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Originally designed for a seminar conducted by author and game designer Julie Ann Dawson at Suny College, World Building 101 provides both writers and RPG designers with an easy-to-follow process through which to create a functional and believable setting. Whether you are creating a small town for your cozy murder mystery or an entire galaxy for your science fiction epic, you'll find the methodology outlined in this book essential to keeping your world building on the right track. Instead of offering a step-by-step blueprint, this booklet provides writers with a new way of thinking in order to make sure that your setting is realistic and consistent. With this product, you will: *Learn how to avoid the "kewl" factor that can cripple the functionality of your setting. *Develop a clearly defined logic that will help shape your setting in a natural manner. *Define the important aspects of your setting that will shape everything from your setting's environment to your characters' belief systems. This booklet is divided into five sections. Each section includes short writing exercises to help you put the concepts in this booklet into practice. You'll also be able to follow The Process in Practice as the author summarizes how the original workshop attendees applied the process to their collective world building exercise.
Corruption is the Price of Balance, and Realms are Crumbling… Our story begins long after a monster crossed through an open portal – a human filled with greed. His presence wreaked havoc on two lives and left behind a dire war. Blinded by conceit, he set his own world on a path to prosperity but corruption is slowly destroying the other realm. Now the world is stained and hearts are filled with hatred, fear, and vengeance against one another. Only one girl can travel through the portal, and she must journey to the human realm in an attempt to set things right. Alistaria, the daughter of arrogance, must challenge Lord Radviken, the man who stole away balance. Award Winning author T. B. Phillips crafted a fresh tale of warriors, banshees, magic, and thievery! Prepare to meet mythological creatures, thrilling action, and humorous side adventures! With vivid imagery, Wailing Tempest is a fascinating blend of fantasy. Winner of Two eLit Awards in 2022! “Beautifully written, complex and touching story” - Amazon Reviewer "A phenomenally active read, Wailing Tempest is an engrossing story to keep you guessing from beginning to end!" - Manybooks "Wailing Tempest is an amazing story filled with magic, fantasy, and mythical creatures. The world-building is fantastic!" - Kristen Baney (Reedsy Discovery)
The world I know is flooded. You don't go in the water. You don't touch it. If you do, it will get you, drag you down, and you're gone. Harry Iskinder knows the rules. Don't touch the water, or it will pull you under. Conserve food, because there's no arable land. Use Sundered slaves gently, or they die too quickly to be worthwhile. The Sundered create food. The Sundered create shelter. They're also dying out. In a world lost to deadly flood, Harry searches for the mythical cure, the Hope of Humanity - but the Hope isn't what he thinks, and neither are the slavish Sundered Ones. When he claims the magnificent and powerful Sundered named Aakesh, Harry quickly finds himself in deep and dangerous water.
Corruption has Spread and the Shadow Realm has Escaped… Award Winning author T. B. Phillips continues his saga of warriors, banshees, magic, and thievery! The new queen restored balance with great cost. Shadow has entered the Human Realm, breaking free with vengeance and drawing forth unimaginable terrors. As Alistaria struggles to learn more about her people’s history, her forces rush to aid her new allies in their fight against evil. Death, Darkness, and Destruction are personified in a fantasy tale full of frightening creatures and supernatural suspense! Prepare your mind for mythological crossover, thrilling depictions, and epic unraveling in this second book in the Corrupted Realms Saga! “Mr. Phillips Delivers Bigly! Wow! What it felt like to be enveloped in the high-octane imagination of T.B. Phillips!” - Eric Madeen, Professor of Literature, Tokyo University “Incredible World Building!” - Amazon Reviewer
A POST-FALL FANTASY TABLETOP ROLEPLAYING GAME SET IN A RAMPANT OCEAN OF VERDANT GREEN. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride.You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep.The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths?The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age.
Three-time Hugo Award winner and NYT bestselling author N. K. Jemisin challenges and delights readers with thought-provoking narratives of destruction, rebirth, and redemption that sharply examine modern society in her first collection of short fiction, which includes never-before-seen stories. "Marvelous and wide-ranging." -- Los Angeles Times"Gorgeous" -- NPR Books"Breathtakingly imaginative and narratively bold." -- Entertainment Weekly Spirits haunt the flooded streets of New Orleans in the aftermath of Hurricane Katrina. In a parallel universe, a utopian society watches our world, trying to learn from our mistakes. A black mother in the Jim Crow South must save her daughter from a fey offering impossible promises. And in the Hugo award-nominated short story "The City Born Great," a young street kid fights to give birth to an old metropolis's soul.
