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The greatest event in the history of sports joins forces with THQ to create "Wrestlemania 2000" for the N64! Combined with the unrivaled gameplay that has made THQ wrestling games a worldwide sensation, "Wrestlemania 2000" adds up to the ultimate tag-team combination for video garners, wrestling fans, and all mankind!
From Hulk Hogan and Mr. T to Stone Cold Steve Austin, The Rock and Vince McMahon, "WrestleMania" provides an in-depth, behind-the-scenes look at the most exciting moments in the "Super Bowl of the World Wrestling Federation". Bundled with an exclusive DVD of great WrestleMania moments, "WrestleMania" is destined to be the ultimate collectible for dedicated fans. 300 full-color photos.
Wrestling Figure Checklist is a signature look into the world of professional wrestling and its action figures. Unlike any other wrestling figure checklist out there, this publication uniquely presents almost 10,000 different action figures, playsets and accessories in rough chronological order of their release, designed to show the reader the evolution of wrestling figures from their inception in the 1960s, all the way to the end of the 2010s. The idea behind this is to allow the reader to go back to a certain era, and to see what they toy aisle would look like at that respective time. And it's not just America, this book also explores the world of Japanese and Mexican figures as well. Even if you consider yourself a wrestling figure historian, you are bound to expand your knowledge with this one-of-a-kind book! This publication contains many wrestling promotions, including: WWE and WWF, TNA, WCW, ECW, AWA, NJPW (Japan), AJPW (Japan), NOAH (Japan), AAA (Mexico), and CMLL (Mexico). On top of this, also the many manufacturers, including: Mattel, Jakks Pacific, Hasbro, LJN, Toy Biz, Marvel Toys, Remco, Character Product (Charapro), Mogura House, Kelian, The Original San Francisco Toymakers, Just Toys, and Galoob. Whether you want to expand your knowledge, find out what figures you are missing, or find out all the figures of a particular wrestler, your journey begins here.
In Foley Is Good, Mick Foley -- former Commissioner of the World Wrestling Federation, aka Cactus Jack, Dude Love, and Mankind -- picks up right where his smash #1 New York Times bestseller Have a Nice Day! left off, giving readers an inside look at the behind-the-scenes action in the Federation. With total honesty and riotous humor, Mick Foley shines a spotlight into some of the hidden corners of the World Wrestling Federation. From the ongoing controversy surrounding "backyard wrestling" to the real story behind his now-infamous "I Quit" match with The Rock, Foley covers all the bases in this hysterically funny roller-coaster ride of a memoir.
The fourth book in Chris Scullion’s critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn’t sell as well as some of Nintendo’s other systems, and it struggled in the shadow of the bold newcomer that was the Sony PlayStation, nearly everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionize the way we play video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans over 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, The N64 Encyclopedia is the definitive guide to a revolutionary gaming system.
Presents a history of the championship matches hosted by World Wrestling Entertainment, tracing their expansion and popularity throughout the world, and citing the contributions of such performers as Hulk Hogan, Andre the Giant, and the Iron Sheik.
From the host of the critically acclaimed pro wrestling podcast Straight Shoot, this graphic novel history of wrestling features the key grapplers, matches, and promotions that shaped this beloved sport and form of entertainment. As a pop culture phenomenon, professional wrestling--with its heroic babyfaces and villainous heels performing suplexes and powerbombs in pursuit of championship gold--has conquered audiences in the United States and around the world. Now, writer/podcaster Aubrey Sitterson and illustrator Chris Moreno form a graphic novel tag team to present wrestling's complete illustrated history. Featuring legendary wrestlers like Bruno Sammartino, Hulk Hogan, and The Rock, and modern-day favorites like John Cena, Kenny Omega, and Sasha Banks, the book covers wrestling's progress from the carnival days of the Gold Dust Trio to the dominance of the WWF/WWE to today's diverse independent wrestling scene, and it spotlights wrestling's reach into Mexico/Puerto Rico (lucha libre), the U.K. (all-in), and Japan (puroresu).
A bumper collection of facts about video games from YouTuber extraordinaire, Larry Bundy Jr, this book will debunk myths and urban legends, delve into developers' biggest successes and failures, explore the odd characters behind the games and unearth the obscure, the forgotten, the cancelled and the abandoned aspects of the gaming world. For the past decade, Larry has painstakingly trawled through countless old magazines, routinely harassed developers, and blackmailed journalists to uncover these amazing tidbits and anecdotes that would have fallen by the wayside of history. Now he has compiled them into a fun, full-colour book with sections on botched game launches, pointless peripherals, unreleased video game movies, weird guest fighters and much, much more. Along the way, he has invited a few famous gaming guests, including Stuart Ashen and Did You Know Gaming?, to provide their favourite quips for your personal perusal. So whatever your level of knowledge about video games, you’re guaranteed to learn a ton of entertaining new information.
Throughout the history of the WWF, there have been times of prosperity and times of hardship, cycles that shape the ethos of the company by forcing changes to its infrastructure and on-screen direction. The one constant throughout three decades of change is Vincent Kennedy McMahon, the stalwart puppet-master who captains the ship. Unflinching, thick-skinned, and domineering, McMahon has ultimately outlasted all of his competition and come out on top of every wrestling war he has waged. In 1995, he very nearly lost. Titan Sinking tells the tale of one of the most tumultuous, taxing and trying years in WWF history. This book gives the inside story of all of it. Find out the real story of the year, and learn how 1995 brought WWF to the brink.
The Three Count highlights the triumphs and tragedies that referee Jimmy Korderas experienced over his career as a WWE official, from humble beginnings in Toronto to being a part of the main event at WrestleMania. He divulges stories from both inside and outside the ring and highlights the bonds he formed with superstars like Edge, Stone Cold Steve Austin and Chris Jericho. A fun read from a man who doesn't have an axe to grind, but who wants to inspire wrestling fans, The Three Count shows that there's much more to the industry than scandals and dirty laundry.