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Now in mass market, from an Aurora Award-winning author comes the first book in a portal fantasy series where one woman's powers open the way to a labyrinth of new dimensions. For Shawna Keys, the world is almost perfect. She's just opened a pottery studio in a beautiful city. She's in love with a wonderful man. She has good friends. But one shattering moment of violence changes everything. Mysterious attackers kill her best friend. They're about to kill Shawna. She can't believe it's happening--and just like that, it isn't. It hasn't. No one else remembers the attack, or her friend. To everyone else, Shawna's friend never existed.... Everyone, that is, except the mysterious stranger who shows up in Shawna's shop. He claims her world has been perfect because she Shaped it to be perfect; that it is only one of uncounted Shaped worlds in a great Labyrinth; and that all those worlds are under threat from the Adversary who has now invaded hers. She cannot save her world, he says, but she might be able to save others--if she will follow him from world to world, learning their secrets and carrying them to Ygrair, the mysterious Lady at the Labyrinth's heart. Frightened and hounded, Shawna sets off on a desperate journey, uncertain whom she can trust, how to use her newfound power, and what awaits her in the myriad worlds beyond her own.
Alex Brocton is an award-winning science fiction author. Where does he get his ideas? From everyone—everyone he comes in contact with. Alex is a mind reader who sees those imaginings that all of us think about as we scurry through our day. He sees our fantasies, our aspirations, our daydreams. Life is good for a twenty-eight-year-old unmarried writer. Just one problem. Someone has been watching him for years. Someone who knows Alex is able to read minds. What does he want? When Alex is the victim of a mugging, he is rescued by the mysterious stranger who knows Alex’s secret. The stranger calls himself Mr. Quiver, but Alex remains at a loss about this mystery man’s motives. Alex engages Larry Coates, a childhood friend who has become a lawyer, to help him find Mr. Quiver. The search takes a deadly turn when a crazed fan attacks Alex at a science fiction convention. Alex nearly dies but is revived in the hospital. The fan is found murdered in his hotel room. Now a homicide case, Alex and Larry Coates put a plan into motion to capture Mr. Quiver and bring him to justice. Through a twisting and complex series of events, Alex learns the shocking truth about Mr. Quiver. Mr. Quiver is closer than Alex ever thought. Much closer.
The End Begins. A meteor makes landfall in South Africa, carrying a strange substance that alters plants, soil—and humans. Yet something much more dangerous is on a collision course with Earth—something that will change the future forever. In a Hail Mary attempt to save the planet from certain doom, the government sends a ship and its crew directly into the path of the oncoming threat. The crew’s daring plan might be the only way to save humanity. Meanwhile, a research station in orbit around Venus could hold the key to survival. The scientists on board have been studying an alien creature that may be connected to Earth’s imminent demise—if only they could make contact… The events of Mission One and Deep Black culminate in this thrilling conclusion to the Titan Chronicles.
The Legacy of Heroes is a Fantasy Role Playing Game with a singular focus: imagination. The Legacy of Heroes Player's Guide offers everything you need to bring the myriad characters from movies, literature, mythology and anything else you can imagine to life on the page before you. This book contains 11 races, 11 classes, 40 heroic arcs and all the spells, styles, equipment, magic items and more you need for your own brave heroes to move from character to legend. The Legacy of Heroes exciting Heroic Talent and Heroic Moment systems empower the players to create truly memorable role-playing experiences like never before. This book facilitates that collaboration by giving you, the player, the tools you need for the stories you imagine in an efficient, simple, and familiar system based on the OGL license. The only question is, are you ready for your own legacy? Visit www.thelegacyofheroes.com for support, downloads and more!
The third book in the Worldshaper portal fantasy series by an Aurora Award-winning author, in which one woman's powers open the way to a labyrinth of new dimensions. Fresh from their adventures in a world inspired by Jules Verne, Shawna Keys and Karl Yatsar find themselves in a world that mirrors much darker tales. Beneath a full moon that hangs motionless in the sky, they’re forced to flee terrifying creatures that can only be vampires…only to run straight into a pack of werewolves. As the lycanthropes and undead battle, Karl is spirited away to the castle of the vampire queen. Meanwhile, Shawna finds short-lived refuge in a fortified village, where she learns that something has gone horribly wrong with the world in which she finds herself. Once, werewolves, vampires, and humans lived there harmoniously. Now every group is set against every other, and entire villages are being mysteriously emptied of people. Somehow, Karl and Shawna must reunite, discover the mysteries of the Shaping of this strange world, and escape it for the next, without being sucked dry, devoured, or—worst of all—turned into creatures of the night themselves. Beneath the frozen, gibbous moon, allies, enemies, surprises, adventures, and unsettling revelations await.
From outer space to inner space, from realms of magic to the here-and-now, from the distant past to the far future, the twenty-one stories and poems in this third collection of science fiction and fantasy by authors featured on the Aurora Award-winning podcast The Worldshapers will take you on incredible adventures in the company of unforgettable characters. A pampered, overweight cat from the present saves the world from alien invasion in Ancient Egypt. A musician whose special horn helped bring down the walls of Jericho is fated to bring down walls again and again throughout history. A house ghost is troubled by a new owner who proves unhauntable. Robots programmed to love humanity take the only action they can to save us from ourselves. A CDC agent is prepared to do whatever it takes to prevent a novel pathogen from spreading . . . Shapers of Worlds Volume IIIfeatures new fiction from Griffin Barber, Gerald Brandt, Miles Cameron, Sebastien de Castell, Kristi Charish, David Ebenbach, Mark Everglade and Joseph Hurtgen, Frank J. Fleming, Violette Malan, Anna Mocikat, James Morrow, Jess E. Owen, Robert Penner, Cat Rambo, K.M. Rice, and Edward Willett, new poetry by Jane Yolen, and previously published stories by Cory Doctorow, K. Eason, Walter Jon Williams, and F. Paul Wilson. Among these authors are established, international bestsellers and winners of every major award in science fiction and fantasy as well as writers still at the start of what promises to be stellar careers. All of them have crafted stories and verse hat will excite, enchant, enlighten, and entertain. Enter their fantastical worlds, and enjoy!
