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Heads you win. Tails I lose. Everything is falling apart. Magnus is hunting Eris, and even the gods fear him. As if that weren’t enough, our criminal dealings have finally caught up with us. The Merchants Guild are coming to settle all accounts, and we’re deep in the red. Enemies from every corner of the world are closing in, and the fate of Nexus balances on the edge of the wars we will fight. I have a choice to make and whatever I choose, I can only lose. Hive Mind is book 3 of the Trinity of the Hive series, the last in a dark fantasy series by Grayson Sinclair. Hive Mind features a dystopian real world and a gritty, bleak and immersive VR world.
Control of the magical world. The fate of witches, demons, mages, and druids alike. One event; four trials; one chance to turn the tides. If only the stakes of the Games were not so high. There is more at play here than just ritual and magical tradition. The Paragon Games have been a feature of the supernatural world, keeping order for centuries in realms where lore and magic reign supreme. However, with a new challenge on the horizon, a line will be drawn and division inevitable. For Lucian, the clouds of the past still gather in his mind. The loss, the lies, the enormous weight he bears under the guise of his great destiny swath him in uncertainty. Having only just returned to Valiant School of Magic after a tumultuous first year, Lucian must now ready himself for the terrors the Paragon Games' trials have in store. The competition is fierce, and Lucian's enemies have no intention of losing quietly. For more than just vampires, shadows, and vendettas follow the young mage as the battle between what is right and what is necessary places him at the center of a world alight. And as the darkness encroaches, the shadows grow longer.... Welcome to the Paragon Games: make your move. A struggle for survival, a test of will, and the ultimate crusade against the forces of darkness. New school year; new calamity. Welcome back.
Raised and trained in seclusion at a secret fortress on the edge of the northern wilds of the Kingdom of Ashai, a young warrior called Rezkin is unexpectedly thrust into the outworld when a terrible battle destroys all that he knows. With no understanding of his life's purpose and armed with masterful weapons mysteriously bestowed upon him by a dead king, Rezkin must travel across Ashai to find the one man who may hold the clues to his very existence.Determined to adhere to his last orders, Rezkin extends his protection to an unlikely assortment of individuals he meets along the way, often leading to humorous and poignant incidents.As if pursuing an elite warrior across a kingdom, figuring out who he is and why everyone he knows is dead, and attempting to find these so-called friends and protect them is not enough, strange things are happening in the kingdom. New dangers begin to arise that threaten not only Rezkin and his friends, but possibly everyone in Ashai.
Fate of the Fallen is the start of a brand new adventure from New York Times bestselling author Kel Kade Not all stories have happy endings. Everyone loves Mathias. Naturally, when he discovers it’s his destiny to save the world, he dives in head first, pulling his best friend Aaslo along for the ride. However, saving the world isn’t as easy, or exciting, as it sounds in the stories. The going gets rough and folks start to believe their best chance for survival is to surrender to the forces of evil, which isn’t how the prophecy goes. At all. As the list of allies grows thin, and the friends find themselves staring death in the face they must decide how to become the heroes they were destined to be or, failing that, how to survive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
"The writing is flawless. The kingdoms and surrounding landscapes breathtaking. The Grimoire is a piece of imaginative genius that bedazzles from the moment Kara falls into the land of Ourea. -Nikki Jefford, author of the Spellbound Trilogy --------------------------- The final page will leave you breathless. When Kara Magari uncovers a secret door in the middle of the forest, she discovers (and trips through) a portal to a hidden world full of terrifying things: Ourea. She just wants to go home, but the natives have other plans for her. She clashes with immortal shapeshifters, is carried off by a dragon, nearly dies on several occasions, and somehow becomes the master of an ancient book of magic called the Grimoire. Every time she thinks she's safe, her new "friends" show their true colors. Kara needs an ally, or she might not survive Ourea's monsters. She drops her guard when Braeden, a native soldier with a dark secret, vows to keep her safe. And though she doesn't know it, her growing attraction to him may just be her undoing. For twelve years, Braeden Drakonin has lived a lie. The Grimoire is his one chance at redemption, and it lands in his lap when Kara Magari comes into his life. Though he begins to care for this stranded girl, there's something he wants more. He wants the Grimoire. Welcome to Ourea, where only the cunning survive.
She promised him for better and for worse. Torga's been keeping a secret from his wife. While Reina, an accomplished monster hunter, was overjoyed to be reunited with the man she loves, what would happen if she found out that he was actually one of the largest monsters in history? Torga's plans to reveal himself are interrupted when a conspiracy of other gods sends him and his wife to Helheim, a frozen waste where their skills and magic are stripped away. He'll have to recover his powers, and possibly make a deal with some of Helheim's less savory residents to escape, but will Reina accept his help once she realizes who he really is? He's going to have to convince her, because her mortal body is dying, and if it does, she'll be trapped in Helheim forever.
A royal hostage and a headstrong young queen could make the streets of Jondar run with blood, and only the Queen's Blade can save them both. Fifteen years have passed since Blade vanished, and plotting Cotti princes threaten the peace of the three kingdoms again. Prince Trelath has kidnapped Minna-Satu, and threatens to kill her unless the Jashimari Regent, Chiana, allows Prince Endor to visit Kerrion's daughter, but Chiana knows that this is a ruse to capture the young Queen and take her power. Only the Queen's Blade, Lord Protector of Jashimari, can overrule the Queen in times of crisis, and has the power, and audacity, to control the high-spirited girl and save her from her naivete. First, Chiana must find a man who does not want to be found, and who is a master of disguise. He is also most likely to be found lying drunk in a gutter. Nevertheless, he is Kerra's only hope of escaping her plotting half-uncles. In order to evade Endor's soldiers and leave Jondar with the girl, Blade must take up the office he scorns - a sacred Knight of the Veil. However, a bargain with the Idol of the Beasts sends him into the desert on a seemingly impossible quest that will bring him a mighty reward... if he succeeds. The Queen's Blade must tread the keen edge of fate and bend it to his will."