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This concise book is an effective source for understanding Agile Scrum development; why we use it and how it works. It will explain how work gets done in manageable iterations (sprints) and the team meetings that keep work on track (ceremonies). Also, since risk is a constant threat to any team-based project, managing risk in an Agile Scrum environment is specii cally discussed. This book is for: • New Agile Scrum team members. • Team leaders - this book describes the foundation of Agile Scrum, which can save time getting team members on the same page. • Trainer/Educator of Agile Scrum - this book clearly defines Agile Scrum in a structured way so that students can learn how to effectively serve on an Agile team to improve their marketability. If you need to know Agile Scrum, this book will show you how to own it.
One by one we’ve met the young descendants—Yuko, from Japan; Parvati, from India; Amir, from Egypt; Abigail, from Germany; Miguel, from Mexico; and Neo, from Greece. Our six adolescent heroes finally join forces, combining the powers bestowed upon them by the ancient gods, to combat the entity known as Evil. Also, a new foe, Chaos incarnate is wreaking havoc all over the world. Further complicating matters: what happens when Evil’s disciples, those once close to the Mythics and used to manipulate them, escape? It’s another globe-trotting adventure as these new young gods struggle to save the world.
An example-based practical guide to get you up and running with Unreal Engine 4.X About This Book A unique resource on Unreal with an interactive example based approach that is sure to get you up and running immediately Will feature four unique game projects that increase in complexity which will enable readers to build their game development skills using Unreal Engine 4 and the C++ programming language Will be the most up to date book in the market on Unreal with full coverage of the new features of UE4 Who This Book Is For Unreal Engine 4.X by Example was written for keen developers who wish to learn how to fully utilise Unreal Engine 4 to make awesome and engrossing game titles. Whether you are brand new to game development or a seasoned expert, you will be able to make use of the engine with C++. Experience with both C++ and other game engines is preferred before embarking on the Unreal by Example journey, but with a little external research into the basics of C++ programming, this book can take a complete game development novice to an Unreal Engine Developer! What You Will Learn Use C++ with Unreal Engine to boost the development potential of any Unreal Engine project Vastly improve workflow and content creation with the visual scripting system blueprint Design, test, and implement interesting game worlds using Unreal Engines built-in editor Build a networked, feature-rich first person shooter that you can play with others over LAN Build design-centric game worlds that play to needs of your game ideas Paint your game worlds via the creation and modification of visual shaders called materials Gain knowledge of other game development disciplines through the use of the Animation and Material tool sets Create feature-rich game projects with a sophisticated visual quality and feature set In Detail With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine's rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4. Style and approach The best resource that any beginner level game developer can dream of with examples on leveraging the amazing graphics engine, beautiful character animation and game world generations etc. by means of exciting real world game generation.This book would be a very unique resource for any game developer who wants to get up and running with Unreal. The unique example-driven approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.
This playful book by award-winning educator Josh Stock shows teachers how to make simple videos to improve student learning and classroom culture, and connect with parents. The ability to use video to communicate has become a basic element of literacy – inside and outside the classroom. This fun-to-read book shows educators how to make simple videos that explain assignments, welcome students to new schools and grades, differentiate lessons for a range of learning levels and more. The book also helps teachers use video to address common issues like enhancing classroom culture and managing parent communication. Structured like a cookbook, Awesome Sauce discusses both the “why” and the “how” behind the strategies. Each section begins with the story of why Stock uses the strategy, demonstrating what teachers will get out of trying it with their students. These explanations are followed by “how-to” recipes that guide readers in creating the “awesome sauce” their videos will become. The book: • Provides practical ways to create videos for the classroom to boost learning outcomes. • Offers a creative and fresh approach to PD with manageable layout and friendly, accessible voice. • Offers an accessible solution for all classroom teachers, regardless of tech skills, including basic setups that yield great results. For the author, it comes down to this: “I want to be the best teacher possible and using these recipes gives me the chance to make the biggest impact possible on the rock star students in my classroom.”