A new, revised edition of award-winning author Edward Willett's debut novel She was never meant to be sent into the strange parallel world known as Earth . . . but now, trapped inside the mind of a teenager like herself, she must find a way to save it from destruction. For years, Liothel has waited in vain for her powers to manifest themselves, so that she can become a full-blown Warder, defender of the realm of Mykia from the mind-controlling spirit creatures known as soulworms. But when a soulworm escapes from the Warden's citadel through a magical portal into the parallel world of Earth, it is her spirit that, entirely by accident, is sent in pursuit. She finds herself, a helpless, unsuspected observer, in the mind of Maribeth, a teenage girl in the small Canadian prairie city of Weyburn, Saskatchewan, in 1984-and discovers the soulworm has possessed Maribeth's best friend, Christine. Somehow, she must find a way to save Earth from the plague of death and destruction the soulworm and its offspring will release if allowed to spread across the unprotected planet. Only she knows the danger-and only she can stop it.
Falcon’s Egg, the sequel to Right to Know, is a fast-paced action adventure. Discovering a plot to reassert Imperial control over the recently rediscovered Peregrine, Lorn Kymbal tracks the conspirators into the deepest and most dangerous reaches of the planet and beyond. Kymbal, a veteran of the war of liberation that almost costs his life, fights killer robots and his own inner demons as he tries to win freedom for himself and his planet. Praise for Falcon's Egg “Falcon’s Egg by Edward Willett is space opera/action-adventure novel in the grand tradition, full of interplanetary intrigue, chases through the abandoned bowels of giant spaceships, and shootouts with everything from shotgun shells to beam weapons. Oh, and there’s an army of evil robot spiders. This book is a fun, easy read, and I got through it in two nights.” – Ty Black, Dark Futures Fiction "In Falcon’s Egg, Edward Willett takes on the notion of heroism itself, exploring the casualties of war and the results of battle on the psychology of the protagonist who has endured the traumas of war. Falcon’s Egg is a text of revolution, a war narrative with a bit of frontier ideologies since it is set on an alien world that is in conflict with the more technologically developed centrist planets. However, unlike most exploration, war, revolution, and adventure narratives who uncritically cast the hero as a figure who is above trauma, Willett’s narrative explores the toll that heroism takes on the mind of the hero as well as the toll that it takes on human lives and society.” – Derek Newman-Stille, Speculating Canada
From the author of the acclaimed fantasy trilogy The Masks of Agyrima, published by DAW Books, comes another epic YA fantasy adventure. Centuries ago, the people of Nevyana were forced to leave their old kingdom across the sea after it was devastated by the War of the Twelve Gods. The only three Gods to survive that war, Vekrin of the Earth, Arrica of the Sun, and Ell of the Moon, agreed to leave the affairs of men alone--but not until they gave their followers a few final magical Gifts. Vekrin and Arrica gave their followers the gift of Blue Fire, a powerful force that could provide light, heat, and protection--or be turned into a powerful weapon. But Ell chose instead to utterly transform her followers into the almost feline Nightdwellers, nocturnal creatures with fur, teeth, and claws. Enmity quickly arose among the three groups, and now the Nightdwellers rule the night, killing any ordinary humans they catch out after sunset. Vekrin's followers became the Citydwellers, retreating behind stout walls of stone, protected by the Blue Fire-powered firelances of the Priests. And Arrica's followers became the Freefolk, able to travel through the wilderness protected by a Fence of Blue Fire, but always in danger of Nightdweller attack. When sacred objects for channelling Blue Fire are stolen, three sworn enemies, Petra of the Citydwellers, Amlinn of the Freefolk, and Jin of the Nightdwellers, set out to find them, and their paths converge on a collision course with the truth. Can they bridge the centuries-old divisions among their communities? Or will their search for the truth and the explosive power of Blue Fire signal the end of Nevyana?
The metal City towers at the center of the mountain-ringed Heartland, standing astride the deep chasm of the Canyon like a malevolent giant, ruled with an iron fist by the First Officer and his Provosts in the name of the semi-mythical Captain. Within its corroding walls lies a stratified society, where the Officers dwell in luxury on the Twelfth Tier, while the poor struggle to survive on the First and Second, and outcasts scrabble and fight for whatever they can find in the Middens, the City's rubbish heap, filling the Canyon beneath its dripping underbelly. Alania, ward of an Officer, lives on Twelfth. Danyl, raised by a scavenger, lives in the Middens. Their two very different worlds collide when Alania plunges from the heights of the City into the Middens, and booth of them find themselves pursued by the First Officer's Provosts, for reasons they cannot fathom--but which they must learn if they are to survive. The secrets they uncover, as they flee the Canyon and crisscross the Heartland from the City's farmlands to the mountains of the north and back again, will determine not only their fate, but the fate of the City ... and everyone who lives there.