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The Justice League has long protected Earth from all manner of foreign and alien invaders over the years, always keeping a vigilant eye to the skies for the next threat. But what if the threat was already walking the Earth…hiding in plain sight…watching…waiting for their moment to strike… In the tradition of DCeased comes a terrifying new series that begins from the twisted minds of James Tynion IV (Nice House on the Lake, Something Is Killing the Children), Matthew Rosenberg (The Joker Presents: A Puzzlebox, 4 Kids Walk into a Bank, Hawkeye), and Otto Schmidt that will tear the Justice League apart in their war with the undead! This volume collects DC vs. Vampires #1-6, the first half of this bloody battle.
The first battle in the war for Earth was badly lost by humanity, and Nightwing and his vampire hordes have covered the Earth in permanent darkness. But hope is not lost, as an unlikely rebellion has emerged with a desperate and suicidal plan to save the world…Will it be enough? The second volume of the shocking, bestselling series collects DC vs. Vampires #7-12.
Monsters surround us. They're everywhere; on TV, in movies ...they haunt our nightmares. But are they real? Do Vampires, Werewolves and Zombies really exist? And if so how can we survive against them? At last here is the comprehensive guide every Monster Hunter must have! Whether you're a weekend Bigfoot hunter or a hardcore Vampire slayer you simply can't afford not to own this book.
Successfully navigate the rich world of travel narratives and identify fiction and nonfiction read-alikes with this detailed and expertly constructed guide. Just as savvy travelers make use of guidebooks to help navigate the hundreds of countries around the globe, smart librarians need a guidebook that makes sense of the world of travel narratives. Going Places: A Reader's Guide to Travel Narratives meets that demand, helping librarians assist patrons in finding the nonfiction books that most interest them. It will also serve to help users better understand the genre and their own reading interests. The book examines the subgenres of the travel narrative genre in its seven chapters, categorizing and describing approximately 600 titles according to genres and broad reading interests, and identifying hundreds of other fiction and nonfiction titles as read-alikes and related reads by shared key topics. The author has also identified award-winning titles and spotlighted further resources on travel lit, making this work an ideal guide for readers' advisors as well a book general readers will enjoy browsing.
THE NEWEST HORROR SERIES FROM CHARLIE ADLARD,THE ARTIST OF THE WALKING DEAD! Get ready to be bitten from the first full color page... Terry Fisher is a young soldier on the verge of being sent away for active military duty, and is going to meet his friends at the top of the Empire State Building for a farewell party. But suddenly a legion of vampires attacks the skyscraper and massacres its occupants. Hounded in the 102 floors that have become a deadly trap, Terry must take decisive action to save himself and his friends — and the city of New York!
While Radiant Black stands alone against the robot armies of THE CATALYST WAR...where is the rest of the Massive-Verse? With one of their own trapped behind enemy lines as time begins to unravel, itÕll take a SUPERMASSIVE teamÑincluding SHIFT, RADIANT RED, ROGUE SUN, THE DEAD LUCKY, and INFERNO GIRL REDÑto turn the tide of one of the most fateful battles of the war in this 50-page one-shot crossover event with art from rising star STEFANO SIMEONE (RADIANT BLACK, MIDLIFE)! SUPERMASSIVE 2024 is a Massive-Verse series.
This work provides an extensive guide for students, fans, and collectors of Marvel Comics. Focusing on Marvel's mainstream comics, the author provides a detailed description of each comic along with a bibliographic citation listing the publication's title, writers/artists, publisher, ISBN (if available), and a plot synopsis. One appendix provides a comprehensive alphabetical index of Marvel and Marvel-related publications to 2005, while two other appendices provide selected lists of Marvel-related game books and unpublished Marvel titles.
The second volume of writings by Los Angeles artist Mike Kelley, focusing on his own work. What John C. Welchman calls the "blazing network of focused conflations" from which Mike Kelley's styles are generated is on display in all its diversity in this second volume of the artist's writings. The first volume, Foul Perfection, contained thematic essays and writings about other artists; this collection concentrates on Kelley's own work, ranging from texts in "voices" that grew out of scripts for performance pieces to expository critical and autobiographical writings.Minor Histories organizes Kelley's writings into five sections. "Statements" consists of twenty pieces produced between 1984 and 2002 (most of which were written to accompany exhibitions), including "Ajax," which draws on Homer, Colgate- Palmolive, and Longinus to present its eponymous hero; "Some Aesthetic High Points," an exercise in autobiography that counters the standard artist bio included in catalogs and press releases; and a sequence of "creative writings" that use mass cultural tropes in concert with high art mannerisms—approximating in prose the visual styles that characterize Kelley's artwork. "Video Statements and Proposals" are introductions to videos made by Kelley and other artists, including Paul McCarthy and Bob Flanagan and Sheree Rose. "Image-Texts" offers writings that accompany or are part of artworks and installations. This section includes "A Stopgap Measure," Kelley's zestful millennial essay in social satire, and "Meet John Doe," a collage of appropriated texts. "Architecture" features an discussion of Kelley's Educational Complex (1995) and an interview in which he reflects on the role of architecture in his work. Finally, "Ufology" considers the aesthetics and sexuality of space as manifested by UFO sightings and abduction scenarios.
Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. Tribebooks contain vital character information for players and Storytellers.