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For over two hundred years, the Rye Empire outlawed the use of magic. Now, the empire has fallen and a new, sinister power is rising. Ambitious and corrupt, The Mountain King will stop at nothing to reach his goals. Enslaving a sorceress to do his bidding, he begins his hunt for lost talismans that can help him bring the wizards back, and harness their power. To save the Old Empire from this growing, sinister magic, seventeen-year-old farm boy Mykal and his friends begin a desperate journey: they must collect the talismans before the Mountain King. On their way, Mykal will have to face fears and accept truths he never knew existed. A war is coming, and their time is running out. And if they fail, a terrible darkness will steal the light from the Grey Ashland Realm... forever.
A corrupt old Democrat. A surging Republican populist. The Democrat, hounded by corruption allegations; the Republican, dogged by business failures and ties to white supremacists. The Republican turned out thousands of screaming supporters for speeches blaming illegal immigrants and crime on the Democrats, and the Democrat plummeted in the polls. Sound familiar? The '91 Louisiana Governor's race was supposed to be forgettable. But when former KKK Grand Wizard David Duke shocked the nation by ousting incumbent Republican Governor Buddy Roemer in the primary, the world took notice. Democrat Edwin Edwards, a former three-term governor and two-time corruption defendant, was left alone to face Duke in the general election—and he was going to lose. Then a little-known state committeewoman stepped in with evidence of Duke's nefarious past. Could her evidence be enough to sway the minds of fired-up voters, or would Louisiana welcome a far-right radical into the highest office in the state? Journalist Brian Fairbanks explores how the final showdown between Duke and Edwards in November 1991 led to a major shift in our national politics, as well as the rise of the radical right and white supremacist groups, and how history repeated itself in the 2016 presidential election. The story of these political "wizards," almost forgotten by history, remains eerily prescient and disturbingly relevant, and a compulsive page-turner.
Book 5 in the Fate of Wizardoms epic fantasy saga.
For over two hundred years, the Rye Empire outlawed the use of magic. Now, the empire has fallen and a new, sinister power is rising. Ambitious and corrupt, The Mountain King will stop at nothing to reach his goals. Enslaving a sorceress to do his bidding, he begins his hunt for lost talismans that can help him bring the wizards back, and harness their power. To save the Old Empire from this growing, sinister magic, seventeen-year-old farm boy Mykal and his friends begin a desperate journey: they must collect the talismans before the Mountain King. On their way, Mykal will have to face fears and accept truths he never knew existed. A war is coming, and their time is running out. And if they fail, a terrible darkness will steal the light from the Grey Ashland Realm... forever. This is the large print edition of Wizard's Rise, with a larger font / typeface for easier reading.
It’s the year 2103, and Earth is in crisis. Temperatures are increasing dramatically, crops are failing, and humanity is struggling to adapt. As climate change and political tensions between Canada and the United States escalate, a long-dormant natural force awakens to reclaim her power from the ravages of science, politics, and organized religion: Mother Nature. However, she cannot succeed alone. In Toronto, a young man named Aiden has been enduring splitting migraines and vivid dreams that transport him into visions of underground caverns and cataclysmic events. Just when he suspects he’s on the brink of insanity—or possibly even death—a charming stranger coupled with a freak accident unleashes a power from within. Soon, Aiden and his two closest friends find themselves on a journey of joint self-discovery, becoming the first wizards—Mother Earth’s warriors—to appear on Earth in over three thousand years. Aiden’s inborn magic leads him to a reclusive group known as the Guardians, who teach him how to wield his power. However, it isn’t long before his adventures pit him and his friends against a powerful force that deems magic heresy: the Catholic Church. From an ancient stronghold in Ireland to a secluded village in the French Alps, Aiden and the other wizards must learn to master their magic and protect their ancient knowledge in order to help save the planet.
There I sat in this dilapidated run down shack. It's in the middle of the night and I had to light a fire in the hearth so that I could see better. Now I'm sitting on a wobbly stool. In front of me is a low laying bed with a small figure in it. It was covered all the way to its chin. I watched as my shadow danced on the wall and splayed across the bed and the lonely figure. I can't believe that I came all this way in the pursuit of knowledge. I sat there waiting and finally the person in front of me sat up and was instantly cloaked in the darkness that was my shadow. It was kind of discomforting when his small voice spoke. "Now come closer sonny you need to hear this. I, Brentwin Forrester, the last of the great story tellers, am about to tell you a tale. It is about an extraordinary man with an extraordinary life. I shall begin with his rise to power. If I do not last through the night, the journals on the dresser shall tell you the rest of his story." I leaned closer and watched as Brentwin began his tale of a man that was both myth and legend.
Nita and Kit rejoin forces when a strange darkness of the mind overcomes the older wizards, stealing away their power, and forcing the younger wizards to go to war to save the world.
First in an all-new trilogy from long-time Dragonlance author Douglas Niles. This title kicks off a key new Dragonlance trilogy from popular Dragonlance author Douglas Niles. This series will explore the post-war era in Solamnia, a central region of the Dragonlance world, continuing key story elements from the New York Times best-selling War of Souls series. AUTHOR BIO: Douglas Niles is the author of over 20 fantasy novels, many of which were published with Wizards of the Coast, Inc. He is also an award-winning roleplaying game designer who was part of the original creation team for the Dragonlance setting two decades ago. His most recent books in the Dragonlance world include Wizards’ Conclave and the Icewall Trilogy.
A visual history of Magic: The Gathering's Gatewatch Mythology Over the course of its 25-year history, Magic: The Gathering—the world’s first and most popular trading card game—has redefined the fantasy genre through its exploration of diverse, fantastic worlds. And traversing those worlds are Planeswalkers, heroes who have sworn to defend the Multiverse from harm. Magic: The Gathering: Rise of the Gatewatch is a visual history and celebration of Magic’s first team of Planeswalkers—Jace Beleren, Ajani Goldmane, Gideon Jura, Kaya, Chandra Nalaar, Nissa Revane, Liliana Vess, and Teferi. The Gatewatch’s character histories, from their origins through their final confrontation with Nicol Bolas, are presented here via the very best card, packaging, and convention-exclusive artwork, all of it reproduced together here for the first time, some seen for the first time outside of the card frame. Rise of the Gatewatch is a giftable visual reference guide sure to appeal to new and longtime Magic fans alike.
A journey of wonders and hazards. Time is running out for the world of Genoa and its magical peoples. A wizard’s past mistake must now be set right if Genoa is to survive the battle that is to come. Anna is clearly different from others. With obvious physical differences and powerful abilities, she’s never quite fit in… anywhere. Having no knowledge of her parents, she sets out to discover her true origin. On the run for most of her life, she’s become a master at eluding capture, even a little cocky you might say. When a sticky situation forces her hand, she hitches a ride with a wizard, who whisks her away to another world, where, according to him, she’d been exiled from as a child. This new magical place seems oddly familiar as Anna discovers powerful enemies and treasured allies on her quest for answers. The dangerous journey thrust her headlong into the arms of Kriston, who finds himself caught between sworn-duty and insatiable curiosity.