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The Dragonkin Trilogy Box Set Wytchfire: In the dragon-haunted land of Ruun, Rowen Locke has been many things: orphan, gravedigger, mercenary. All he ever wanted was to become a Knight of Crane and wield a kingsteel sword against horrors he's known since childhood. But that dream crumbled—replaced by a new nightmare. War is overrunning the realms, and in a world where no one is blameless, the time has come for one disgraced man to decide which side he’s on. Knightswrath: Rowen Locke has achieved his dream of becoming a Knight of the Crane, and he now bears Knightswrath, the legendary sword of Fâyu Jinn. But the land remains torn, and though Rowen suffers doubts, he would see it healed. His knightly order is not what it seems, though, and allies remain thin. When Rowen and his friends seek an alliance with the forest-dwelling Sylvs, a tangle of events results in a midnight duel that teaches Rowen a dangerous lesson and leaves him with a new companion of uncertain loyalties. The sadistic Dhargots still threaten the kingdoms, but another menace lurks in the shadows, playing a game none can see. As Rowen struggles to prove his worth—to his allies and to himself—chaos raises its hand to strike. A price must be paid, and not even the wielder of Knightswrath will remain untouched. Kingsteel: Rowen Locke has won the battle. But from the shadows comes an ancient enemy--a calculating and merciless foe who has been waiting centuries for the chance to strike. Despite all he has already suffered and sacrificed, Rowen finds himself mired in a war bigger and more terrible than anything he could have imagined. The world’s only hope lies in Knightswrath, whose hard-won powers he has only begun to understand, let alone control. Calling upon unlikely new allies, Rowen must raise an army to defeat the vengeful Dragonkin before everything he loves becomes a smoldering ruin.
Rowen Locke has achieved his dream of becoming a Knight of the Crane, and he now bears Knightswrath, the legendary sword of Fâyu Jinn. But the land remains torn, and though Rowen suffers doubts, he would see it healed. His knightly order is not what it seems, though, and allies remain thin. When Rowen and his friends seek an alliance with the forest-dwelling Sylvs, a tangle of events results in a midnight duel that teaches Rowen a dangerous lesson and leaves him with a new companion of uncertain loyalties. The sadistic Dhargots still threaten the kingdoms, but another menace lurks in the shadows, playing a game none can see. As Rowen struggles to prove his worth—to his allies and to himself—chaos raises its hand to strike. A price must be paid, and not even the wielder of Knightswrath will remain untouched.
Rowen Locke has won the battle. But from the shadows comes an ancient enemy--a calculating and merciless foe who has been waiting centuries for the chance to strike. Despite all he has already suffered and sacrificed, Rowen finds himself mired in a war bigger and more terrible than anything he could have imagined. The world’s only hope lies in Knightswrath, whose hard-won powers he has only begun to understand, let alone control. Calling upon unlikely new allies, Rowen must raise an army to defeat the vengeful Dragonkin before everything he loves becomes a smoldering ruin.
Three years after the War of the Lotus, alliances have already begun to unravel. As Rowen Locke struggles to maintain peace, troubling news reaches him from every corner. Persecution of the Shel'ai has reignited in the south, spurred on by a fanatical priest. To the north, the Isle Knights are withering under the leadership of mad Crovis Ammerhel. Old friends fight each other when not drowning their sorrows in taverns. A new threat emerges from across the sea, dispatched by the same exiled Dragonkin who have been plotting their revenge for centuries. Rowen and his companions soon realize that the target is the Dragonward itself: their one and only defense against an evil so vast even Knightswrath could not vanquish it.
A brief but bloody civil war has ended with the Knighthood in tatters. The dead haunt Stillhammer and choke the waters surrounding the Lotus Isles. At great cost, Rowan and his companions healed the breach in the Dragonward, but too late, they learn that a potent enemy has already slipped through. Nekiel, the one foe even Fâyu Jinn failed to slay, is on the move. Rowan and his friends, joined this time by an ally of terrible power and questionable motives, must brace for an epic battle. They race north onto the frigid Wintersea in search of the ultimate game piece that will grant victory to whichever side claims it first: Khyrshar, the last dragon.
The omnibus edition of New York Times bestselling author Brent Weeks' blockbuster NIGHT ANGEL TRILOGY. With over one million copies in print, Brent Weeks has become one of the fastest selling new fantasy authors of all time. For Durzo Blint, assassination is an art - and he is the city's most accomplished artist. For Azoth, survival is just the beginning. He was raised on the streets and knows an opportunity when he sees one - even when the risks are as high as working for someone like Durzo Blint. Azoth must learn to navigate the assassins' world of dangerous politics and strange magics - and become the perfect killer. THE NIGHT ANGEL TRILOGY, one of the most popular epic fantasy series in recent years, is compiled into one volume for the first time. Included in this omnibus edition are: The Way of Shadows, Shadow's Edge, and Beyond the Shadows.
From NYT bestselling author Brent Weeks comes the first novel in his breakout fantasy trilogy in which a young boy trains under the city's most legendary and feared assassin, Durzo Blint. For Durzo Blint, assassination is an art -- and he is the city's most accomplished artist. For Azoth, survival is precarious. Something you never take for granted. As a guild rat, he's grown up in the slums, and learned to judge people quickly -- and to take risks. Risks like apprenticing himself to Durzo Blint. But to be accepted, Azoth must turn his back on his old life and embrace a new identity and name. As Kylar Stern, he must learn to navigate the assassins' world of dangerous politics and strange magics -- and cultivate a flair for death.
In a land haunted by the legacy of dead dragons, Rowen Locke has been many things: orphan, gravedigger, mercenary. All he ever wanted was to become a Knight of Crane and wield a kingsteel sword against the kind of grown horrors his childhood knows all too well. But that dream crumbled--replaced by a new nightmare. War is overrunning the realms, an unprecedented duel of desire and revenge, steel and sorcery. And for one disgraced man who would be a knight, in a world where no one is blameless, the time has come to decide which side he's on.
Nekiel has fallen, his blood darkening the Wintersea, but victory came at great price. Knightswrath lies shattered. Many of Rowen’s trusted allies have been slain. Hatred of magic spreads once again, this time in the form of the Inquisition. A true dragon, the first seen in ages, has been unleashed, and her great wings sow panic as they blot out the sun. But these troubles pale before an even deadlier truth: Nekiel was merely the puppet of Fohl, the sinister Undergod, who has already claimed a new host. Now, a war-weary Rowen must hunt this new dark disciple, even as the Inquisition stalks his allies, and the Undergod proves to be the cruelest adversary Rowen has ever faced.
“I loved every page of this book. Clemens has constructed a world of magic that’s never been seen before, with a cast of beings who are so engaging and entrancing that you never want the story to end.”—John Saul On a fateful night five centuries ago, three mages made a desperate last stand, sacrificing everything to preserve the only hope of goodness in the beautiful, doomed land of Alasea. Now, on the anniversary of that ominous night, a girl-child ripens into the heritage of lost power. But before she can even comprehend her terrible new gift, the Dark Lord dispatches his winged monsters to capture her and bring him the embryonic magic she embodies. Fleeing the minions of darkness, Elena is swept toward certain doom—and into the company of unexpected allies. There she forms a band of the hunted and the cursed, the outcasts and the outlaws, to battle the unstoppable forces of evil and rescue a once-glorious empire . . . Praise for Wit’ch Fire “Wit’ch Fire grabs at your heart and tears a little hole, then tears another, and another—a brutal and beautiful ride. I can’t put the book down!”—R. A. Salvatore “Full of violence, magical pyrotechnics, and black-heared villains.”—Publishers Weekly