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The thrilling sequel to the book that Kirkus Reviews called “ingeniously plotted and vastly entertaining,” inspired by the classic board game CLUE—now in paperback! New semester. New secrets. New murder. In the aftermath of their headmaster’s brutal murder, Blackbrook Academy has been thrown into chaos. Half the student body hasn’t bothered to return to campus—but those who have include Orchid McKee, Vaughn Green, Scarlett Mistry, Beth “Peacock” Picach, Phineas Plum, and Sam “Mustard” Maestor, now warily referred to by the other students as the Murder Crew. When another staff member is found dead, each teen’s reasons for sticking around come to light. Orchid and Vaughn grow ever closer to having their secrets exposed, Peacock and Scarlett struggle to change their stripes, and Plum and Mustard question everything. As everything comes to a boiling point at Tudor House, nobody’s life will ever be the same.
A motley crew of saboteurs wreaks havoc on the corporations destroying America’s Western wilderness in this “wildly funny, infinitely wise” classic (The Houston Chronicle). When George Washington Hayduke III returns home from war in the jungles of Southeast Asia, he finds the unspoiled West he once knew has been transformed. The pristine lands and waterways are being strip mined, dammed up, and paved over by greedy government hacks and their corrupt corporate coconspirators. And the manic, beer-guzzling, rabidly antisocial ex-Green Beret isn’t just getting mad. Hayduke plans to get even. Together with a radical feminist from the Bronx; a wealthy, billboard-torching libertarian MD; and a disgraced Mormon polygamist, Hayduke’s ready to stick it to the Man in the most creative ways imaginable. By the time they’re done, there won’t be a bridge left standing, a dam unblown, or a bulldozer unmolested from Arizona to Utah. Edward Abbey’s most popular novel, The Monkey Wrench Gang is an outrageous romp with ultra-serious undertones that is as relevant today as it was in the early days of the environmental movement. The author who Larry McMurtry (Lonesome Dove) once dubbed “The Thoreau of the American West” has written a true comedic classic with brains, heart, and soul that more than justifies the call from the Los Angeles Times Book Review that we should all “praise the earth for Edward Abbey!” “Mixes comedy and chaos with enough chase sequences to leave you hungering for more.”—The San Francisco Chronicle
THERE'S A KILLER ON THE LOOSE, AND HE WANTS TO PLAY . . . Discover the runaway bestselling Richard & Judy pick, the gripping first thriller in the million copy bestselling Twin Cities series 'A tremendously suspenseful story . . . had me frantically turning the pages' 5***** READER REVIEW Want to play a game? _______ A small American town. A brutally cold autumn. A killer is at work. Two bodies are found; two slayings that the police treat as unrelated. But games-creator Grace MacBride knows different. The murders are exact copies of those in a game she's designing - one that already has hundreds of eager players. As the copycat killings mount up, Grace knows that she is both suspect and potential victim. And with the serial killer getting closer, she is drawn into a murderous game of cat and mouse . . . _______ 'A real page-turner . . . You'll be biting your nails' 5***** Reader Review 'The thriller debut of the year' Harlan Coben 'A cracking thriller . . . I simply could not put the book down' 5***** Reader Review 'A fast-paced, gripping read with devilish twists' Guardian _______ Want to Play? introduces P.J. Tracy's cult thriller characters Grace MacBride and Detectives Gino and Magozzi. Follow their journeys in the rest of the series: Live Bait, Dead Run, Snow Blind, Play to Kill, Two Evils, Cold Kill, Nothing Stays Buried and The Guilty Dead.
