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Lured by a magical whistle, Fiona and Bran encounter a wizard-like person named Finn, who takes them on a fantasy journey across ancient Ireland and back to another time.
A simple illustrated guide for kids on how to do magic tricks.
Merdyn the Wild is from the Dark Ages. He's the world's greatest Warlock (don't call him a wizard), banished to the 21st century for bad behaviour, and he's about to create a whole load of trouble for Rose, aged 12. Rose is a totally ordinary girl, on a mission to mend her broken family. Bubbles is Rose's guinea pig. He just poos a lot. When Rose bumps into Merdyn and discovers what he is, she quickly realises that he could be just what she needs. Rose agrees to help Merdyn navigate the confusing ways of the modern world (things like: the lidded bowl in the bathroom is NOT a sink, it's a TOILET, so definitely DON'T wash your face in it) if Merdyn gives her a spell to fix her family in return. Now they just need to hide him in the shed without Rose's mum noticing, track down Merdyn's magic staff and find a way to send Merdyn back through time to the Dark Ages. What could possibly go wrong...?
A mysterious library book opens the door to a world of magic and danger in the first book in the beloved Young Wizards series. Bullied by her classmates, Nita Callahan is miserable at school. So when she finds a mysterious book in the library that promises her the chance to become a wizard, she jumps at the opportunity to escape her unhappy reality. But taking the Wizard's Oath is no easy thing, and Nita soon finds herself paired with fellow wizard-in-training Kit Rodriguez on a dangerous mission. The only way to become a full wizard is to face the Lone Power, the being that created death and is the mortal enemy of all wizards. As Nita and Kit battle their way through a deadly alternate version of New York controlled by the Lone Power, they must rely on each other and their newfound wizarding skills to survive--and save the world from the Lone One's grasp.
From the author of How to Train Your Dragon: Two young heroes fight to save their beloved homes in the next thrilling installment of the internationally bestselling Wizards of Once series. Xar and Wish are heroes with a huge task ahead -- confronting the Nuckalavee is not for the fainthearted. But with Magic and Iron together, they might just have a chance of saving their beloved homes from those who seek to destroy everything they hold dear. The third electrifying book in The Wizards of Once series fizzes with magic and introduces us to a host of glorious new characters: bears and piskies and magical pins and needles to name but a few. Beloved bestselling author Cressida Cowell once again brings her trademark wit and stunning combination of action, adventure, humor, and incredible artwork to this epic new adventure, sure to transport and enchant readers. Stunningly written, magnificent in scope, hilarious and thrilling, Knock Three Times immerses you in a world you won't ever wish to leave.
In the first book of a new series by the bestselling author of How to Train Your Dragon, the warring worlds of Wizards and Warriors collide in a thrilling and enchanting adventure. Once there were Wizards, who were Magic, and Warriors, who were not. But Xar, son of the King of Wizards, can't cast a single spell. And Wish, daughter of the Warrior Queen, has a banned magical object of her own. When they collide in the wildwood, on the trail of a deadly witch, it's the start of a grand adventure that just might change the fabric of their worlds. With Cressida Cowell's trademark wit, and the same stunning combination of action, adventure, heart, humor, and incredible artwork that made How to Train Your Dragon a beloved bestselling franchise, The Wizards of Once will transport and bewitch readers.
The kids in our lives all dream of visiting other worlds, of being heroes in their own special Tales. Here's their chance! Little Wizards is a storytelling roleplaying game for inventive and inquisitive kids ages 6-10, developed to introduce them to the magic of creating their own characters and stepping into a whole new world.
Take the hilarious, magic-infused world of Eva Ibbotson's Which Witch, add the lovable feuding family from The Incredibles, and you'll get Wizardmatch--funny, fantastical, action-packed, and totally heartwarming. Twelve-year-old Lennie Mercado loves magic. She practices her invisibility powers all the time (she can now stay invisible for fifteen seconds!), and she dreams of the day that she can visit her grandfather, the Prime Wizard de Pomporromp, at his magical estate. Now Lennie has her chance. Poppop has decided to retire, and his grandchildren are coming from all over to compete in Wizardmatch. The winner inherits his title, his castle, and every single one of his unlimited magical powers. The losers get nothing. Lennie is desperate to win, but when Poppop creates a new rule to quelch any sibling rivalry, her thoughts turn from winning Wizardmatch to sabotaging it...even if it means betraying her family. Comedic, touching, and page-turny, Wizardmatch is perfect for fans of Mr. Lemoncello's Library, The Gollywopper Games, and The Candymakers.
The wizard, watchful, waits alone within his tower of cold gray stone and ponders in his wicked way what evil deeds he'll do this day. What do you think the wizard is planning to do? Conjure a magic spell? Turn a frog into a flea? Fill a cauldron with bubbling brew? You may think you know . . . but watch out. Because if the wizard is bored, he may come looking for you!
Originally published in 1968, Ursula K. Le Guin's A Wizard of Earthsea marks the first of the six now beloved Earthsea titles. Ged was the greatest sorcerer in Earthsea, but in his youth he was the reckless Sparrowhawk. In his hunger for power and knowledge, he tampered with long-held secrets and loosed a terrible shadow upon the world. This is the tumultuous tale of his testing, how he mastered the mighty words of power, tamed an ancient dragon, and crossed death's threshold to restore the balance.