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In this book you will learn to program a game step by step in Commodore 64 assembly. You will learn to make a big 100 x 100 character multicolor map in CharPad on scroll it on the screen. You will also learn to show sprites, animate characters, play music and sound effects and much more.
Specifies the Functions of Pointers, the Stack, ROM & Kernal Routines. Offers Locations & Ideas for Programming When Using Machine Language
Good,No Highlights,No Markup,all pages are intact, Slight Shelfwear,may have the corners slightly dented, may have slight color changes/slightly damaged spine.
First published in 1983, this user-friendly guide to the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to go further than the confines of programming purely in BASIC and is still a highly useful guide for those interested in retro gaming on the classic machine. * * * As the original publisher Interface Publications wrote: This book is a manual for all Commodore 64 users who wish to increase their understanding of how their computer works and how to program it proficiently in BASIC and machine code. The author explains how sound and music synthesis, programmable characters, high resolution graphics, function key programming, animation and sprites are done in both BASIC and machine code. It also contains a full memory map of the Commodore 64 and explains how the full 64K can be used and how to correct errors in both BASIC and the KERNAL ROMs. * * * Acorn Books is proud to present its Retro Reproductions series, a collection of classic computing works from the 80s and 90s given a new lease of life in the 21st century. From standards of programming reference no self-respecting microcomputer coder would be without, to obscure works unavailable for many years, these modern re-prints are perfect for any connoisseur of retro computing.
Introduces the BASIC programming language, shows how to incorporate graphics and music in programs, and discusses the machine language used by the Commodore 64 computer
This vintage microcomputer book from 1982 has been reissued for 2020. It is an appropriate title for Novice and experts alike. Even someone who has never programmed a single line of BASIC code will find multiple streets of joy within this book's pages. Some of the programs are bare bones simple, others take advantage of Commodore BASIC's sophisticated colour graphics and sound. Keep in mind the Commodore 64/128 and the VIC-20 were both famous for their colourful, sound-arific games! Each Commodore BASIC program is introduced with background information: A line-by-line explanation of how the program works, plus string and numeric variable tables spell out what each variable stands for. Just type in the program using your Commodore keyboard and run the programs as is. The panoply of game and utility Programs include: Checkbook Balancer ■ Budget Power ■ Number Averaging ■ Calorie Counter ■ Blood Alcohol Test ■ Crypto System ■ Medical History ■ Electronic Postage Meter ■ Car Ownership Cost ■ Trip Cost Calculator ■ Meal Planner ■ Utility Audit ■ Heat Loss Cost Analysis ■ Bulk Purchase Tabulator ■ Smart Typewriter-Dumb Word Processor ■ Carpool Worksheet ■ Typing Tutor ■ Home Inventory Log ■ Tax Deduction Recorder ■ Jogger's Logbook ■ Credit Card Manager Ghost Town Vampire Girls ■ Beowulf V. Grendel ■ Jet Jockey ■ Bridge Buster ■ .44 Magnum Russian Roulette ■ Oracle at Delphi ■ I-Ching Coin Toss ■ Adventure Die Cast ■ R Is for Red ■ Music Composer. The author has published several books on BASIC programming and served as an editor on a major computer magazine.