This is book 1 of the Inked Hunters MC series! Books 2 and 3 are available everywhere now! My mind says to run from him. My body says submit. Some things are too broken to be fixed. But Arsen refuses to let me go. I’ve worked hard to escape a traumatic past that haunts my nightmares… And he’s about to wrench that all away. MAYA There’s no peace in this life. At least, none that I can find. Because just when I’ve found what feels like a safe haven – away from the horrors of my past – my bad boy ex comes calling. Arsen is a nightmare in his own regard. Too tall and tatted too ignore, too handsome to refuse. And far too much trouble to let in the door. But I can’t say no to him. Because this time, his phone call isn’t about us. It isn’t about making me fall to my knees and submit to his commands. It’s about a little girl in the clutches of a killer. I’m the only one who knows how to stop him – because the killer came after me once, too. Going back means facing Arsen again. And if I do, there’s no telling how my body will react. So I have to decide: Can I sacrifice my happiness to wade back into the hell I just escaped? Or do I keep running from love and lust… and let an innocent girl die in my place? ARSEN She was desperate when she called me. Hell, my clients always are. But this one stuck out like a sore thumb. The tears of a mother, begging me to save her kidnapped child… hard to say no to that. And this time, it’s real personal. Because there are fingerprints all over this chaos that point to one man: The killer I never caught. I want nothing more than to wrap my hands around that monster’s throat. But getting to him will mean rebuilding a bridge I burnt a long time ago. My ex, Maya, ran from me, from us, from her fears of the suffering she’d been through and the suffering yet to come. And yet, she’s the only person who can help me save this little girl’s life. But bringing her back into the fold brings back painful memories, along with some equally agonizing desires. I try to keep my hands to myself, but there’s no way that self-control will last. Because one thing is true above all else: Once I stake my claim, Maya belongs to me forever. *** Do you love dark romance stories with sex and second chance romance? If so, you’ll love WRENCH. This romance thriller suspense motorcycle club MC romance series will make you laugh, cry, and cheer for the alpha male bad boy biker to get the girl he loves and protect her from danger. Check out WRENCH now!
A murderer could be around every corner in this thrilling YA trilogy based on the board game CLUE! When a storm strikes at Blackbrook Academy, an elite prep school nestled in the woods of Maine, a motley crew of students—including Beth “Peacock” Picach, Orchid McKee, Vaughn Green, Sam “Mustard” Maestor, Finn Plum, and Scarlet Mistry—are left stranded on campus with their headmaster. Hours later, his body is found in the conservatory and it’s very clear his death was no accident. With this group of students who are all hiding something, nothing is as it seems, and everyone has a motive for murder. Fans of the CLUE board game and cult classic film will delight in Diana Peterfreund’s modern reimagining of the brand, its characters, and the dark, magnificent old mansion with secrets hidden within its walls.
The islands of Caldera are a shining jewel in a rather bleak world. A terrible calamity in the past had blanketed much of the world with a toxic "fug." Those who survived were forced to take to the mountains and the skies in wondrous airships. Life has since been a struggle, with only the most ruthless and crafty able to survive. To spare themselves the same fate, the Calderans erected a battery of guns to fend off the airships of the mainland. They isolated themselves from the madness of the world, choosing instead to focus on the pursuits of art and creativity. Few believe the technologically advanced but socially barbarous outsiders have anything to offer. Amanita Graus, though, is hoping that they do. Nita's mother has lost her livelihood and perhaps soon her life to a terrible disease. Already the black sheep of the family for embracing engineering rather than art, Nita resolves to leave the safety of her home and do whatever it takes to find a cure. For a price, the bizarre crew of an airship called The Wind Breaker are willing to grant her a meeting with their mysterious benefactors, and thus a chance to procure the one thing with a chance to save her mother. Free-Wrench follows Nita’s adventures in a steampunk world of airships and lunatics. Helping her in her journey are an eccentric crew of smugglers; the gruff Cap’n Mack, the simple but enthusiastic Lil and Coop, the arrogant marksman Gunner, the surly surgeon Butch, and the irritable mascot Wink. To survive and find what she seeks she’ll need to earn their trust, follow their rules, and meet face to face with the people who pull the strings of their society.
