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A multidisciplinary overview of current research into the enduringly fascinating martial artefact which is the sword.
In April 1951, at the height of the Korean War, Chinese troops advanced south of the 38th parallel towards a strategic crossing-point of the Imjin River on the invasion route to the South Korean capital of Seoul. The stand of the 1st Battalion, the Gloucestershire Regiment, against the overwhelming numbers of invading troops has since passed into British military history. In The Edge of the Sword General Sir Anthony Farrar-Hockley, then Adjutant of the Glosters, has painted a vivid and accurate picture of the battle as seen by the officers and soldiers caught up in the middle of it. The book does not, however, end there. Like the majority of those who survived, the author became a prisoner-of-war, and the book continues with a remarkable account of his experiences in and out of Chinese prison camps. This book is not an attempt at a personal hero-story, and it is certainly not a piece of political propaganda. It is, above all, an amazing story of human fortitude and high adventure.
Prince Martin must prove himself in order to win his first sword.
You are the Bastard Elf! Kicked out of home at the cruelly young age of 60, you're left to fend for yourself in the wilds surrounding Bilgeton. Embark on an epic quest in search of your human father and his fabled couch upon which you might crash, or blow that off as soon as something better comes along. Can you survive in this strange and vicious fantasy realm? The Sword of the Bastard Elf is an epic single player gamebook adventure of ludicrous size and scope. It's more than 300,000 words long with 1825 sections to jump around and more than 100 original illustrations to gaze at. The sheer size and weighty presence of the book will dominate your bookcase and immediately draw the attention of anyone who walks into the room. It also includes a beer and pretzels role playing game for a "Dungeon Bastard" and up to four players, and an introductory scenario to get you started. Featuring writing by the weird and enigmatic Herman Skull, illustrations by the humble and enigmatic S. Iacob and a never-before-seen illustration by fantasy art legend Tony Hough (Fighting Fantasy illustrator for Spectral Stalkers, Night Dragon, Knights of Doom and Bloodbones), there's a lot of entertainment waiting for you right here! So what are you waiting for? Grab a couple of dice, clench your fests and dive in to the longest, strangest and completely sideways gamebook adventure ever put to paper! Warning: this is not for small children! While there's nothing here that'd seriously upset a teenager, there's a lot of grown up humour, grotesque monsters and some fantasy violence. So give the little ones something else to read and don't risk putting them off gamebooks forever. Also, they won't get the jokes.
A young Orthodox Jewish girl embarks on a fantastical adventure in this acclaimed graphic novel for preteens—“a terrific story, told with skill” (Publishers Weekly, starred review). Spunky, strong-willed eleven-year-old Mirka Herschberg isn’t interested in knitting lessons from her stepmother, or how-to-find-a-husband advice from her sister, or you-better-not warnings from her brother. There’s only one thing she does want: to fight dragons! Granted, no dragons have been breathing fire around Hereville, the Orthodox Jewish community where Mirka lives. But that doesn’t stop the plucky girl from honing her skills by fearlessly stands up to local bullies. She battles a very large, very menacing pig. But when she boldly accepts a challenge from a mysterious witch, Mirka might finally get her very own dragon-slaying sword! All she has to do is find—and outwit—the giant troll who’s got it! A delightful mix of fantasy, adventure, cultural traditions, and preteen commotion, Hereville will captivate middle-school readers with its exciting visuals and entertaining new heroine.
The final novel of the acclaimed Sun Sword series concludes the epic of a war-torn world of noble houses divided and demon lords unleashed... The armies of Alesso di’Marente and Valedan kai di’Leonne are massing in the Terrean of Averda for the battle that will at last determine the rule of the Dominion. The Sun Sword is about to be delivered by Serra Diora to its “rightful” holder, Valedan, last surviving heir of the clan Leonne. But whether Valedan will be able to wield the sword, or—like the former kai el’Sol—will be consumed by its magic, remains to be seen. The demon kin are gathering as well, and a dread spell is being worked which will—should it successfully reach completion—finally open the way for the Lord of Night to once again enter the mortal realm. And though many of the truly powerful have gathered upon the field, the entire course of the future may ultimately rest in the hands, heart, and soul of one being, Kiriel di’Ashaf, daughter of the Lord of Night....
Many consider the Battle of Midway to have turned the tide of the Pacific War. It is without question one of the most famous battles in history. Now, for the first time since Gordon W. Prange s bestselling "Miracle at Midway," Jonathan Parshall and Anthony Tully offer a new interpretation of this great naval engagement. Unlike previous accounts, "Shattered Sword" makes extensive use of Japanese primary sources. It also corrects the many errors of Mitsuo Fuchida s "Midway: The Battle That Doomed Japan," an uncritical reliance upon which has tainted every previous Western account. It thus forces a major, potentially controversial reevaluation of the great battle. The authors examine the battle in detail and effortlessly place it within the context of the Imperial Navy s doctrine and technology. With a foreword by leading WWII naval historian John Lundstrom, "Shattered Sword" will become an indispensable part of any military buff s library. Winner of the 2005 John Lyman Book Award for the "Best Book in U.S. Naval History" and cited by "Proceedings" as one of its "Notable Naval Books" for 2005."
Where angels walk the ground and the future is told in song, does a man of low rank have a chance at love with a princess? In Camrithia, a land of shadows and mystical secrets, Trevin serves King Laetham, but his heart belongs to the princess, Melaia. When the king sends Trevin on a dangerous quest to find the missing comains - captains in the king's army - he must leave Melaia to the advances of a swaggering Dregmoorian prince. Challenged to prove his worth, Trevin throws himself into his quest and undertakes a second mission for Melaia: Find the harps she seeks in order to restore the stairway to heaven. Through fire caves, rogue winds, and murderous threats, Trevin remains steadfastly dedicated to his quest - even when he is falsely accused of a heinous crime. As Trevin's time runs out, he is forced to face the shame and horror of his past and a nightmare that has come to life. Will he have the courage to finish what he has started?
The climactic final volume of an epic romantic fantasy series
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.