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According to Robert Brustein, the theater should be taken seriously as one of the fine arts, but it should also be considered a means to reflect on our world, times, and culture from a different perspective. However, this presents a great challenge—the masses must come to appreciate the theater as a means of leisure, but also one of learning. If Word Plays tickles your funny bone as well as touches your mind, then Brustein will have achieved his goal. Word Plays, a collection of Brustein’s articles, satires, and skits, is his attempt to both entertain and educate about the current political and cultural environment in America. Openly positioning himself as a left-leaning political observer, Brustein’s material is wide-ranging and witty. His provocative views on contemporary politics and his ease with a broad range of subjects, from Shakespeare to The Sopranos, makes this an enjoyable, engaging, and reflective volume. The book is divided into three sections. The first is a set of short essays, many of which link political themes to the dramatic arts and others that are purely political commentary. The second includes a series of "dramatic commentaries"—short skits— lampooning contemporary politics and modern American life. The final section consists of "elegies and eulogies" honoring recently deceased icons of the American theater.
Word Play is a riveting book regarding an interactive game played with words and God. Inside its pages are the clues to understanding the game. The desired result from playing is to know God better. This book addresses confusion generated by the daily use of words without concern for their actual meanings, more specifically, the words used by Christians. It is a book about God and not religion. Some may discover the contents of Word Play strenuous. Word Play is designed to make readers think. There is a good chance your brain will hurt while reading Word Play. If so then I fulfilled my mission. Enlightenment from critical thinking opens the gateway to the heart. When there is clarity there is understanding and where there is understanding there is power. Word Play was written as a tool to access God's power through words. It is not a book to be taken lightly. Word Play has a new and different approach for understanding more regarding the power of words. Anyone who desires to know more about this power from God should read Word Play. The lessons learned took over two decades to receive. It took almost two years to write about them. Warning: The awareness resulting from reading Word Play may be overwhelming to some. This is not a book for children.
'No matter how eloquently a dog may bark, he cannot tell you that his parents were poor but honest.' Only words can do that. Words are magic. Words are fun. Join Gyles Brandreth - wit and word-meister, Just A Minute regular, One Show reporter, denizen of Countdown's Dictionary Corner, founder of the National Scrabble Championships, patron of The Queen's English Society, QI, Room 101, Have I Got News For You and Pointless survivor - on an uproarious and unexpected magic carpet ride around the awesome world of words and wordplay. Puns, palindromes, pangrams, Malaprops, euphemisms, mnemonics, acronyms, anagrams, alphabeticals, Tweets, verbiage, verbarrhea - if you can name it, you should find it here, along with the longest, shortest, wittiest, wildest, oldest, latest, oddest, most interesting and most memorable words in the English language - the richest, most remarkable language ever known.
Why do certain words make us blush or wince? Why do men and women really speak different languages? Why do nursery rhymes in vastly different societies possess similar rhyme and rhythm patterns? What do slang, riddles and puns secretly have in common? This erudite yet irresistibly readable book examines the game of language: its players, strategies, and hidden rules. Drawing on the most fascinating linguistic studies—and touching on everything from the Marx Brothers to linguistic sexism, from the phenomenon of glossolalia to Apache names for automobile parts—Word Play shows what really happens when people talk, no matter what language they happen to be using.
Mempelajari bahasa adalah layaknya menekuni sebuah seni keterampilan yang mengharuskan kita untuk banyak berlatih dan bersentuhan dengan bahasa tersebut. Bahasa Inggris adalah salah satu bahasa yang banyak dibutuhkan dalam konteks kekinian tanpa melihat usia baik anak-anak, remaja, ataupun dewasa. Selama ini, bahasa Inggris banyak dipelajari lewat buku-buku tekstual yang banyak kita jumpai di dunia pendidikan. Belajar bahasa Inggris dengan game (permainan) merupakan salah satu cara yang manjur untuk mengatasi kesulitan siswa dalam belajar. Lewat buku seri word play ini, siswa dapat menguasai banyak kosa kata bahasa Inggris lewat sebuah permainan yang sederhana dan tidak rumit sehingga belajar pun menjadi lebih menggairahkan. Buku ini menyajikan: 1. Word play yang disusun secara sistematis dan tematis, 2. Penyampainan bahasa yang sederhana, 3. Disertai kunci jawaban, dan 4. Ada english wise words.
