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Biography of Sanjay Gandhi, b. 1946, youth leader of India.
A fantasy classic by the author of The House with a Clock in Its Walls—basis for the Jack Black movie—and “a writer who knows what wizardry is all about” (Ursula K. Le Guin). A richly imaginative story of wizards stymied by a power beyond their control, A Face in the Frost combines the thrills of a horror novel with the inventiveness of fairy tale–inspired fantasy. Prospero, a tall, skinny misfit of a wizard, lives in the South Kingdom—a patchwork of feuding duchies and small manors, all loosely loyal to one figurehead king. Along with his necromancer friend Roger Bacon, who has been on a quest to find a mysterious book, Prospero must flee his home to escape ominous pursuers. Thus begins an adventure that will lead him to a grove where his old rival, Melichus, is falsely rumored to be buried and to a less-than-hospitable inn in the town of Five Dials—and ultimately into a dangerous battle with origins in a magical glass paperweight. Lin Carter called The Face in the Frost one of “the best fantasy novels to appear since The Lord of the Rings . . . Absolutely first class.” With a unique blend of humor and darkness, it remains one of the most beloved tales by the Edgar Award–nominated author also known for the long-running Lewis Barnavelt series.
Fighting off brigands and thieves while exploring the wild. Searching for better quality weapons and armor. Exploring twisting tunnels and dark caverns while fighting increasingly difficult monsters. Fans of role-playing video games enjoy all these things and more. But what is the true story behind today's popular role-playing games? What were the most effective medieval weapons and armor? What were medieval villages and cities really like? What inspired the stories of mythical creatures that video game monsters are based on? Compare true history to today's popular video games and learn if they portray history accurately, or if the truth gets twisted to create a more exciting game-playing experience.
Explores the sources and meanings of aspects of the literary world of Harry Potter within myths, legends, and history.
What if you were god of a universe and didn't even know it? Bucky Butler is a young author who discovers a universe that is the home of every character that he had ever created from his books. These characters call him God in The Lost Worlds of Buckstevenson. Now Bucky must save every single world in his universe in a matter of days. He'll have the help of not only his good characters, but also the help of his friends and family from the real world. Read how Bucky has to stop the evil characters he created from taking over the Lost Worlds of Buckstevenson. If he fails to stop them, the universe will turn into nothing but darkness. In this series of adventures, Bucky realizes that he must become the hero he always wanted to be.
Gothiniad of Surazeus - Oracle of Gotha presents 150,792 lines of verse in 1,948 poems, lyrics, ballads, sonnets, dramatic monologues, eulogies, hymns, and epigrams written by Surazeus 1993 to 2000.
In a world already created behind his back, the genuine creator emerges. Among mutant beings, in a full natural space, which offers itself with all its splendor but also with all its danger, Rey must recover his own. Being almost incorporeal, almost invisible – does he climb, run, crawl, fly? — going through unequal struggles with different beings, consolidates his right to exist. Tenebrous magic runs through these lines… Dive into the jungle. Fight with them. Decipher the mystery.
An unearthly adversary descends on an idyllic fantasy world, corrupting magic against good and slaughtering innocents, and only a single man can stop him.
Even as a young girl, Jill was a favourite of the magical and mysterious Wildfolk, who appeared to her from their invisible realm. Little did she know that her extraordinary friends represented but a glimpse of a forgotten past and a fateful future. In a world outside reality, the flickering spirit of a young girl hovers between incarnations, knowing neither her past nor her future. But there is one who knows, and he waits: Nevyn, the wandering sorcerer. One bloody day long ago he relinquished a maiden's hand in marriage and so forged a terrible warp of destiny. Now he is doomed never to rest until he atones for the tragic wrongs of his youth, trapping himself and others in a spiral of time and betrayal. Can it be broken?
Here Is the Book Merlin Could Have Given a Young Arthur...If Only It Had Existed. Oberon Zell-Ravenheart shares magickal practices in his new book Companion for the Apprentice Wizard. Unlike his first best-selling book, Grimoire for the Apprentice Wizard, which focused on the lessons one must learn to become a Wizard, Oberon focuses on taking you to the next level by putting those lessons to use with hands-on magickal training. Chapters are based on the Departments of Oberon's Grey School of Wizardry: Alchemy Beast Mastery Ceremonial Magick Cosmology and Metaphysics Divination Healing Lifeways Lore Mathemagicks Metapsychics Nature Performance Magic Practice Sorcery Wizardry Wortcunning Inside you will find materials and exercises from the vaults of the Grey School, and instruction from the faculty. Step-by-step instructions are provided for: How to make a Wizard’s wand How to make your own runes How to make a pocket sundial How to make and use a firebow How to make the milky way galaxy How to make your own amulets and talismans Potions for all purposes How to conjure illusions and create special effects And many other amazing projects... Companion for the Apprentice Wizard also includes a number of hand-drawn, full-page diagrams of magickal objects to copy, cut out, and assemble, including: Spinners for psychokinesis A Planetary Hour Calculator The Mariner’s Astrolabe A winged dragon A model of the mystic pyramid A model of Leonardo da Vinci’s Ornithopter