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This guide reveals how writers can utilize cognitive storytelling strategies to craft stories that ignite readers’ brains and captivate them through each plot element. Imagine knowing what the brain craves from every tale it encounters, what fuels the success of any great story, and what keeps readers transfixed. Wired for Story reveals these cognitive secrets—and it’s a game-changer for anyone who has ever set pen to paper. The vast majority of writing advice focuses on “writing well” as if it were the same as telling a great story. This is exactly where many aspiring writers fail—they strive for beautiful metaphors, authentic dialogue, and interesting characters, losing sight of the one thing that every engaging story must do: ignite the brain’s hardwired desire to learn what happens next. When writers tap into the evolutionary purpose of story and electrify our curiosity, it triggers a delicious dopamine rush that tells us to pay attention. Without it, even the most perfect prose won’t hold anyone’s interest. Backed by recent breakthroughs in neuroscience as well as examples from novels, screenplays, and short stories, Wired for Story offers a revolutionary look at story as the brain experiences it. Each chapter zeroes in on an aspect of the brain, its corresponding revelation about story, and the way to apply it to your storytelling right now.
Our world is about to change in ways we can barely imagine. Killer T is a novel about growing up in that world.
First published in 1918, William Strunk Jr.'s The Elements of Style is a guide to writing in American English. The boolk outlines eight "elementary rules of usage", ten "elementary principles of composition", "a few matters of form", a list of 49 "words and expressions commonly misused", and a list of 57 "words often misspelled". A later edition, enhanced by E B White, was named by Time magazine in 2011 as one of the 100 best and most influential books written in English since 1923.
So you’ve always wanted to write a novel, but don’t know where to start. Or you’ve started your novel, but it stalled so you shoved it back under your bed/into a forgotten computer file. Or maybe you’re a veteran novelist, but the thrill is gone, and you can’t seem to get excited about writing again. International bestselling novelist Stephanie Bond will walk you through the process of pre-book planning, plotting a page-turner, and writing a novel around your busy schedule, all in digestible bites of advice you can draw on every day! Don’t buy into the stereotypical myths of writing—creating a great, entertaining novel doesn’t have to be out of reach, scary, or gut-wrenching. Writing a novel should be fun, inspiring, and life-enriching! The information in this book will help you get your mind around your ideas and bring the prospect of writing a novel down to a manageable, achievable, and fulfilling project. “I was once in your shoes—more questions than answers, and more ideas than time. Over the course of my writing career, I’ve learned the most successful writers are the ones with the most tricks! I’ve condensed all my tricks and tips into this book to coach you on your journey as a novelist. My goal is to make you a happier, more productive writer. You can do this!“ –Stephanie Bond, multi-published author You have lots of great ideas floating around in your head. You could write the next great novel to electrify the world. So what are you waiting for? Go, go, go!
What if your dream come true turns into a nightmare? That is the crisis Jack Thomson must face when he gets the chance to star in a new medieval TV show. What appears at first to be the opportunity of a lifetime dissolves into a labyrinth of secrets and deception when he discovers a dark conspiracy at play in the studio. Now Jack is in a race against time to discover the truth before his future is destroyed forever. Along the way, he must come to grips with his own dark past and a God who might prove to be his only salvation.
Ready to write your book? So why haven’t you done it yet? If you’re like most nonfiction authors, fears are holding you back. Sound familiar? Is my idea good enough? How do I structure a book? What exactly are the steps to write it? How do I stay motivated? What if I actually finish it, and it’s bad? Worst of all: what if I publish it, and no one cares? How do I know if I’m even doing the right things? The truth is, writing a book can be scary and overwhelming—but it doesn’t have to be. There’s a way to know you’re on the right path and taking the right steps. How? By using a method that’s been validated with thousands of other Authors just like you. In fact, it’s the same exact process used to produce dozens of big bestsellers–including David Goggins’s Can’t Hurt Me, Tiffany Haddish’s The Last Black Unicorn, and Joey Coleman’s Never Lose a Customer Again. The Scribe Method is the tested and proven process that will help you navigate the entire book-writing process from start to finish–the right way. Written by 4x New York Times Bestselling Author Tucker Max and publishing expert Zach Obront, you’ll learn the step-by-step method that has helped over 1,500 authors write and publish their books. Now a Wall Street Journal Bestseller itself, The Scribe Method is specifically designed for business leaders, personal development gurus, entrepreneurs, and any expert in their field who has accumulated years of hard-won knowledge and wants to put it out into the world. Forget the rest of the books written by pretenders. This is the ultimate resource for anyone who wants to professionally write a great nonfiction book.
