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A special year like 1999 invites one to draw a balance of what has been achieved in the roughly 30 years of research and development in knowledge based systems (still abbreviated as XPS following the older term “expert systems”) and to take a look at th what the future may hold. For the 5 German conference on knowledge-based systems we therefore asked current and former speakers of the four working groups (FG’s) in the subdivision of knowledge-based systems (FA 1.5) of the German association of Informatics (GI) to present a survey of and future prospects for their respective fields: knowledge engineering, diagnosis, configuration, and case-based reasoning. An additional 14 technical papers deal with current topics in knowledge-based systems with an equal emphasis on methods and applications. They are selected from more than 50 papers accepted in the 4 parallel workshops of XPS-99: a) Knowledge Management, Organizational Memory and Reuse, b) various fields of applications, c) the traditional PuK Workshop (planning and configuration), and d) the GWCBR (German workshop on case-based reasoning). The other papers presented at these workshops are not included in this volume but are available as internal reports of Würzburg university together with the exhibition guide that emphasizing tool support for building knowledge based systems.
With all of the news about the Internet and the Y2K problem, it is easy to forget that other areas of computer science still exist. Reading the newspaper or watching the television conveys a very warped view of what is happening in computer science. This conference illustrates how a maturing subdiscipline of computer science can continue to grow and integrate within it both old and new approaches despite (or perhaps due to) a lack of public awareness. The conceptual graph community has basically existed since the 1984 publication of John Sowa's book, "Conceptual Structures: Information Processing In Mind and Machine." In this book, John Sowa laid the foundations for a knowledge representation model called conceptual graphs based on semantic networks and the existential graphs of C.S. Peirce. Conceptual graphs constitutes a very powerful and expressive knowledge representation scheme, inheriting the benefits of logic and the mathematics of graphs. The expressiveness and formal underpinnings of conceptual graph theory have attracted a large international community of researchers and scholars. The International Conferences on Conceptual Structures, and this is the seventh in the series, is the primary forum for these researchers to report their progress and activities. As in the past, the doors were open to admit alternate representation models and approaches.
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This volume constitutes the thoroughly refereed post-workshop proceedings of an international workshop on fuzzy logic in Artificial Intelligence held in Negoya, Japan during IJCAI '97. The 17 revised full papers presented have gone through two rounds of reviewing and revision. Three papers by leading authorities in the area are devoted to the general relevance of fuzzy logic and fuzzy sets to AI. The remaining papers address various relevant issues ranging from theory to application in areas like knowledge representation, induction, logic programming, robotics, pattern recognition, etc.
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Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
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This is the first handbook to cover comprehensively both software engineering and knowledge engineering OCo two important fields that have become interwoven in recent years. Over 60 international experts have contributed to the book. Each chapter has been written in such a way that a practitioner of software engineering and knowledge engineering can easily understand and obtain useful information. Each chapter covers one topic and can be read independently of other chapters, providing both a general survey of the topic and an in-depth exposition of the state of the art. Practitioners will find this handbook useful when looking for solutions to practical problems. Researchers can use it for quick access to the background, current trends and most important references regarding a certain topic. The handbook consists of two volumes. Volume One covers the basic principles and applications of software engineering and knowledge engineering. Volume Two will cover the basic principles and applications of visual and multimedia software engineering, knowledge engineering, data mining for software knowledge, and emerging topics in software engineering and knowledge engineering. Sample Chapter(s). Chapter 1.1: Introduction (97k). Chapter 1.2: Theoretical Language Research (97k). Chapter 1.3: Experimental Science (96k). Chapter 1.4: Evolutionary Versus Revolutionary (108k). Chapter 1.5: Concurrency and Parallelisms (232k). Chapter 1.6: Summary (123k). Contents: Computer Language Advances (D E Cooke et al.); Software Maintenance (G Canfora & A Cimitile); Requirements Engineering (A T Berztiss); Software Engineering Standards: Review and Perspectives (Y-X Wang); A Large Scale Neural Network and Its Applications (D Graupe & H Kordylewski); Software Configuration Management in Software and Hypermedia Engineering: A Survey (L Bendix et al.); The Knowledge Modeling Paradigm in Knowledge Engineering (E Motta); Software Engineering and Knowledge Engineering Issues in Bioinformatics (J T L Wang et al.); Conceptual Modeling in Software Engineering and Knowledge Engineering: Concepts, Techniques and Trends (O Dieste et al.); Rationale Management in Software Engineering (A H Dutoit & B Paech); Exploring Ontologies (Y Kalfoglou), and other papers. Readership: Graduate students, researchers, programmers, managers and academics in software engineering and knowledge engineering."
This is the first handbook to cover comprehensively both software engineering and knowledge engineering - two important fields that have become interwoven in recent years. Over 60 international experts have contributed to the book. Each chapter has been written in such a way that a practitioner of software engineering and knowledge engineering can easily understand and obtain useful information. Each chapter covers one topic and can be read independently of other chapters, providing both a general survey of the topic and an in-depth exposition of the state of the art. Practitioners will find this handbook useful when looking for solutions to practical problems. Researchers can use it for quick access to the background, current trends and most important references regarding a certain topic.The handbook consists of two volumes. Volume One covers the basic principles and applications of software engineering and knowledge engineering.Volume Two will cover the basic principles and applications of visual and multimedia software engineering, knowledge engineering, data mining for software knowledge, and emerging topics in software engineering and knowledge engineering.
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.