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One night, when Ethan reaches under his bed for a toy truck, he finds this note instead: "Monsters! Meet here for final test." Ethan is sure his parents are trying to trick him into staying under the covers, until he sees five colorful sets of eyes blinking at him from beneath the bed. Soon, a colorful parade of quirky, squeaky little monsters compete to become Ethan's monster. But only the little green monster, Gabe, has the perfect blend of stomach-rumbling and snorting needed to get Ethan into bed and keep him there so he falls asleep—which as everyone knows, is the real reason for monsters under beds. With its perfect balance of giggles and shivers, this silly-spooky prequel to the award-winning I Need My Monster and Hey, That's MY Monster! will keep young readers entertained.
A gonzo, irreverent, four-panel manga featuring two 14-year-old girls who will bicker and curse their way into your heart. No filter. No shame. No logic. No problem! So you think that Popuko and Pipimi are just typical cute, sweet tweens? Think again f#%**ers! Ask the millions of fans in Japan and abroad….. these girls are nasty, vulgar, and they don’t take crap from anyone! The bizarre four-panel comic by Bkub Okawa, on which the hit anime is based, is filled with obscure pop culture references (including walk-ons by characters from other series) and tongue-in-cheek—and in-your-face—quips and snipes, as well as inappropriate physical violence. POP TEAM EPIC will keep you laughing, confused, and addicted!
There have been many thrilling and memorable sports rivalries. But none has ever combined such drama and excitement over such an extended period of time and against such a gripping background as the Cold War hockey rivalry between Canada and Russia (known at that time as the Soviet Union or USSR). For decades Canada had reigned unchallenged as the dominant country at the sport-and the pride that came with knowing that their beloved national game was one thing at which they were unquestionably t
The Challenge Built to Last, the defining management study of the nineties, showed how great companies triumph over time and how long-term sustained performance can be engineered into the DNA of an enterprise from the verybeginning. But what about the company that is not born with great DNA? How can good companies, mediocre companies, even bad companies achieve enduring greatness? The Study For years, this question preyed on the mind of Jim Collins. Are there companies that defy gravity and convert long-term mediocrity or worse into long-term superiority? And if so, what are the universal distinguishing characteristics that cause a company to go from good to great? The Standards Using tough benchmarks, Collins and his research team identified a set of elite companies that made the leap to great results and sustained those results for at least fifteen years. How great? After the leap, the good-to-great companies generated cumulative stock returns that beat the general stock market by an average of seven times in fifteen years, better than twice the results delivered by a composite index of the world's greatest companies, including Coca-Cola, Intel, General Electric, and Merck. The Comparisons The research team contrasted the good-to-great companies with a carefully selected set of comparison companies that failed to make the leap from good to great. What was different? Why did one set of companies become truly great performers while the other set remained only good? Over five years, the team analyzed the histories of all twenty-eight companies in the study. After sifting through mountains of data and thousands of pages of interviews, Collins and his crew discovered the key determinants of greatness -- why some companies make the leap and others don't. The Findings The findings of the Good to Great study will surprise many readers and shed light on virtually every area of management strategy and practice. The findings include: Level 5 Leaders: The research team was shocked to discover the type of leadership required to achieve greatness. The Hedgehog Concept (Simplicity within the Three Circles): To go from good to great requires transcending the curse of competence. A Culture of Discipline: When you combine a culture of discipline with an ethic of entrepreneurship, you get the magical alchemy of great results. Technology Accelerators: Good-to-great companies think differently about the role of technology. The Flywheel and the Doom Loop: Those who launch radical change programs and wrenching restructurings will almost certainly fail to make the leap. “Some of the key concepts discerned in the study,” comments Jim Collins, "fly in the face of our modern business culture and will, quite frankly, upset some people.” Perhaps, but who can afford to ignore these findings?