Finding love may mean betraying my brothers... Loyalty reigns with my brothers in the Blazing Rebels MC. We always have each other's backs. The only thing I care about more is my dog. Until the beautiful blond vet who takes care of him stirs something in me. Something that shouldn't be there. Samantha isn't my type at all. Classy. Educated. Good. The type of woman who should run from me. Still, somehow, she tumbles into my bed and works her way into my heart. Too bad the club isn't happy with my new distraction. With the Freeway Kings stirring up trouble, there's no room for anything more than a quick bang. Yet when blood is spilled and lives are on the line... She's the one to step up. But saving my heart may mean risking her life and my relationship with my brothers.
Get ready to enter a multiverse of Comic Mystery and Steampunk Adventure. Investigate the mysteries and explore strange new worlds. In 1875, Inspector Ol'Barrow of Dover's borough police is still coming to terms with the advent of radio dramas when he is confronted by a murder mystery. During their investigation, he and his colleague Bigsby come eye to eye with an assassin with otherworldly origins. Spurred on by his sense of duty and a desire to redeem himself, Inspector Ol'Barrow collaborates with a clandestine organization called the Association of Ishtar. They claim to be mere advisers who aid the authorities with the containment of anomalies known as Rifts. These are harmless gateways to other worlds but also provide access to the many threats lurking inside the multiverse. Ol'Barrow's eyes are opened to a reality in which Napoleon used futuristic weapons to bombard England. Companies have been developing out-of-this-world technology. And worst of all, everyone is taking the progress it created for granted. Humanity is advancing into an increasingly technocratic future. Where will it end? As far as certain groups are concerned, biology is a dead end, and humanity needs to ascend. About the series Created in the wake of the Napoleonic Wars, the Association of Ishtar is a clandestine organization of volunteers who have taken it upon themselves to explore the Multiverse... AoI is a series of Steampunk and Lovecraftian short stories by Bonsart: the creator of the Steampunk Beginners Guide documentary series. On the RRF podcast, he has interviewed over a hundred members of the Steampunk Community, including writers and other creators.
“Abbey’s latter-day Luddites, introduced in his novel The Monkey Wrench Gang, are back—and not a moment too soon” (The New York Times). George Washington Hayduke, ex-Green Beret, was last seen clinging to a rock face in the wilds of Utah as an armed posse hunted him down for his eco-radical crimes. Now he’s back, with a fiery need for vengeance . . . This sequel to Edward Abbey’s cult classic brings back the old gang of environmental warriors, as they battle a fundamentalist preacher intent on turning the Grand Canyon into a uranium mine—in “a fine novel, combative and comic, anarchistic and ultimately redemptive” (Albuquerque Journal). “I laughed out loud reading this book.” —Los Angeles Times Book Review
WRENCH IN THE SYSTEM Why business software doesn't work—and how to fix it Every year, businesses waste billions of dollars on information technology that doesn't communicate clearly with the people who use it. This fundamental flaw causes errors and delays, lowers profits, and can even endanger lives. In this groundbreaking book, technology designer Harold Hambrose shows executives and managers how to turn underperforming digital assets into powerhouse systems—how to specify small changes that dramatically boost productivity, how to reduce training costs, and how to ask vendors the right questions. Wrench in the System reveals: Why so many of our essential software systems are needlessly confusing How to make low-cost changes that provide direct, measurable benefits The hidden costs of forcing people to adapt to clumsy electronic tools The secrets of matching software to the needs of the company How to leverage the power of technology for innovation Information technology is still in its adolescence, and Hambrose explains that because the industry has grown so quickly, it's still in an awkward phase. Software manufacturers have been in such a rush to add new features that they haven't paid enough attention to the human beings who use their products. Most software systems are built to fulfill business requirements and technical specifications, but often they fail to meet expectations because they aren't designed to anticipate human needs. As a result, much of our most powerful business software is ineffective and underutilized. With compelling case histories and an engaging narrative, Hambrose exposes popular nonsense about software systems and shows how to evaluate them and measure their performance just as we do every other product. This timely book by an industry insider tells decision makers what they need to know to un-lock the full potential of one of their biggest business investments.