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The Quests continue Nestled in the Catskills Mountains of New York, a man awaits his destiny, unaware that his talents will thrust him into an Interdimensional battle between Good and Evil. Jay Rupert discovers that his roots go far deeper than having authentic hippies for parents. His first clue is when he manifests the elusive sign that declare him to be a wizard in the pristine Land Dimension. When he is pulled to the Land to assist in sending the kidnapped Too'ki's home, time is running out for everyone involved: the star crossed lovers Tracy and Orli, the stranded Too'ki, and the Land itself. Jay struggles to manifest his birthright and restore order to the Land before time runs out. Forces seem to be conspiring to work against his efforts, and as Jay grapples with his past, his present, and his future, the entire fate of the Interdimensional Grid hangs in the balance.
A new wizard's adventure by the author of A Bad Spell in Yurt. The king of Yurt, his nephew, a prince, a priest and a wizard set out on a quest with differing goals for each member. They encounter intrigue, treachery, black magic and a big blue djinn. Only the wizard's ingenuity may be able to save their lives--and their souls.
Ever since Martin Banks and his fellow computer geeks discovered that reality is just a computer program to be happily hacked, they've been jaunting back and forth through time, posing as medieval wizards and having the epic adventures that other nerds can only dream of having. But even in their wildest fantasies, they never expected to end up at the mercy of the former apprentice whom they sent to prison for gross misuse of magic and all-around evil behavior. Who knew that the vengeful Todd would escape, then conjure a computer game packed with wolves, wenches, wastelands, and assorted harrowing hazards--and trap his hapless former friends inside it? Stripped of their magic powers, the would-be wizards must brave terrifying dangers, technical glitches, and one another's company if they want to see Medieval England--and their favorite sci-fi movies on VHS--ever again. Can our heroes survive this magical mystery torture? Or will it only lead them and their pointy hats into more peril?
In the exciting new story of Magic's latest release, Throne of Eldraine, the young warrior-mage twins Rowan and Will Kenrith quest for their missing father, High King Kenrith. Venturing far from the safety of the Realm, their search takes them deep into the Wilds—a hostile land of faeries, monsters, and untamed magic. A chance encounter with the wily and inscrutable shapeshifter Oko seems somehow connected, but memory of the Fey trickster flits away with a wink. Beleaguered by unclear recollections and pursued relentlessly by Garruk, a cursed hunter stalking Planeswalkers across the Multiverse, can the royal scions unravel the mystery of their father's disappearance and restore him to his rightful throne before his absence shatters the peace of their home?
$50 Billion of Advice in One Book* Have you ever wondered why some books and stories are adapted into movies, and others aren't? Or wished you could sit down and pick the brains of the people whose stories have been adapted--or the screenwriters, producers, and directors who adapted them? Author John Robert Marlow has done it for you. He spoke to book authors, playwrights, comic book creators and publishers, as well as Hollywood screenwriters, producers and directors responsible for adapting fictional and true stories into Emmy-winning TV shows, Oscar-winning films, billion-dollar megahits and smaller independents. Then he talked to the entertainment attorneys who made the deals. He came away with a unique understanding of adaptations--an understanding he shares in this book: which stories make good source material (and why); what Hollywood wants (and doesn't); what you can (and can't) get in a movie deal; how to write and pitch your story to maximize the chances of a Hollywood adaptation--and how much (and when) you can expect to be paid. *This book contains the distilled experience of creators, storytellers and others whose works have earned over $50 billion worldwide. Whether you're looking to sell film rights, adapt your own story (alone or with help), or option and adapt someone else's property--this book is for you.
A dying prince gives Sparrow and his friend a special treasure map which leads them to the king's treasure.
When an enormous army of ogres attacks the civilized kingdoms around their homeland of Sylvannia, three friends set out on a dangerous quest to find the last known living wizard to enlist his aid in the war. Little did the three know that among themselves, one had the potential to become a wizard, and if they can find and recover the Crystal of Enhancement, he could become a very powerful wizard.
Your words and actions have tremendous power. Learn how to harness that power to change your life and make the world a better place with this modern spell book—regardless of your religion or spiritual leanings. Contemporary life is confusing and it's easy to feel out of control. In this smart, secular witchcraft manual, Sage Liskey shows you how to get in touch with the mental, emotional, and physical aspects needed for spell casting. Chapters include guidance on finding your highest form, understanding your wizarding type, controlling your magic, overcoming roadblocks to your power such as depression and trauma, finding love or your ideal career, working with magical objects, facing a crisis, and community spell work. Once you've fully tapped into your magical powers, you can use them to effect positive change in yourself and those around you.
"In an environment where a public Jewish presence was routinely delegitimized, reading uniquely provided for many Soviet Jews an entry to communal memory and identity. This project decodes the complex reading strategies and the specifically Jewish uses to which the books on the Soviet Jewish bookshelf were put"--
Jobless and forced home to Wisconsin, journalist Sabrina Monroe can tolerate reunions with frenemies and kisses from old boyfriends, but not the literal ghosts that greet her in this heartwarming tale of the power of love and connection from acclaimed author Amy E. Reichert. For Sabrina Monroe, moving back home to the Wisconsin Dells--the self-described Waterpark Capital of the World--means returning to the Monroe family curse: the women in her family can see spirits who come to them for help with unfinished business. But Sabrina's always redirected the needy spirits to her mom, who's much better suited for the job. The one exception has always been Molly, a bubbly rom-com loving ghost, who stuck by Sabrina's side all through her lonely childhood. Her personal life starts looking up when Ray, the new local restaurateur, invites Sabrina to his supper club, where he flirts with her over his famous Brandy Old-Fashioneds. He's charming and handsome, but Sabrina tells herself she doesn't have time for romance--she needs to focus on finding a job. Except the longer she's in the Dells, the harder it is to resist her feelings for Ray. Who can turn down a cute guy with a fondness for rescue dogs and an obsession with perfecting his fried cheese curds recipe? When the Dells starts to feel like home for the first time and with Ray in her corner, Sabrina begins to realize that she can make a difference and help others wherever she is.