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A collection of 85 outstanding brochure designs that have proved to be more difficult to nail than most, pieces that have truly pushed designer's creativity and forced them to reach inside.
The fifth edition of Brochures presents international designers and showcases complete design solutions and techniques employed. This collection includes more than 250 full spreads which illustrate the complete impact of each brochure through close-ups, covers and inside spreads. The Annual's commentary section explores the unique facet brochures bring to the design arena, including interviews with leading experts: Japanese designer Taku and Satoh and Anders Kornestedt of Finnish Happy F&B; and a discussion between photographer Terry Vine and designer Lana Rigsby. A complete index provides the names of creative personnel, clients, printers, paper specs and coordinates of design firms.
Provides over 6,500 definitions of travel and tourism terminology, including the operating language of the travel industry, acronyms of organizations, associations, and trade bodies, IT terms, and brand names. Completely up to date, this dictionary covers the implications of web technology and social media on the travel and tourism industry, as well as new products and services, such as e-tickets, home-based travel agents, awareness amongst consumers and within the industry of terror-threatened travel, recent changes in legislation, and environmental concerns. Useful appendices include the World Tourism Organization Global Code of Ethics for Tourism, the recommended tourism syllabus content for Higher Education courses worldwide, and a list of the EC Neutral Computerized Reservation System Rules. Providing a wealth of information on one of the fastest-growing global industries of the 21st century, this dictionary is the ideal point of reference for students taking travel, tourism, and hos
This collection of nearly 400 works boldly attests to the importance and effectiveness of innovative brochure design.
A reporter for the Los Angeles Times once noted that “I Love Lucy is said to be on the air somewhere in the world 24 hours a day.” That Lucy’s madcap antics can be watched anywhere at any time is thanks to television syndication, a booming global marketplace that imports and exports TV shows. Programs from different countries are packaged, bought, and sold all over the world, under the watch of an industry that is extraordinarily lucrative for major studios and production companies. In Global TV, Denise D. Bielb and C. Lee Harrington seek to understand the machinery of this marketplace, its origins and history, its inner workings, and its product management. In so doing, they are led to explore the cultural significance of this global trade, and to ask how it is so remarkably successful despite the inherent cultural differences between shows and local audiences. How do culture-specific genres like American soap operas and Latin telenovelas so easily cross borders and adapt to new cultural surroundings? Why is The Nanny, whose gum-chewing star is from Queens, New York, a smash in Italy? Importantly, Bielby and Harrington also ask which kinds of shows fail. What is lost in translation? Considering such factors as censorship and other such state-specific policies, what are the inevitable constraints of crossing over? Highly experienced in the field, Bielby and Harrington provide a unique and richly textured look at global television through a cultural lens, one that has an undeniable and complex effect on what shows succeed and which do not on an international scale.
Over 30 cases from the tourism industry examined in depth - an essential resource for tutors and students.
First, you'll learn how to look at building components and materials inside and out, evaluating: structural materials; heating, electrical, and plumbing systems; aesthetics and light; the site; movement of people and traffic; and ecological considerations. Then, you'll learn why research is important and why you need to be familiar with particular building types - hospitals, museums, manufacturing facilities, airports, libraries, office buildings, and mixed-use structures - before you even think about designing. And you'll take a look at building codes and local zoning ordinances. After a thorough grounding in the physical, you'll meet that all-important client and learn how to find out what they really want as you develop a list of goals, problems to be solved, and design requirements. You'll learn how to brainstorm with the client and discover why it's important to involve the client in the design process from beginning to end.