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When a sorcerer steals a powerful magic crystal from the ancient wizard Nereus, apprentice Mickey Mouse travels to the capital of Grandhaven to reclaim it before Nereus realizes it’s gone. His search leads him to the Grand Sorcerers Tournament, which he enters with two young wizards he meets along the way—Goofy and Donald Duck. Little does he know, a far more sinister plot is unfolding in the shadows of the competition...
Mickey begins his reign as the newly crowned Supreme Sorcerer...but it turns out being the Supreme Sorcerer is not a glamorous job! Faced with constant difficulties and demands, Mickey starts feeling drained...so when a mysterious figure introduces itself as the Shadow Guardian of the crown, Mickey is eager to heed its advice! But trusting the shadow might lead to problems far greater than Mickey could’ve imagined...
There was a time for legends, wizards, and heroes. Join three brave wizards, Mickey Mouse, Goofy, and Donald Duck, in this action-packed adventure that's bursting with great comic book art, as the wizards challenge their enemies in the biggest magic tournament of all time!
All new, never before seen stories with your favorite Disney characters in this magical fantasy epic! Mickey Mouse, Donald Duck, Goofy and more must team up to save the magical realm of Miceland from the dark spread of evil! Your favorite Disney characters star in this magical fantasy epic! Student of the great wizard Grandalf, Mickey Mouse hails from the humble village of Miceland. Allying himself with Donald Duck (who has a pet dragon named Fafnir) and team mate Goofy, Mickey quests to find a magical crown that will give him mastery over all spells! For fans of HARRY POTTER and LORD OF THE RINGS.
Praise for Mind Gym "Believing in yourself is paramount to success for any athlete. Gary's lessons and David's writing provide examples of the importance of the mental game." --Ben Crenshaw, two-time Masters champion and former Ryder Cup captain "Mind Gym hits a home run. If you want to build mental muscle for the major leagues, read this book." --Ken Griffey Jr., Major League Baseball MVP "I read Mind Gym on my way to the Sydney Olympics and really got a lot out of it. Gary has important lessons to teach, and you'll find the exercises fun and beneficial." --Jason Kidd, NBA All-Star and Olympic gold-medal winner In Mind Gym, noted sports psychology consultant Gary Mack explains how your mind influences your performance on the field or on the court as much as your physical skill does, if not more so. Through forty accessible lessons and inspirational anecdotes from prominent athletes--many of whom he has worked with--you will learn the same techniques and exercises Mack uses to help elite athletes build mental "muscle." Mind Gym will give you the "head edge" over the competition.
Life is about to change for Donald Duck, when he gets accepted to boarding school... in Mouseton! In the blink of an eye he goes from Grandma Duck's farm to school in the big city, where he makes lots of new friends. However, this new life isn't as easy as it seems, and Donald must learn to deal with new teachers, homework, competitions, and other challenges that come with school life. Every day is an adventure at Jeremy Ratt Boarding School!
When a sorcerer steals a powerful enchanted crystal from the ancient wizard Nereus, apprentice Mickey Mouse travels to the capital of Grandhaven to reclaim the crystal before Nereus realizes it's gone. His search leads him to the Great Wizarding Tournament, which he enters with two young magicians he meets along the way: Goofy and Donald Duck. Little does he know, a far more sinister plot is unfolding in the shadows of the competition...
In this collection of comics starring Disney characters, Goofy and Mickey conclude the Ice Sword saga, and Donald Duck guest stars.
From the team behind The Comic Book History of Comics comes the perfect companion piece telling the story of the triumphs and tragedies of the filmmakers and beloved animated characters of the past century and a half—essential for hardcore fans of the medium and noobies alike! It's all here, from Aardman to Zoetrope, Disney to Miyazaki, Hanna-Barbera to Pixar, and everything in-between! Begin in the early 1900s with J. Stuart Blackton and the first American cartoon, Winsor McCay's Gertie the Dinosaur, and Felix the Cat! Find out about Margaret Winkler, the most powerful person in early animation, and Walt Disney, who revolutionizes cartoons with sound and color! Discover how Fleischer Studios teaches us to sing "Boop-boop-a-doop" and eat our spinach, and how Warner Bros' Looney Toons rivaled Disney's Silly Symphonies! Plus, icons of animation including Hanna-Barbera, Huckleberry Hound, The Flintstones, and Ruby-Spears; the Plastic Age of toy-based TV shows including G.I. Joe, Transformers, and He-Man; and the new Golden Age of TV animation launched by The Simpsons! And go abroad to France with Émile Cohl's dynamic doodles in Fantasmagorie; to Japan, where the Imperial Navy debuts the first full-length anime as propaganda, Divine Sea Warriors, and Osamu Tezuka conquers TV as he conquered manga; and to Argentina, which beat out Snow White for the first feature length animated movie by two decades! And finally, Jurassic Park and the computer animation revolution! Post-Little Mermaid Disney, Pixar, and Studio Ghibli conquer the world! If you’ve ever wanted to know more about the history of animation but were afraid to ask, this book is especially for you!
"What corporations fear most are consumers who ask questions. Naomi Klein offers us the arguments with which to take on the superbrands." Billy Bragg from the bookjacket.