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Six pages of reinforcement per core unit Reading and writing practice to complement the Class Book Self-evaluation with a 'Learn to learn' emphasis
Introduction includes methodology, course concept, and articles dealing with current issues in the classroom Clear succinct teaching notes, tips and tapescripts for each lesson Reinforcement and extension ideas DVD lesson notes for all the 'Let's Explore' sections Teaching notes and tapescripts for the Cambridge Young Learners practice tests Ideas bank with games, activities and ideas for how to exploit the extra resources in the Teacher's Resource Pack Full syllabus description with objectives Wordlist and useful classroom language Full answer keys for the Class Book, Activity Book and extra worksheets
Starter unit introduces the key characters Six teaching units with 7 lessons in each provide the core material 'Let's Explore' DVD lessons in every unit Cross-curricular content in every unit 'Read More' sections explore the lives of children in other countries Three episodes of the revision story Trotter's Tours Eight pages of Cambridge English: Movers practice material 'Meet the Explorers' challenge helps review vocabulary
Activities are organised around themes developed by the book of same title.
Starter unit reintroducing the key characters and the explorers Six teaching units with 7 lessons in each provide the core material Three episodes of the revision story The Toys Alphabet lesson Festival Unit: Easter Eight pages of Cambridge English: Starters practice Plus cut-out activities, picture stickers and word stickers
Provides twenty-two step-by-step projects to help readers learn about the explorers that discovered America and their voyages.
"Twelve-year-old AZ dreams of becoming the world's greatest explorer. Instead, he's stuck in summer school with just Odd Uncle Arthur for company. Little does AZ know that this summer will be his most thrilling--and dangerous--adventure yet. After a time-traveling mishap, AZ finds himself in Ophir, a lost city full of wonder, secrets... and cursed tombs. AZ must rely on his new friends and his gut to get him home. But first, he must summon the courage to guard magic artifacts from a repulsive villain. Will blood-thirsty crocodiles, turbulent rapids, and a stomach-churning feast stand in his way? Or does he have what it takes to join the Alliance of World Explorers?"--
Library Activity Packs consist of a resource book and an activity book and are designed as a springboard for developing and enhancing thinking and creativity skills for upper primary levels and above. This black line master activity book contains tasks with outcomes linked for each state. For resource book use ISBN 1863975861.