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In 1974, when John Dominelli was twenty years old, he left his home in Port Coquitlam, British Columbia, on what he originally thought would be a six-month “working holiday” in New Zealand. However, not long into his journey, feeling the seductive pull of the vast and mysterious world, what started as a planned sojourn eventually turned into an epic three-year spiritual odyssey, taking him from New Zealand to Australia, Asia, India, Europe, and many points between. John’s journey was interrupted and enriched by a psycho-emotional “meltdown,” two serious illnesses, a powerful psychedelic interlude with psilocybin mushrooms, and a mystical encounter with Nisargadatta Maharaj, the now well-known sage from Bombay. An epic coming-of-age memoir that is part love letter to a bygone age and part inspirational text, stirring a desire in readers to seek out a life less ordinary.
Education in a Time Between Worlds seeks to reframe this historical moment as an opportunity to create a global society of educational abundance. Educational systems must be transformed beyond recognition if humanity is to survive the planetary crises currently underway.
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.
NEW YORK TIMES BOOK REVIEW EDITORS’ CHOICE • An outsider who can travel between worlds discovers a secret that threatens the very fabric of the multiverse in this stunning debut, a powerful examination of identity, privilege, and belonging. WINNER OF THE COMPTON CROOK AWARD • FINALIST FOR THE LOCUS AWARD • “Gorgeous writing, mind-bending world-building, razor-sharp social commentary, and a main character who demands your attention—and your allegiance.”—Rob Hart, author of The Warehouse ONE OF THE BEST BOOKS OF THE YEAR—NPR, Library Journal, Book Riot Multiverse travel is finally possible, but there’s just one catch: No one can visit a world where their counterpart is still alive. Enter Cara, whose parallel selves happen to be exceptionally good at dying—from disease, turf wars, or vendettas they couldn’t outrun. Cara’s life has been cut short on 372 worlds in total. On this dystopian Earth, however, Cara has survived. Identified as an outlier and therefore a perfect candidate for multiverse travel, Cara is plucked from the dirt of the wastelands. Now what once made her marginalized has finally become an unexpected source of power. She has a nice apartment on the lower levels of the wealthy and walled-off Wiley City. She works—and shamelessly flirts—with her enticing yet aloof handler, Dell, as the two women collect off-world data for the Eldridge Institute. She even occasionally leaves the city to visit her family in the wastes, though she struggles to feel at home in either place. So long as she can keep her head down and avoid trouble, Cara is on a sure path to citizenship and security. But trouble finds Cara when one of her eight remaining doppelgängers dies under mysterious circumstances, plunging her into a new world with an old secret. What she discovers will connect her past and her future in ways she could have never imagined—and reveal her own role in a plot that endangers not just her world but the entire multiverse. “Clever characters, surprise twists, plenty of action, and a plot that highlights social and racial inequities in astute prose.”—Library Journal (starred review)
In this new edition, the Freemans have updated their classic text to address new trends and issues related to the teaching of multilingual students.
This book proposes that there is no better, no more complex way to access a community, a society, an era and its cultures than through literature. For millennia, literature from a wide variety of geocultural areas has gathered knowledge about life, about survival, and about living together, without either falling into discursive or disciplinary specializations or functioning as a regulatory mechanism for cultural knowledge. Literature is able to offer its readers knowledge through direct participation in the form of step-by-step intellectual and affective experiences. Through this ability, it can reach and affect audiences across great spatial and temporal distances. Literature – what different times and cultures have been able to understand as such in a broad sense – has always been characterized by its transareal and transcultural origins and effects. It is the product of many logics, and it teaches us to think polylogically rather than monologically. Literature is an experiment in living, and living in a state of experimentation. About the author Ottmar Ette has been Chair of Romance Literature at the University of Potsdam, Germany, since 1995. He is Honorary Member of the Modern Language Association of America (MLA) (elected in 2014), member of the Berlin-Brandenburg Academy of Sciences and Humanities (elected in 2013), and regular member of the Academia Europaea (since 2010).
What happens when you return to the real world after being in a fantastical one like Narnia? This YA debut by Laura E. Weymouth is perfect for fans of Melissa Albert’s The Hazel Wood and Lev Grossman’s The Magicians. Six years ago, sisters Evelyn and Philippa Hapwell were swept away to a strange and beautiful kingdom called the Woodlands, where they lived for years. But ever since they returned to their lives in post-WWII England, they have struggled to adjust. Ev desperately wants to return to the Woodlands, and Philippa just wants to move on. When Ev goes missing, Philippa must confront the depth of her sister’s despair and the painful truths they’ve been running from. As the weeks unfold, Philippa wonders if Ev truly did find a way home, or if the weight of their worlds pulled her under. Walking the line between where fantasy and reality meet, this lyrical and magical novel is, above all else, an exploration of loss and healing, and what it means to find where you belong.
Do Evangelical Protestants and Roman Catholics share a common orthodoxy, as promoted by initiatives such as Evangelicals and Catholics Together? Or do the profound differences between Evangelical and Catholic theology and how they view the doctrines of Christ, the Church and salvation mean they actually hold to very different gospels? Same Words, Different Worlds explores whether Evangelicals and Catholics have the same gospel if they have core commitments that contradict. It lays out how the words used to understand the gospel are the same but differ drastically in their underlying theology. With keen insight, Leonardo de Chirico looks at various aspects of Roman Catholic theology - including Mary, the intercession of the saints, purgatory and papal infallibility - from an Evangelical perspective to argue that theological framework of Roman Catholicism is not faithful to the biblical gospel. Only by understanding the real differences can genuine dialogue flourish. Same Words, Different Worlds will deepen your understanding of the differences between Evangelical and Catholic theology, and how the Reformation is not over in the church today.
This book examines how international economic law interacts with other bodies of international law. Using ideas and theories from other spheres including sociology, literature and art, the book develops a new way of thinking about how WTO law interacts with external international law through the conceptual framework of 'constrained openness'.
After a four-year journey-flying more than 300,000 air-miles aboard over 200 flights, driving over 15,000 miles with the aid of over 25 car rentals, including hiking over 220 miles, 7 helicopter rides, 6 seaplane flights, 8 grizzly sightings, and 1 husky sled-poet and photographer John Mack returns with evidence of some of America's most iconic, natural sites and their current state of deterioration vis a vis the proliferation of smart devices and the encroaching virtual environment.In an attempt to shed light on the current state of our nature, Mack completes what he calls a "reconnaissance mission," having crisscrossed the entire United States of America. Covering a land with length from Maine to Hawaii, a depth from the southern bend of Texas to the far reaches of Alaska's arctic circle, A Land Between Worlds shares Mack's vision of who we are in relation to our environment and looks for clues as to whether or not a balance between nature and today's increasingly seductive technology can be attained.Comprised of gatherings from nearly fifty, iconic U.S. National Parks, Mack uses poetry, landscape photography, and an interactive augmented reality app to invite us into a deep introspection about what it means to be human: What, if anything, can our national parks teach us about the nature within us? A Land Between Worlds is evidence of hope in a world where nature, freedom, love, democracy, and reality itself are under attack. It's interactive juxtaposition of natural sanctuaries and their digital versions reveals the encroaching digital landscape, our attachments to it, and the uncertain fate of our nature. Available in signed, limited collector's editions and standard editions, A Land Between Worlds includes a "making of" video, reminding us of the art of human craft in an ever more digitized world.