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The four companions struggle to preserve their unity when they attempt to free the last wizard.
When Alex creates a duplicate of herself to get out of wizard training class so she can go shopping, Max accidentally uses his new wand to manipulate the real Alex through her clone.
When the Russos take a family vacation to the Caribbean, Alex accidentally puts a spell on her parents to erase their memories, and she and her brothers must find the fabled Stone of Dreams to reverse the spell.
From the author of How to Train Your Dragon: Two young heroes fight to save their beloved homes in the next thrilling installment of the internationally bestselling Wizards of Once series. Xar and Wish are heroes with a huge task ahead -- confronting the Nuckalavee is not for the fainthearted. But with Magic and Iron together, they might just have a chance of saving their beloved homes from those who seek to destroy everything they hold dear. The third electrifying book in The Wizards of Once series fizzes with magic and introduces us to a host of glorious new characters: bears and piskies and magical pins and needles to name but a few. Beloved bestselling author Cressida Cowell once again brings her trademark wit and stunning combination of action, adventure, humor, and incredible artwork to this epic new adventure, sure to transport and enchant readers. Stunningly written, magnificent in scope, hilarious and thrilling, Knock Three Times immerses you in a world you won't ever wish to leave.
"In The Age of Magic, Anything is Possible." What would the Age of Magic be without the Arabian Nights? Aladdin and his magic lamp; Ali Baba and the 40 thieves; genies and djinns and ifrits, oh my! Flying carpets, desert palm trees, and harems filled with voluptuous women. That Moorish architecture, and oh the clothes: turbans, fezzes, and curled pointy shoes. Belly dancers, and the Dance of the Seven Veils. The bazaar and the café. The magical city of Baghdad, with its spires, keyhole arches, and minarets glittering more brightly than the Emerald City of Oz. And then there's vampire Sharon Mordecai, a prominent character in every Halos & Horns novel since the first book but noticeably absent in the previous installment, the ninth book in the series. Where was Sharon? All we were told was that she was on a case with her spectral private investigator partner Kara Islington. Readers got a clue at the very end of the previous book when Ursula Fenris, teenage daughter of Sharon's BFF Pandora, was polishing an oil lamp she had been given by the mysterious proprietor of an even more mysterious curio shop. Kara's ghostly form wafted from the lamp's spout with the dire message that she and Sharon had been captured by a djinn. But how on Earth did they end up in such a predicament?
This compelling and thorough volume discusses the life and career of Selena Gomez. It details her difficult childhood as the only child of a single mother, becoming a Disney star, and her evolution into an international celebrity. Readers will learn all about her current celebrity lifestyle too.
Lorana, sold by her father to the slavers, resides in the harem in the citadel of the wizards. Her desire is to escape before she is given as a reward to one of the two wizard trainees who are competing for a spot on the council. She knows how to brew a cordial from firethorn berries and a poison from the thorns. When Arton, one of the young men is poisoned by the thorns she must care for him. She feels an attraction to him but she must escape. One night she hears the voice of a dragon. She thought the wizards had destroyed all the dragons on this side of the mountains. When the wizards leave to collect men to sell to the slavers, she takes the opportunity to escape with few supplies and a determination to reach the dragon. Arton is a fledgling wizard and is about to be tested for the council. His mentor has died. His mentor wasn’t his father. The wizard purchased Arton from the slavers years ago. The present chief wizard would like to thwart Arton’s quest because he wants his son and trainee to join the council. Arton and his rival are evenly matched. The escape of Lorana becomes a quest. Which of the young wizards returns her to the citadel will win the competition and gain her as a reward. Cregan the rival decides to search on the desert. Arton chooses the hills. Because of Lorana’s care of him when he was poisoned he is attracted to her and he still craves a seat on the council. Can Arton find Lorana first and will he make her a prisoner or allow her to remain free?
2020 American Fiction Award Winner! Welcome to Tandara, where gods are fickle, nightmares are real, and trolls make excellent bakers . . . Raine Stewart is convinced she’ll die young and alone in Alabama, the victim of a chronic, mysterious illness. Until a man in a shabby cloak steps out of her mirror and demands her help to defeat a bloodthirsty wizard. Raine shrugs it off as a hallucination—just one more insult from her failing body—and orders her intruder to take a hike. But the handsome figment of her imagination won’t take no for an answer, and kidnaps her anyway, launching her into a world of utmost danger—and urgent purpose. Ruled by unpredictable gods and unstable nations, Tandara is a land of shapeshifters and weather-workers, queens and legends. Ravenous monsters and greedy bounty hunters patrol unforgiving mountains. Riverboats pulled by sea-cattle trade down broad waterways. And creatures of nightmare stalk Raine herself, vicious in the pursuit of her blood. But Raine isn’t helpless or alone. She’s part of a band as resourceful as it is odd: a mage-shy warrior, a tattered wizard, a tenderhearted giant, and a prickly troll sorceress. Her new friends swear she has powers of her own. If she can stay under their protection, she might just live long enough to find out . . .
From the New York Times–bestselling author of Crucible and Beyond the High Road comes the most Realms-shaking event since The Threat from the Sea From the depths of the demiplane of shadow comes a new magic so mysterious it confounds even the Chosen of Mystra. From beneath the dune seas of Anauroch escapes one of Toril's most powerful and ancient evils—the phaerimm. From Evereska, the last elven refuge on comes word of invasion. And from nowhere appears a group of enigmatic sorcerers determined to destroy the phaerimm and save Evereska . . . for purposes known only to themselves.
"In The Age of Magic, Anything is Possible." Taking place 15 years after the conclusion of the Halos & Horns story arc, The Age of Magic marks Lucifer's return to the series but much of the story follows the next generation: the children of Samantha (witch) and Lucifer (demon) Cypher; Pandora (vampire) and Cody (werewolf) Fenris; and Kita (kitsune) and Reggie (mortal) Forster. Alaric Cypher spends his summer before starting college in Japan with the family of the kitsune Kita, where he finds love and danger. Lucifer travels back to the ancient land of Thenesia to aid the barbarian King Caliban and the wizard Balthazar in their fight against the Dark Gods. Bartholomew follows twins Quinn and Ursula Fenris through a dimensional portal to the Otherworld, where the Morrigan is preparing for final battle with Hecate, the goddess of all witches. A traitor is discovered at Nosferatu, Inc., and Asabi returns to Siofra after Alterverse... but in a dramatically different form.