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Presents guidance for creating graphic novels, beginning with establishing characters and continuing through storytelling, drawing technique, composition, inking, coloring, lettering, and strategies for getting the finished product published.
Dramatized sequential illustrations with dialogueQan art form once confined to production of comic strips and comic booksQhave recently graduated into the popular, fast-growing, and often financially rewarding genre of the graphic novel. Now, this authoritative instruction manual offers more than 400 illustrations to take students step by step through the process of creating their own publication.Barron's Educational Series, Inc.
Every kid worries about making friends at a new school, but when nine-year-old Bud accidentally catches the wrong bus and finds himself launched into deep space, new friends are the least of his problems! At Cosmos Academy, Bud learns that Earthlings are the most feared creatures in the galaxy, and even Earth's location has been hidden! With the help of his new friend, Gort, Bud goes undercover as a Tenarian exchange student. Unfortunately that means everyone thinks he's a pro at anti-gravity Zero-Ball (even though he's really only a pro at watching sports). And with paranoid Principal Lepton threat ening to expel any Earthlings (into outer space) and only Gort's hacked Blip computer to help them determine Earth's co-ordinates, will Bud ever find his way home?
Suitable for all abilities, from complete beginners to experienced artists. Covers all essential elements of making sequential art, including concept and composition, characters and backgrounds, expressions, emotion, atmosphere and action. This book gives
A sumptuously illustrated adaptation casts the powerful imagery of F. Scott Fitzgerald’s great American novel in a vivid new format. From the green light across the bay to the billboard with spectacled eyes, F. Scott Fitzgerald’s 1925 American masterpiece roars to life in K. Woodman-Maynard’s exquisite graphic novel—among the first adaptations of the book in this genre. Painted in lush watercolors, the inventive interpretation emphasizes both the extravagance and mystery of the characters, as well as the fluidity of Nick Carraway’s unreliable narration. Excerpts from the original text wend through the illustrations, and imagery and metaphors are taken to literal, and often whimsical, extremes, such as when a beautiful partygoer blooms into an orchid and Daisy Buchanan pushes Gatsby across the sky on a cloud. This faithful yet modern adaptation will appeal to fans with deep knowledge of the classic, while the graphic novel format makes it an ideal teaching tool to engage students. With its timeless critique of class, power, and obsession, The Great Gatsby Graphic Novel captures the energy of an era and the enduring resonance of one of the world’s most beloved books.
Graphic novels are one of the fastest growing areas of publishing and have enormous appeal across all age groups and across the world. This book is a complete guide to producing graphic novels, using a combination of writing and drawing skills. The author covers all stages of the process from conception through to publication. Step-by-step illustrations show how to combine narrative and visuals for maximum impact on the page, and how to create vibrant characters and realistic settings. A number of genres are covered, including: superhero, gothic horror/fantasy, adventure/action, sci-fi, crime, and literary fiction.
A stylized noir retelling of Snow White set against the backdrop of Depression-era Manhattan.
From first inspiration to publication, this book teaches budding graphic novelists how and where to translate their drawing and storytelling talents into digitally-realized art.160 pp.
Study the original scripts of the first two graphic novels of POWERS, the award-winning series created by BRIAN MICHAEL BENDIS and MICHAEL AVON OEMING, soon to be a television series on PlayStation Network. The perfect companion to BENDIS's Words for Pictures: The Art and Business of Writing Comics and Graphic Novels, the POWERS SCRIPTBOOK gives you a look behind the creation of a graphic novel from an angle few creators allow the audience to see.
A practical guide for beginner and advanced comic book writers that outlines the steps needed to successfully craft a story for sequential art. With this latest book in the SCAD Creative Essentials series from the esteemed Savannah College of Art and Design, comics writer and instructor Mark Kneece gives aspiring comic book writers the essential tools they need to write scripts for sequential art with confidence and success. He provides a practical set of guidelines favored by many comic book publishers and uses a unique trial and error approach to show would-be scribes the potential pitfalls they might encounter when seeking a career in comics writing. Supported by examples of scripting from SCAD's students, faculty, and alumni,The Art of Comic Book Writing strips away the mysteries of this popular artform and provides real-world advice and easy-to-follow examples for those looking to write for the comics medium.