What makes a good story or a screenplay great? The vast majority of writers begin the storytelling process with only a partial understanding where to begin. Some labor their entire lives without ever learning that successful stories are as dependent upon good engineering as they are artistry. But the truth is, unless you are master of the form, function and criteria of successful storytelling, sitting down and pounding out a first draft without planning is an ineffective way to begin. Story Engineering starts with the criteria and the architecture of storytelling, the engineering and design of a story--and uses it as the basis for narrative. The greatest potential of any story is found in the way six specific aspects of storytelling combine and empower each other on the page. When rendered artfully, they become a sum in excess of their parts. You'll learn to wrap your head around the big pictures of storytelling at a professional level through a new approach that shows how to combine these six core competencies which include: • Four elemental competencies of concept, character, theme, and story structure (plot) • Two executional competencies of scene construction and writing voice The true magic of storytelling happens when these six core competencies work together in perfect harmony. And the best part? Anyone can do it!
Les Misérables meets The Lunar Chronicles in this thrilling conclusion to the System Divine trilogy that’s an “explosion of emotion, intrigue, romance, and revolution” (Stephanie Garber, #1 New York Times bestselling author of the Caraval series). An heir. A renegade. A convict. A cyborg. A défecteur. Five rebels. One revolution. It’s been three months since the Patriarche was beheaded, leaving behind no known heir. Now, the planet of Laterre is unrecognizable. General Bonnefaçon has cleaned up the streets, fed the hungry, and restored peace while the next leader is decided upon. From the outside, Laterre seems to be flourishing. But dangerous rifts threaten to shatter the planet from within. The Red Scar has been killing off anyone with a legitimate claim to the Regime, while the Vangarde are preparing for the return of their infamous leader. Then, it’s revealed that the Patriarche had a daughter who is still alive. A missing Paresse heir…Alouette has been locked in a secret facility for months, interrogated on the whereabouts of the General’s renegade grandson. Marcellus is desperately searching for Alouette, knowing she’s the key to the Vangarde’s plan to overthrow the corrupt Regime, but unaware that he, himself, is being hunted by a new cyborg tasked with tracking down the planet’s most wanted criminals. Meanwhile Chatine is growing restless, living underground with a rebel group she doesn’t fit into. Until an old friend solicits her help to save the Défecteur community from a mysterious, new threat. A threat that will tie them all together. When the general makes an explosive play for power, allegiances will shift, rebels will become leaders, barricades will rise, and the tinderbox of Laterre will finally ignite, launching a revolution five hundred years in the making.
"Here's the book that will help you take your writing to the next level"--Page 4 of cover.
Becoming a writer begins with a simple but important belief: You are a writer; you just need to write. In "You Are a Writer," Jeff Goins shares his own story of self-doubt and what it took for him to become a professional writer. He gives you practical steps to improve your writing, get published in magazines, and build a platform that puts you in charge. This book is about what it takes to be a writer in the 21st Century. You will learn the importance of passion and discipline and how to show up every day to do the work. Here's what else you will learn: -How to transition from wanting to be a writer to actually being one -What "good" writing is (and isn't) -How to stop waiting to be picked and finally choose yourself -What it takes to build a platform -Why authors need to brand themselves (and how to do it) -Tips for freelancing, guest blogging, and getting published in magazines -Different ways to network with other writers, artists, and influencers -The importance of blogging and social media and how to use it well to find more readers and fans of your writing "You Are a Writer" will help you fall back in love with writing and build an audience who shares your love. It's about living the dream of a life dedicated to words. AND IT ALL BEGINS WITH YOU. Table of Contents Introduction Part 1: Writing You ARE a Writer: Claiming the Title Writers Write The Myth of Good It Gets Tough Part 2: Getting Read Three Tools Every Writer Needs You Need a Platform Your Brand is You Channels of Connection Part 3: Taking Action Getting Started Before Your First Book When the Pitching Ends What Next?