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Queen Valerias has worshipped the all-powerful Jenyss her entire life, even sacrificing her firstborn child to the goddess. But when Jenyss refuses to intervene and save her people from the demonic army quickly surrounding her castle, Queen Valerias turns to a trusted paladin, gives him a magical jewel, and asks him to save her young son, Rojan. Moments later, the queen is dead. After Rojan and the paladin find refuge on a mountain above the kingdom, the paladin tells a curious Rojan the story of a novice paladin who made many sacrifices and angered the demons. Five moons earlier, an insidious plot to plunge creation into darkness is unfolding. The only hope of stopping the plot rests in the hands of Jartan, an inexperienced paladin who wields a powerful weapon. Jartan, who is hopelessly outmatched with Kordon, a dark wizard, and his demonic son, Karza, must rely on the knowledge of a wizard with a twisted past to help him as his dangerous journey begins. As Jartan battles with Karza and confronts the sinister leader of an army of undead warriors, the fate of the world rests on his shoulders. Yet no one, not even him, suspects that another paladin far into the future will attempt to finish what he started. In this thrilling fantasy, a battle between good and evil continues as a young paladin-to-be embarks on a journey with his mentor toward a new beginning'and his destiny.
A Tor.com Reviewers' Choice Best Book of the Year Sparks fly in this enchanting fantasy novel from the author of Unnatural Magic when a down-and-out fire witch and a young gentlewoman join forces against a deadly conspiracy. Dellaria Wells, petty con artist, occasional thief, and partly educated fire witch, is behind on her rent in the city of Leiscourt—again. Then she sees the “wanted” sign, seeking Female Persons, of Martial or Magical ability, to guard a Lady of some Importance, prior to the celebration of her Marriage. Delly fast-talks her way into the job and joins a team of highly peculiar women tasked with protecting their wealthy charge from unknown assassins. Delly quickly sets her sights on one of her companions, the confident and well-bred Winn Cynallum. The job looks like nothing but romance and easy money until things take a deadly (and undead) turn. With the help of a bird-loving necromancer, a shapeshifting schoolgirl, and an ill-tempered reanimated mouse named Buttons, Delly and Winn are determined to get the best of an adversary who wields a twisted magic and has friends in the highest of places.
Coming to the aid of a wounded whale, Kit and Nita are plunged into deep wizardry. The whale is a wizard, and she enlists Kit and Nita in battle against the sinister Lone Power. Becoming whales themselves, Nita and Kit join in an ancient ritual performed by whales, dolphins, and a single fearsome shark. But which poses more of a danger: the Lone Power, or ed'Rashtekaresket, the enormous shark as old as the sea?
Queen Valerias has worshipped the all-powerful Jenyss her entire life, even sacrificing her firstborn child to the goddess. But when Jenyss refuses to intervene and save her people from the demonic army quickly surrounding her castle, Queen Valerias turns to a trusted paladin, gives him a magical jewel, and asks him to save her young son, Rojan. Moments later, the queen is dead. After Rojan and the paladin find refuge on a mountain above the kingdom, the paladin tells a curious Rojan the story of a novice paladin who made many sacrifices and angered the demons. Five moons earlier, an insidious plot to plunge creation into darkness is unfolding. The only hope of stopping the plot rests in the hands of Jartan, an inexperienced paladin who wields a powerful weapon. Jartan, who is hopelessly outmatched with Kordon, a dark wizard, and his demonic son, Karza, must rely on the knowledge of a wizard with a twisted past to help him as his dangerous journey begins. As Jartan battles with Karza and confronts the sinister leader of an army of undead warriors, the fate of the world rests on his shoulders. Yet no one, not even him, suspects that another paladin far into the future will attempt to finish what he started. In this thrilling fantasy, a battle between good and evil continues as a young paladin-to-be embarks on a journey with his mentor toward a new beginningand his destiny.
Over 25 official crafting activities inspired by the Harry Potter films. Filled with imaginative projects, this official book of craft activities channels the magic of the Wizarding World into your home. Featuring over 25 crafts covering a range of skill levels, Crafting Wizardry includes clear, step-by-step, illustrated instructions so that the whole family can share in the magic. Inside you’ll learn how to craft your very own wand, decorate your home to showcase your Hogwarts house pride, create your own pop-ups, and so much more. Sprinkled with fun facts and behind-the-scenes insights, this book also features film stills, original concept art, and blueprints from the making of the Harry Potter films to take you deeper into the Wizarding World and further inspire your creativity. So get ready, it’s time for some crafting wizardry!
Only an alliance between the Royal forces and the independent, magical desert marauders can hold back the invading hordes ravaging the lands of Krantin
A mysterious library book opens the door to a world of magic and danger in the first book in the beloved Young Wizards series. Bullied by her classmates, Nita Callahan is miserable at school. So when she finds a mysterious book in the library that promises her the chance to become a wizard, she jumps at the opportunity to escape her unhappy reality. But taking the Wizard's Oath is no easy thing, and Nita soon finds herself paired with fellow wizard-in-training Kit Rodriguez on a dangerous mission. The only way to become a full wizard is to face the Lone Power, the being that created death and is the mortal enemy of all wizards. As Nita and Kit battle their way through a deadly alternate version of New York controlled by the Lone Power, they must rely on each other and their newfound wizarding skills to survive--and save the world from the Lone One's grasp.
A tale of intrigue, a murdered god, and the business of necromancy: an urban fantasy set in an alternate reality
A wickedly funny work of depraved genius by one of Brazil’s most radical twentieth-century writers; imagine the Marquis de Sade as written by Clarice Lespecter An electrifying masterpiece by one of modern Brazilian literature’s most significant and controversial writers, Hilda Hilst takes us into the disorder and beauty of a mind restlessly testing its own limits. Every month I ingested the body of God, not in the way one swallows green peas or agrostis, or swallows swords, I ingested the body of God the way people do when they know they are swallowing the More, the All, the Incommensurable, for not believing in finitude I would lose myself in absolute infinity… The Obscene Madame D tells the story of Hillé, a sixty-year-old woman who has decided to abandon conventional life and spend the rest of her days in contemplation in a recess under the stairs. There, she is haunted by the perplexity of her recently deceased lover, Ehud, who cannot understand her rejection of common sense, sex and a simple life in favour of metaphysical speculations that he considers delusional and vain. In a stream-of-consciousness monologue that’s part James Joyce, part Clarice Lispector, and part de Sade, Hillé speaks of her search for spiritual fulfilment from a space of dereliction, as she searches for answers to great questions of life, death and the relationship between body and soul.
Deep beneath the ground, in those regions where the echoes of mankind's feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of mankind breed and multiply. It is a realm of dark chaos - for these creatures of the echoing deeps count each other as rivals and enemies. It is a place without peace, a place without virtues, a place where every countenance of evil is to be found in sluggish torpor, stirring restlessly in dreams of cruelty and hatred. These dark and deadly provinces are known as the Under Realms. Most named regions in the Under Realms are quite distinct from each other, whether by geological formation or by the types of inhabitants that have established themselves in strategically important areas. Characters who enter this area expecting to find drowic elves, deep gnomes, and other "normal" features of the Under Realms will swiftly discover the error of their thinking. The Vaults of the Sunless Sea, located to the north of the Cyclopean Deeps, might fit that description, but the Cyclopean Deeps are a different and decidedly more unpleasant area into which the denizens of the Vaults seldom venture. This series of adventures forms a mini-campaign in the depths of the earth, suitable for a party of 4+ characters with an average level of 10-12, or 8+ characters with an average level around 7. For Swords & Wizardry.