'No matter how eloquently a dog may bark, he cannot tell you that his parents were poor but honest.' Only words can do that. Words are magic. Words are fun. Join Gyles Brandreth - wit and word-meister, Just A Minute regular, One Show reporter, denizen of Countdown's Dictionary Corner, founder of the National Scrabble Championships, patron of The Queen's English Society, QI, Room 101, Have I Got News For You and Pointless survivor - on an uproarious and unexpected magic carpet ride around the awesome world of words and wordplay. Puns, palindromes, pangrams, Malaprops, euphemisms, mnemonics, acronyms, anagrams, alphabeticals, Tweets, verbiage, verbarrhea - if you can name it, you should find it here, along with the longest, shortest, wittiest, wildest, oldest, latest, oddest, most interesting and most memorable words in the English language - the richest, most remarkable language ever known.
Move beyond boring word drills and vocabulary quizzes with Active Word Play! The 31 engaging games and activities in Active Word Play encourage students in grades four and up to make new vocabulary words their own. As students actively work with words, the connections they make help them understand and retain the words they are learning. Jane Feber's active-engagement approach infuses Active Word Play with the same enthusiasm your students will experience when they play these games and create make-and-takes that promote long-term retention of new vocabulary words. Step-by-step instructions, illustrations, and templates-as well as lists of common roots, prefixes, and suffixes-make this a ready-to-go resource you'll use over and over. You just choose the words from literature or content-area and basal texts that fit your instructional needs. Students will have as much fun learning the new words as you will teaching them!
In the first full-length study of Wallace Stevens's word-play, Eleanor Cook focuses on Stevens's skillful play with grammar, etymology, allusion, and other elements of poetry, and suggests ways in which this play offers a method of approaching his work. At the same time, this book is a general study of Stevens's poetry, moving from his earliest to his latest work, and includes close readings of three of his remarkable long poems--Esthetique du Mal, Notes toward a Supreme Fiction, and An Ordinary Evening in New Haven. The chronological arrangement enables readers to follow Stevens's increasing skill and changing thought in three areas of his "poetry of the earth": the poetry of place, the poetry of eros, and the poetry of belief. Poetry, Word-Play, and Word-War in Wallace Stevens shows how, in setting words at play and in conflict, Stevens could upset the usual relations of rhetoric, grammar, and dialectic, and thus the book contributes to the current debate about logical and a-logical uses of language. Cook also places Stevens within the larger context of Western literature, hearing how he speaks to Milton, Keats, and Wordsworth; to such American forebears as Whitman, Emerson, and Dickinson; and to T. S. Eliot, his contemporary. Originally published in 1988. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.
This collection of essays is dedicated to the memory of David Hawkes (1923–2009), who is remembered as a pre-eminent translator and interpreter of Chinese literature into English, his most famous work being the translation of the classic eighteenth-century Chinese novel, the Hongloumeng or The Story of the Stone. The first part of the collection consists of studies on him and his works; the second part on the art of translation into English from Chinese literature. All the essays are written by scholars in the field from Britain, America, Australia and Hong Kong.
From the INTRODUCTION. Word-play has long been recognized as one of Plautus' principal methods for arousing laughter, and every commentator has been at more or less pains to point out the passages in which this device is used. Just how much effect word-plays have in making Plautus what he is cannot be determined until the subject of Plautine humor is given a thorough investigation, and the various methods for arousing laughter are carefully analyzed and compared. It requires, however, only a casual reading of our author to learn that here, as in the case of Shakespeare, we have to do with a writer who does not use word-plays occasionally, but constantly, and relies to a great extent on this form of the comic. A recent editor of the Mostellaria exaggerates but slightly when he says that Plautus is ""copious in quip and pun until quip and pun grow wearisome.""...