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Complete construction plans to build your own wood automata. The project is a cross country skier which is put into motion with a hand crank. The manual contains 66 blue prints and 70 illustrations. Detailed instructions are provided every step of the way. Most of the materials required are small wood scraps. Tools required are standard tools found in most wood working shops. The perfect project to get you started in Wood Automata!
This book is all about how to have fun with wood mechanical movements. It includes descriptions of most of the common movements and how to put them to use. Project design considerations are discussed as well as tips on how to make each of the mechanical movements out of wood. The last section of the book gives detailed instructions on how to build your own first wood automata.
Designing and making successful automata involves combining materials, mechanisms and magic. Making Simple Automata explains how to design and construct small scale, simple mechanical devices made for fun. Materials such as paper and card, wood, wire, tinplate and plastics are covered along with mechanisms - levers and linkages, cranks and cams, wheels, gears, pulleys, springs, ratchets and pawls. This wonderful book is illustrated with examples throughout and explains the six golden rules for making automata alongside detailed step-by-step projects. Magic - an unanalyzable charm, a strong fascination so that the whole is more than the sum of its parts. Superbly illustrated with 110 colour photographs with examples and detailed step-by-step projects.
Rodney Frost provides an introduction to the world of kinetic art - art that moves. Beginning with easy and fun projects like weather vanes and mobiles powered by air currents, he moves onto simple toys that are manipulated with strings and art mechanised by levers, cranks, cams and cogs.
This beautiful book draws on Robert Race's extensive collection of traditional moving toys, looking at the ways the makers have achieved remarkable and varied results, often with very limited resources. Each chapter begins by looking at the mechanisms and materials used in some of these traditional moving toys, goes on to consider possible variations, and describes how to make a related moving toy. It continues, from this basis, to develop a design for an automaton. The book shows that designing and making these simple but wonderfully satisfying mechanical devices is fun, and that good results can be achieved in many different ways, using a variety of materials, tools and equipment such as wood and wire, card and paper, bamboo, string, tin plate and feathers. It exploits, in a simple way, mechanisms such as levers, linkages, cranks and cams. It explores different ways of moving those mechanisms directly by hand, by springs or falling weights, and by the wind. Beautifully illustrated with 117 colour images.
A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.
Guide to making woodworking projects that move, whiz and whir, flip, and more.
What makes these charming mechanical marvels spring into action? Cranks, propellers, levers, and other mechanisms trigger a variety of eye-catching movements, from arms that rise and fall to jaws that work up and down. The author reveals his process for designing and creating a series of ingenious toys and objects from wood.
Making Automata is hard. Making other sorts of three dimensional objects can also be hard, but he extra dimension of movement seems to add a disproportionate amount of difficulty. For most people, especially those untrained in engineering skills, getting to the point where making making mechanical devices is easy, can be a long and frustrating task. Then again, there are many people who have a sound understanding of engineering but can't even draw a horse. These things can be learnt. This book does not teach you to draw a horse, but it removes the mystery that surrounds the world of mechanisms and the business of making things move. Cabaret Mechanical Movement contains a lot of theory but it is also packed with practical tips and ideas for making your own automata, moving toys, or mechanical sculpture.
Patterns and instructions for creating four models.