A New York Times bestseller! This is a book about a bad seed. A baaaaaaaaaad seed. How bad? Do you really want to know? He has a bad temper, bad manners, and a bad attitude. He’s been bad since he can remember! This seed cuts in line every time, stares at everybody and never listens. But what happens when one mischievous little seed changes his mind about himself, and decides that he wants to be—happy? With Jory John’s charming and endearing text and bold expressive illustrations by Pete Oswald, here is The Bad Seed: a funny yet touching tale that reminds us of the remarkably transformative power of will, acceptance, and just being you. Perfect for readers young and old, The Bad Seed proves that positive change is possible for each and every one of us. Check out Jory John and Pete Oswald’s funny, bestselling books for kids 4-8 and anyone who wants a laugh: The Bad Seed The Good Egg The Cool Bean The Couch Potato The Good Egg Presents: The Great Eggscape! The Bad Seed Presents: The Good, the Bad, the Spooky! The Cool Bean Presents: As Cool as It Gets That’s What Dinosaurs Do
Queen Levana is a ruler who uses her 'glamour' to gain power. but long before she crossed paths with Cinder, Scarlet, and Cress, Levana lived a very different story - a story that has never been told ... until now.
Collects Incredible Hulk (1968) #314-330, Incredible Hulk Annual (1968) #14-15, material from Marvel Fanfare (1982) #29. Strange changes for the Hulk! Doc Samson has a wild plan to separate Bruce Banner and the Hulk for good — but can Banner survive without his emerald alter ego? And can the planet survive a rampaging, Banner-less Hulk? As the Avengers battle the behemoth, a new team of Hulkbusters forms — and Bruce, seemingly free at last, finally finds happiness with Betty Ross! But two halves of a whole can’t stay apart forever, and the Hulk that returns is surlier, craftier — and gray! But if this is the Hulk, then who’s the long-haired green giant smashing up the American Southwest? And which longtime supporting character will meet their maker? Featuring the complete classic John Byrne run — and the status quo-smashing setup to Peter David’s multiyear epic!
Based on an incredible true episode of World War II history, Paul Malmont’s new novel is a rollicking blend of fact and fiction about the men and women who were recruited to defeat the Nazis and ended up creating the future. In 1943, when the United States learns that Germany is on the verge of a deadly innovation that could tip the balance of the war, the government turns to an unlikely source for help: the nation’s top science fiction writers. Installed at a covert military lab within the Philadelphia Naval Yard are the most brilliant of these young visionaries. The unruly band is led by Robert Heinlein, the dashing and complicated master of the genre. His “Kamikaze Group,” which includes the ambitious genius Isaac Asimov, is tasked with transforming the wonders of science fiction into science fact and unlocking the secrets to invisibility, death rays, force fields, weather control, and other astounding phenomena—and finding it harder than they ever imagined. When a German spy washes ashore near the abandoned Long Island ruins of a mysterious energy facility, the military begins to fear that the Nazis are a step ahead of Heinlein’s group. Now the oddball team, joined by old friends from the Pulp Era including L. Ron Hubbard (court-martialed for attacking Mexico), must race to catch up. The answers they seek may be locked in the legendary War of Currents, which was fought decades earlier between Nikola Tesla and Thomas Edison. As the threat of an imminent Nazi invasion of America grows more and more possible, events are set in motion that just may revolutionize the future—or destroy it—while forcing the writers to challenge the limits of talent, imagination, love, destiny, and even reality itself. Blazing at breathtaking speed from forgotten tunnels deep beneath Manhattan to top-secret battles in the North Pacific, and careening from truth to pulp and back again, The Astounding, the Amazing, and the Unknown is a sweeping, romantic epic—a page-turning rocket ship ride through the history of the future.
Dive into the empowering world of 'F*ck Average, Be Epic. This audacious guide is not just a book; it's a revolution against mediocrity, a manifesto for those who aspire to greatness. Key Highlights: Dynamic Strategies: Uncover powerful techniques to demolish self-doubt and cultivate a mindset of excellence. Inspirational Stories: Draw strength from real-life examples of individuals who defied the odds and achieved greatness. Actionable Steps: Equip yourself with practical tools and strategies to set and conquer ambitious goals. Comprehensive Growth: Learn to synchronize your mental, physical, and emotional aspects to unlock your highest potential. This book is more than just words; it's a catalyst for transformation. Ideal for individuals hungry for personal and professional growth, 'F*ck Average, Be Epic' serves as your guide to transcending the ordinary. Whether you aim to revolutionize your career, elevate your personal life, or overhaul your entire existence, this book is your blueprint for an extraordinary journey. F*ck Average, Be Epic is more than a read; it's an experience. It's time to step out of the shadows of average and into the light of your epic potential.
"MLB champions in their own words"--Jacket.