonstrates in this fun guide, they’re feasible for a range of audiences and library budgets. Whether you’re already an escape room aficionado who’s eager to replicate the experience at your own institution, or an intrigued novice looking for ways to enliven your programing, Kroski has got you covered. This book discusses the differences between escape rooms, which are highly structured, and immersive experiences, which are more casual;shows how these unique experiences can be used to teach information literacy skills, add unique youth programming, bring adults into the library, and instruct patrons about library resources in the form of puzzles and challenges;profiles several successful library projects, from large scale programs like New York Public Libraries’ Find the Future: The Game to smaller ones like Search for Alexander Hamilton;offers dozens of programming ideas and examples that can be tailored to fit a variety of libraries and budgets; andprovides information on game kits available for purchase, tips for partnering with local Escape Room businesses, and links to additional resources. With the assistance of Kroski’s guide, libraries everywhere can offer their own take on these exciting forms of entertainment, engagement, and education.
A perfect introduction to the topic, this book will encourage libraries to look beyond their own reality and adapt the ideas inside.
Offers instructions on writing and implementing disaster plans for libraries.
This book's structured presentation will help both school librarians and programming staff at public libraries quickly scan for projects that fit their needs.
"Essential reading for all library workers and information professionals and, indeed, for any person concerned about the future of libraries." - Library Journal Building on the success and impact of Library 2020: Today’s Leading Visionaries Describe Tomorrow’s Library by Joseph Janes, Library 2035: Imagining the Next Generation of Libraries updates, expands upon, and broadens the discussions on the future of libraries and the ways in which they transform information services to best serve their communities.Library 2035 explores the lessons learned over the past decade and forecasts the opportunities, strengths, and challenges for libraries in the future. Contributors including R. David Lankes, Kelvin Watson, Annie Norman, Miguel Figueroa, and Nicole Cooke, along with 25 other library leaders, were asked to describe the “library of 2035” in whatever way they wanted. Their responses to this question will inspire, provoke, challenge, and expand our thinking about the role and importance of libraries in the future. Library leaders, LIS students and faculty will find this book particularly meaningful and useful as we grapple with what the future of libraries and the profession will be.
Take flight with Belle, an osprey born on Martha's Vineyard as she learns to fly and migrates for the first time to Brazil and back--a journey of more than 8,000 miles. Dr. B. and Dick, two osprey scientists in Massachusetts, observe ospreys and their offspring, tagging one special fledgling with a transmitter to better study migration habits. Follow Belle as she attempts her first flight, conquers her first fishing endeavour, and heads south for her first migration all while her tracking device transmits information about where's she been. Based on information garnered through twenty years of research by the author, Belle's Journey will soar into reader's hearts.
Features a new “where are they now” section, updating readers on lives of expedition’s original climbers Fully updated and detailed resources based on the "Anti-Racism in the Outdoors" (ARITO) guide Readers’ Guide explores additional context and questions for further consideration Outdoor journalist James Edward Mills’s book, The Adventure Gap, is a groundbreaking volume that is equal parts adventure story, history, and inspiration as it chronicles the first American all-Black summit attempt on Denali in 2013. Mills uses this momentous expedition as a jumping-off point to explore diversity in the outdoors, from Mathew Henson who stood at the North Pole in 1909 to contemporary adventurers such as polar explorer Barbara Hillary and rock climber Kai Lightner. This tenth anniversary edition once again shares the compelling events that unfolded during Expedition Denali’s summit bid. But it also provides fresh context: A new thought-provoking afterword by Mills examines what has evolved in and around the outdoor community since that effort. He highlights progress and inspiring stories, such as Full Circle Everest, an expedition led by Phillip Henderson that put an all-Black team on top of the world’s highest peak. And he points to places where we can and should all strive for higher achievement. The Adventure Gap has become an essential text in outdoor education and inspiration--a story of our times, now more relevant than ever.