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The youngest magical Tradition is the most vibrant--and the most irreverent. Virtual Adepts don't waste time delving into ancient grimoires or contemplating their novels. They're too busy surfing the razor's edge of the next zeitgeist. They don't follow trends, they make them. By the time the mainstream catches up to their latest idea, they've moved on to new frontiers of space and mind. Computer hacking? That's so yesterday. Why hack computers when you can tap into reality itself? After all, the programming language of the universe is hardwired into every mage's Avatar. Unlike other mages, Virtual Adepts aren't content to just seek enlightenment. It's time to upgrade the universe's operating system, even if it risks crashing the current program. Continues the revolution storyline in the wake of the Ascension War.
On the technological, decadent world of Proton, someone was trying to destroy Stile, serf and master Gamesman. His only escape lay through a mysterious “curtain” revealed by a loving robot. Beyond the curtain lay Phaze—a world totally ruled by magic. There, his first encounter was with an amulet that turned into a demon determined to choke him to death. And there, he soon learned, his alternate self had already been murdered by sorcery, and he was due to be the next victim. “Know thyself!” the infallible Oracle told him. But first he must save himself as he shuttled between worlds. On Proton, his fate depended on winning the great Games. On Phaze, he could survive only by mastering magic. And if he used any magic at all, the werewolf and the unicorn who were his only friends were determined to kill him at once!
Long ago the Gods fought a terrible war that nearly destroyed all existence. Seeking to avert disaster they banished their kind to exile and left humanity to fend for itself. But now, an ancient enemy made mad by time seeks to raise his God again and wage a new war against those who would oppose him and his rule. Only a few can stop him. It is time for those chosen by the spirits of the Gods, guided by their servants, and immensely empowered by the elements to awaken for the way is long and the Path of the Chosen is only just beginning.
2013 Reprint of 1949 Edition. Full facsimile of the original edition, not reproduced with Optical Recognition Software. Early modern history comes alive in this fascinating account of the history of secret doctrines in Europe from antiquity to the end of the Age of Chivalry. The account begins with Manes, whose philosophy has survived into modern times as the impelling force behind Christian Mysticism. The glory of the Guilds unfolds the traditions of the first organization to put into solemn practice the concept of the brotherhood of man. The troubadour, minnesinger, and meistersinger are considered, as well as the troubled story of the Knights Templar of Jerusalem. Taliesin, the Adept of Britain, finds his proper place in the descent of the wisdom of the Druids and the secret assemblies of Wales. Through Merlin, the magician, the reader meets King Arthur and there is an interpretation of the Round Table legendary. The wonderful stories of the Holy Grail, the Grail Kings, Parsifal, and Lohengrin are discussed, as well as early Christian contacts with China and other Eastern lands. The account ends with the search for the mysterious temple of Shamballah, said to stand on the Imperishable Island in the midst of the Gobi Desert in Mongolia.
Mythborn is an award-winning epic dark fantasy following three teens in a coming of age story set in the unique fantasy world of Edyn, a place where forgotten technology is now considered magic.
..".This is the state where the Inner Traditionalist becomes the Ritualist and the Ritualist sees the power behind the words. Magical acts become like riding on top of a speeding train of words, and gestures towards your spiritual destination . . . it is vital for people practicing the Ritual Tradition to read and understand this book and bring back to their systems the techniques that are contained within it." Nick Farrell Magical Order of the Aurora Aurea Rome Magical Knowledge III - The contacts of the Adepts is a book that is a springboard for those who are immersing themselves in the depths of Western Magic. Working at an adept level means working in depth in the inner worlds and bringing that work out into the physical world through ritual, utterance and focused thought. This book facilitates these actions and bridges connections between the inner interface of magic and its outer manifestations. The book looks in depth at magical methods used in various ancient temples, the inner mysteries of the Abyss, the workings of the Metatron Cube, the magic of Fire, the power of Utterance and the contacts of ancient deities.
In the northern reaches of Eon, there lies a city cast in shadow, a place for the outlaws and the rogues of the realm to dwell. Free from the reach of Eon's mighty guilds, it is a place where adepts come to live by their own rules and test their strength with techniques long forbidden.The Sky Wolves are no different.Pursued by a group of ruthless killers, Roy and his guild of mavericks have set their sights on the city of Shadowreach in hopes of finding refuge. However, not everyone in the guild may be strong enough to withstand the many threats that lie within the city's walls...In pursuit of greater strength, Roy will attempt to transform his body into a weapon able to withstand the strike of a soulblade or the burn of a mystic's spirit flame. The question is, will it be enough to ensure his survival in the city of rogue adepts?****This is a cultivation novel with wuxia / xianxia and LitRPG elements.****