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It has been 500 years since the fall of the Sabirn Empire, and the Sabirn people languish beneath the iron rule of the Ancar. But rumors fly that some Sabirn retain ancient occult knowledge, readying themselves to strike back at their hated masters.
Tybolt’s a Deviant, a hated race immune to direct magic in a world where Wizards ensure survival. But when he loses his entire family to a spell-made storm he joins an elite group of Wizard hunters, organized beneath the new non-magic wielding king. Now eighteen, he spends his days capturing Wizards. But the nights are his, reserved to feed the starving villagers of Eriroc under cover of dark. There’s always more people in need than he can help, and one of these days he’s going to hang for theft from the royal kitchens. Although Tybolt and his fierce partner, Auriela, have imprisoned many Wizards, the one partially responsible for the storm that killed Tybolt’s family is still out there: Alistair. When an old informant claims to have information regarding their elusive prey, everything changes. In a cruel twist, Tybolt realizes he isn't who he thought he was at all. How can he save himself, the people, and those he loves while keeping his secrets safe? Can he hide his true nature and allow the corrupt king to remain on the throne? Or will he have to unveil himself and risk possible execution to save them all?
In the closing installment of the Counselors & Kings trilogy, Matteo and his companions face old enemies in an explosive final showdown Defeat breeds anger. Hatred breeds revenge. Once again, the counselors of Halruaa have beaten back an attack by the wizard Akhlaur. And once more, the kingdom has been saved from its enemies. Their victory comes at a terrible price. The aged king is weakened, his powers diminished. His chief counselor, Matteo, is torn between his duty and his heart. Tzigone, the underdog heroine of the battle of Akhlaur’s Swamp, has been hurled into a dark world from which she may never escape. And at the edge of time, Akhlaur and his ally, Kiva the Magehound, plot their final revenge.
Together in one volume, the WIZARD OF THE GROVE duology contains Tanya Huff’s first two novels, CHILD OF THE GROVE and THE LAST WIZARD. CHILD OF THE GROVE In a far-ago age, wizards ruled the world with a power so dark even the Elder races feared them. But when their power caused them to unleash dragons from the depths of the earth itself, they were undone by their own hand, thus freeing the world. Or so it was thought. For now, after many years of hard-won peace, the human kingdom of Ardhan is under threat from the dread king of Melac. Yet the real danger is the king’s counselor, Kraydak—a wizard who survived the slaughter of his kind and has waited until now to rise to power once again. But the world will not be as easy to vanquish this time. For the royal family of Ardhan is no longer merely made of men. They have blended their destiny with the immortals who dwell in the Sacred Grove—a place untouched by darkness or death. And it will fall to the youngest of that enchanted bloodline to stand against the coming. Her name is Crystal. And she is the one thing in the world Kraydak fears... A wizard. THE LAST WIZARD Crystal was born of a bloodline both mortal and magical, raised to one day become a wizard and to defeat a long-hidden evil that threatened the realm of Ardhan. Through many dangerous adventures and lethal deceptions, she was finally victorious. And peace was at hand. Yet it was not so for Crystal. As the last living wizard, she soon found herself living a life without meaning. For while the people of Ardhan prospered in the world she had delivered, Crystal—with her still-growing powers—could find little solace. She was alone. Then, by chance, she saved a mortal life with her gift, re-igniting her bonds with humanity and inspiring her to undertake a new quest—to find a long-hidden treasure unlike any other. A hidden cache of magical forces that only she can control or destroy. But the prize she seeks just might do the same to her...
A three-in-one volume combines the works of four popular authors, and includes "A Dirge for Sabis," "Wizard Spawn," and "Reap the Whirlwind."
As the combined forces of Balsalom and the Free Kingdoms assault the dark wizard's citadel, the enemy raises an unstoppable army of wights, dragons, and dead knights to crush them. Meanwhile, in the deserts of the south, a rogue band of wizards enters the war, their motives selfish and their loyalties suspect. The fifth and final book in The Dark Citadel Series. Keywords: dragons, griffins, wizards, epic fantasy, sword and sorcery.
FOR THE FIRST TIME IN FULL COLOR! TODD McFARLANE unleashed his signature creation, SPAWN, in 1992. In doing so, he created the most successful independent comic book in history. Add in collaborations with industry giants ALAN MOORE, FRANK MILLER, TONY DANIEL, and GRANT MORRISON, and SPAWN’s future as a legend was sealed. Collected now in full color, McFARLANE’s hyper-detailed artwork comes to life like never before. Relive all the excitement of everyone’s favorite anti-hero with this new collection. Collects SPAWN #1-50
A guide to series fiction lists popular series, identifies novels by character, and offers guidance on the order in which to read unnumbered series.
The people are tinder waiting to spark. His homeland smolders on the edge of chaos. Can he ignite a revolution? The Iron Empire is soft, rotten, and ripe for change. The guilds are repressive. The price of dragon products is soaring. The mage menace spreads unchecked. Resentment builds. One day, a young hero clanks into the capital with a metal foot . . . swearing he'll kick the imperial palace to rubble. Devin, more artifice than mage with his mechanical limb, returns to the empire, his nemesis Captain Vice in hot pursuit. The firebrand mage stirs the passions of imperial citizens under the guise of dragon conservation. We are all like slabs of dragon flesh: once powerful and mighty, but the empire bleeds us until nothing remains but bones and ruptured organs. The message resonates. A rebellion is born in secrecy and treachery. Beneath their cloaks of lies and shifting alliances, mages, gentry, and commoners alike reach for the mantle of the butchered dragon while Captain Vice's steel fist slowly closes around them. Rise up and smash the state in Book Three of The Artifice Mage Saga. Join the fantasy steampunk brawl of metal vs. magic where sorcery is bloody, science is greasy, and nobody's hands are clean. epic, gaslamp, swords and sorcery, wizard, magic, dragons, steampunk, evil empire
An explosive action-adventure novel created by will.i.am and renowned futurist Brian David Johnson. Wizards are real, robots from the future are here, and the fate of our world rests in the hands of one unsuspecting teenager. When a young man breaks into her home claiming her life is in danger, Ada Luring's world changes forever. Geller is a wizard, on the run from his father's hidden clan who want to kill Ada and her mother. Sara Luring is the scientist who will create the first robot, the wizards' age-old foes. But a robot has travelled back in time to find Ada, and will lay everything on the line to protect her, as she may just be the key to preventing the earth's destruction in the future. Ada, Geller and the robots must learn to work together to change the past and secure the future. But they don't have much time before a mysterious enemy launches its attack on Earth...