***** Winner! 2021 Independent Press Award! ***** Two Worlds Collide in Andalon Here is the first volume of T.B. Phillips’ action-packed series Dreamers of Andalon. Critics agree that his characters are so vivid they come to life, driving the reader to tears of both dread and celebration as he paints a world directly into your mind. This modern fantasy combines magic with emotion while promising political intrigue and adventure. Each page transports you to a realm of dueling worlds, one advanced and the other locked in the age of sail and pirates. Andalon Awakens Many years from now, in a world in which we have all been forgotten, the Caldera of Cinder erupts and Andalon descends into chaos. Pirates and outlaws ally against tyranny as magical powers awaken at alarming rates, unraveling the plans of the evil Falconers. These dark administrators harvest children who could potentially manipulate the elements, stealing their abilities for a darker purpose. The heroes of this tale include Eusari Thorinson, kidnapped and sold at a young age. She must choose vengeance against those responsible for the pain she endured in evil hands, or choose to challenge the Falconers beside Braen Braston - a quiet outcast from the northern kingdom of Fjorik. Across the continent Robert Esterling fights to come of age and struggles with physical limitations while leading a civil war against his usurper brother - the leader chosen by the Falconers. He must decide the fate of thousands of refugees from the west, the hated and feared Pescari and their powerful goddess of fire. Follow these unlikely heroes as they face political intrigue and work through personal barriers. Read along as they learn to use their powers without destroying the very people they feel compelled to save. Gasp as they discover a much more dangerous foe than Andalon ever dreamed. Andalon Awakens is an emotional ride that will lead you to laughter, tears, and gasps along the way. T. B. Phillips is a craftsman who toys with your heart and leads you by the hand through expert world building, putting you inside each of his characters. "Sometimes you read a book and realize you're reading art. This book does that." "I was absolutely blown away by the rich descriptions and well-formed action sequences. This book is a clinic in writing artistry. It was outstanding in every regard. If there was an option for a sixth star, this book should get it. This book was turned up to 11 all the way to the end. Nice Work." - ZombieTex, ⭑⭑⭑⭑⭑ "A fantastic tale with pirates, sword fights, magic, love, betrayal, secrets and more!" "TB Phillips is becoming a master-craftsman weaving a beautiful tapestry of characters, adventure and wonder. The imagery of the battles at sea, the Pescari people, and even the evil that lurks behind the book cover is magnificently written. You will latch onto each character and hope your beloved favorites survive to the end of the series. Phillips has a vivid imagination that compels the reader to turn the pages faster and faster until they finish with a desire to read more." - Maria Thompson, ⭑⭑⭑⭑⭑
WHAT IS THE STORY GRID? The Story Grid is a tool developed by editor Shawn Coyne to analyze stories and provide helpful editorial comments. It's like a CT Scan that takes a photo of the global story and tells the editor or writer what is working, what is not, and what must be done to make what works better and fix what's not. The Story Grid breaks down the component parts of stories to identify the problems. And finding the problems in a story is almost as difficult as the writing of the story itself (maybe even more difficult). The Story Grid is a tool with many applications: 1. It will tell a writer if a Story ?works? or ?doesn't work. 2. It pinpoints story problems but does not emotionally abuse the writer, revealing exactly where a Story (not the person creating the Story'the Story) has failed. 3. It will tell the writer the specific work necessary to fix that Story's problems. 4. It is a tool to re-envision and resuscitate a seemingly irredeemable pile of paper stuck in an attic drawer. 5. It is a tool that can inspire an original creation.
Worlds can exist without stories, but fantasy stories cannot exist without a vibrant and enthralling world. But what makes a good fantasy world? Be you a top-down planner, a bottom-up pantser, or a fantasy fan experiencing the worldbuilding from the inside-out, this comprehensive guide has you covered. Adopting a "tools not rules" approach, you will discover dozens of worldbuilding strategies, including: Ineffective, effective, and inspired worldbuilding. Designing comprehensive magic systems. The four Cs of worldbuilding and how to use them. The ins and outs of immersion. Enhancing the audience experience with fantasy conceits. Also featuring: Case studies from famous worldbuilders. Map design 101. Survey results showing what audiences want. Answers to these questions and more were once scattered throughout the realms, but have finally been compiled and synthesized for fantasy fans and authors alike.