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Goodman Games is proud to present Xcrawl Classics RPG core rulebook, the exciting game of live-streamed Xtreme Dungeon Crawling! In Xcrawl, professional adventurers team up to challenge manufactured dungeons for fabulous prizes with the entire event streamed live on spell phones. Xcrawl Classics is a complete RPG with new classes, spells, monsters, and more. Xcrawl Classics is 100% compatible with Dungeon Crawl Classics RPG, meaning it's a snap to use material from one game in the other. Everything that is inside the basic version of the Xcrawl Classics Core Rulebook, but with the limited "DJ Skull" cover artwork by Doug Kovacs in two dramatic foil colors.
Goodman Games proudly presents Xcrawl Classics RPG core rulebook, the exciting game of live-streamed Xtreme Dungeon Crawling! In Xcrawl, professional adventurers team up to challenge manufactured dungeons for fabulous prizes with the entire event streamed live on spell phones. Xcrawl Classics is a complete RPG with new classes, spells, monsters, and more suitable for populating your Xcrawl campaigns. Enjoy creating improbable encounters not found in a standard fantasy setting that players will never forget. Triumph over parachuting velociraptors, karate dragons, and more for fame and fortune! Xcrawl Classics is 100% compatible with Dungeon Crawl Classics RPG, meaning it's a snap to use material for one game in the other.
Goodman Games is happy to announce the Xcrawl Classics Dungeon Judge's Screen for use with its brand new Xcrawl Classics RPG. This cardstock screen contains all the tables the Dungeon Judge, also known as the DJ, need at their fingertips when running professional adventurers through wild manufactured dungeons for fame and fabulous prizes. The Xcrawl Classics Dungeon Judge's Screen has tables useful to both DJs and players, including class abilities, combat tables, rules for grandstanding and mojo, and many more. Featuring fantastic art, this is one resource you don't want to be without when the cameras start rolling and the Xcrawl action begins!
Goodman Games is happy to announce XCC #3 Please Xcrawl! Don't Hurt 'Em for Xcrawl Classics RPG. DJ Rosie the Riveting invites only the bravest, most cunning, most tenacious adventurers to her legendary Detroit event. You KNOW you have to make the scene! But come prepared - she's got war turtles, purge zombies, killy putty, and more at her disposal. No scrubs need apply! XCC #3 Please Xcrawl! Don't Hurt 'Em is a 3rd level adventure for Goodman Games unbelievably exciting and unusual Xcrawl Classics RPG, the game of Xtreme Dungeon Crawling. Motown comes alive as DJ Rosie the Riveting tries her best to weed out those unworthy of Xcrawl stardom and lucrative corporate sponsorship deals.
The future of Xcrawl is in doubt! When influential government forces conspire to bring about the end of Xtreme Dungeon Crawling, it's up to the Xcrawl athletes to save their brand of sports entertainment. Originally run as the Gen Con 2024 tournament, you can now bring this electrifying Xcrawl adventure home. XCC #7 Save Xcrawl! is a 36-page adventure designed for 2nd-level PCs and is intended for use with the Xcrawl Classics RPG core rulebook. It can be played as part of an ongoing XCC campaign or as a tournament adventure where teams of players compete in true Xcrawl style for prizes and fame.
Goodman Games is excited to announce XCC #1 The Crawl Formerly Known as Terror on the Tundra, the second adventure for the brand new Xcrawl Classics RPG. When DJ Hotdeath invites you to his big event in his hometown of Minneapolis, it could be your big break! But this is not the Minnesota Nice you may have heard about. XCC #1 The Crawl Formerly Known as Terror on the Tundra is a 1st level XCC adventure that will test the skills and performance of would-be Xtreme Dungeon Crawling superstars. They'll face off against the worst Minnesota has to offer: ravenous mosquitoes, orcs dressed as Vikings, and animated lutefisk! You better bring your cold-weather gear and your appetite if you want to win this dungeon crawl.
Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Glory & Gold Won by Sorcery & Sword. Youre no hero.Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!