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Tale of a princess who takes help of a wizard in search for happiness.
From the critically acclaimed author of Eventown comes a hopeful and empowering tale set in an enchanting world of magic and mysterious family secrets—perfect for fans of Anne Ursu, Rebecca Stead, and Wendy Mass. Magic is like a dream. Delightful. Terrifying. Unreal. Rose Alice Anders is Little Luck. Lucky to be born into the Anders family. Lucky to be just as special and magical as the most revered man in town—her father. The whole town has been waiting for Rose to turn twelve, when she can join them in their annual capturing of magic on New Year’s Day and become the person she was born to be. But when that special day finally comes, Rose barely captures one tiny jar of magic. Now Rose’s dad won’t talk to her anymore and her friendships have gotten all twisted and wrong. So when Rose hears whispers that there are people who aren’t meant for magic at all, she begins to wonder if that’s who she belongs with. Maybe if she’s away from all the magic, away from her dad telling her who she’s meant to be, who she has to be, Rose can begin to piece together what’s truly real in a world full of magic. * An SLJ Best Book of the Year * A CCBC Choices Pick of the Year *
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
'Joyce Dunbar is one of the best writers for children today.' (The Guardian) A powerful and personal story from Joyce Dunbar about what it's like to experience hearing difficulties. Dylan can't hear as well as he used to be able to and he doesn't want to be different from his friends - he wants to be able to hear like everyone else. As his hearing gets worse he becomes more and more isolated from his friends. Luckily his dog Pluto is there to keep him down to earth... This heartwarming story from Joyce Dunbar has beautiful black-and-white illustrations by TBC and is perfect for children who are developing as readers. The Bloomsbury Readers series is packed with brilliant books to get children reading independently in Key Stage 2, with book-banded stories by award-winning authors like double Carnegie Medal winner Geraldine McCaughrean and Waterstones Prize winner Patrice Lawrence, covering a wide range of genres and topics. With charming illustrations and online guided reading notes written by the Centre for Literacy in Primary Education (CLPE), this series is ideal for reading both in the classroom and at home. For more information visit www.bloomsburyguidedreading.com.
Take an adventure upon the Magical Earth. The year is 564 AD. The Roman Empire's rule of Europe is being challenged by a fearsome army of goblins. The only power capable of stoping this force is a young wizard named Abacar. Learn how he and his friends travel across Europe in a flying ship, and how they deal with dragons, orcs, witches, and other monsters. They also meet many new friends along the way, including elves, dwarves, and a unicorn named Firemane.
Using her magical spoon to make new words by changing letters around, Anna embarks on a series of adventures with a lost little boy.
Young Justin Kasey Hobskin (known as Kase) and his faithful partner Murdox (who just happens to be a talking wolf-dog) are agents for the Incantation Enforcement Agency, Counter-Curse Division. In a world where magic and technology are intertwined; they have the unpleasant job of righting magic that has gone wrong. Following the completion of the difficult task of rousting some pesky nixies (wily little blue vermin), they learn that their next assignment involves saving an elf king who is slowly turning to stone after drinking a mystical afternoon tea. What begins as a typical quirky assignment turns out to be a quest that takes them to forbidden lands where they encounter magical beasts and unique challenges destined to test all their skills and intelligence.
Magic is a powerful force in most fantasy worlds, and many are the paths open to those who seek magical power. From the arcane to the divine, Spells & Magic provides information for both players and DMs and is easily useable in any d20 campaign world. This is more than just a book of spells and magical items. New prestige classes focusing on new thoughts of magic also fill the book. And like all Bastion Press products, it's designed to be used with any d20 campaign world.
His yeoman voyage now behind him, Blithe must now accept new responsibilities as he ascends to the rank of DRAGONFRIGATE WIZARD HALCYON BLITHE. In the latest chapter of the young wizard's nautical education he finds himself second in command of a captured enemy vessel that must engage a demonship in combat before returning to port. Upon his return he is assigned duty on a dwarven dragonship where he and his shipmates encounter the deceit of politics and diplomacy before they can regain the security of their Arcanian dragonship and the company of their trusted crewmates. Combining elements of Hornblower with Harry Potter, and Robert Louis Stevenson with Robin Hobb, the Halcyon Blithe are nautical tales rich in magic and intrigue set against a panorama of fantastic naval battles as we follow the career of a young midshipwizard as he moves up through the ranks of His Majesty's Navy. At the publisher's request, this title is being sold without Digital Rights Management software (DRM) applied.