This book is a comprehensive and practical guide to the core skills, activities, and behaviors that are required of product managers in modern technology companies. Product management is one of the fastest growing and most sought-after roles by job seekers and companies alike. The availability of trained and experienced talent can barely keep up with the accelerating demand for new and improved technology products. People from nontechnical and technical backgrounds alike are eager to master this exciting new role. The Influential Product Manager teaches product managers how to behave at each stage of the product life cycle to achieve the best outcome for the customer. Product managers are under pressure to drive spectacular results, often without wielding much direct power or authority. If you don't know how to influence people at all levels of the organization, how will you create the best possible product? This comprehensive entry-level textbook distills over twenty years of hard-won field experience and industry knowledge into lessons that will empower new product managers to act like pros right out of the gate. With teaching experience both from UC Berkeley and Lynda.com, the author boils down the most complex topics into principles that are easy to memorize and apply. This book methodically documents the tools product managers everywhere use to align their teams with market needs and organizational goals. From setting priorities to capturing requirements to navigating trade-offs, this book makes it easy. Not only will your product succeed, you'll succeed, too, when you read the final chapter on advancing your career. Let your product's success become your success!
Agile Estimating and Planning is the definitive, practical guide to estimating and planning agile projects. In this book, Agile Alliance cofounder Mike Cohn discusses the philosophy of agile estimating and planning and shows you exactly how to get the job done, with real-world examples and case studies. Concepts are clearly illustrated and readers are guided, step by step, toward how to answer the following questions: What will we build? How big will it be? When must it be done? How much can I really complete by then? You will first learn what makes a good plan-and then what makes it agile. Using the techniques in Agile Estimating and Planning, you can stay agile from start to finish, saving time, conserving resources, and accomplishing more. Highlights include: Why conventional prescriptive planning fails and why agile planning works How to estimate feature size using story points and ideal days–and when to use each How and when to re-estimate How to prioritize features using both financial and nonfinancial approaches How to split large features into smaller, more manageable ones How to plan iterations and predict your team's initial rate of progress How to schedule projects that have unusually high uncertainty or schedule-related risk How to estimate projects that will be worked on by multiple teams Agile Estimating and Planning supports any agile, semiagile, or iterative process, including Scrum, XP, Feature-Driven Development, Crystal, Adaptive Software Development, DSDM, Unified Process, and many more. It will be an indispensable resource for every development manager, team leader, and team member.
Benefit from values-based leadership Values-driven organizations are considered by some to be the most successful on the planet. They have high levels of engagement, generate higher earnings, and are more profitable by having an inclusive, multi-tiered strategy. It’s a win-win! In Values-Based Leadership For Dummies, you’ll get a fool-proof plan for putting the principles of values-based leadership in action—which will inspire and motivate others to pursue what matters most. With many Baby Boomers edging toward retirement, the largest generation in history, the Millennials, will be taking over the reins and stepping into leadership roles. They’ve suffered through the difficult economic times and corporate scandals of the early 2000s and they want things to be different. Inside, you’ll get the framework for adopting the principles of values-based leadership that will help Millennials—and any member of any organization—thrive: utilizing the tools of self-reflection, actionable grace, agility, and a commitment to lead responsibly. Establish leadership positioning and company culture steeped in values Foster employee engagement on all levels Inspire greater performance while creating real impact socially and economically Increase the ability to remain competitive and relevant during times of change Harness the passion and commitment of the millennial workforce Whether you’re in an entrepreneur, entry-level position or a CEO, employees at any level can benefit from leaning into values-based leadership—and this book shows you how!
Two children sitting at home on a rainy day are visited by the cat who shows them some tricks and games.
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.
This book tells you everything you need to know to help your organization implement DevOps on the Microsoft platform. You will learn how to use Visual Studio, Visual Studio Team Services, and Azure to implement a complete DevOps process in your company. You will learn about Agile Project Management, Continuous Integration, Continuous Delivery, Technical Debt Management, Automatic Testing and Monitoring, and see how all these areas fit together. DevOps is important for organizations that want to make the best use of their resources and avoid costly mistakes. Teams that embrace DevOps deploy code up to 30 times more frequently than their competition and less than 50% of their deployments fail according to Puppet Labs State of DevOps survey. DevOps on the Microsoft Stack shows you how to help your organization implement DevOps, covering the tooling they will need and how to make everything work together while following best practices. The focus is not only on technology but also on the cultural issues that teams will face when implementing DevOps. The author’s goal is to not only show you which tooling there is but help you to successfully use everything together to implement DevOps in your projects and organization. In this book, you'll learn: What DevOps is and how it can help development teams How to use Visual Studio, Visual Studio Team Services, and Azure to setup a DevOps process How to introduce DevOps to your organization and how to overcome problems