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The latest Space Marines Battles novel After decades spent in the service of the Chaos god Slaanesh, the ruling classes of the Contqual sub-sector have finally brought true damnation upon their people – innumerable hordes of foul and lascivious daemons swarm from a tear in the fabric of reality to embrace their mortal pawns and drive them on to ever more depraved acts of worship. It falls to the Space Marines of the Iron Hands Chapter, wrathful and merciless, to cleanse these worlds of the warp’s unholy taint, and it is upon the surface of Shardenus that the fate of a billion lost souls will be decided.
Amongst the Adeptus Astartes there are few warriors so utterly committed to the Imperium and the service of mankind than the Iron Hands. With their conviction comes contempt for any show of weakness and a determination to expunge it whatever the cost. Original.
Charged with unlocking mysterious Aeldari devices, Iron Father Kristos of the Iron Hands soon realises the xenos are not alone in their attempts to thwart his duty… For ten thousand years, the Voice of Mars has been a secretive, but powerful position upon the Iron Council. Yet its ambitions, first seeded during the Horus Heresy, are only now beginning to mature. Iron Father Kristos is charged with unlocking the mysterious Eldar devices known collectively as the ‘Dawnbreak Technologies.’ Before he can recover the first element from Fabris Calivant, the Eldar orchestrate a vicious greenskin invasion which descends upon the Knight World. Kristos soon realises the xenos are not alone in their attempts to thwart his duty. His own brothers also seek to possess the formidable powers for their own ends. In a mission that pitches Clan against Clan, Iron Hand against Iron Hand, to what lengths will the Iron Father go to secure victory?
When Germanic troops in the service of the Empire begin to rebel, and a Roman general disappears, Emperor Vespasian turns to the one man he can trust: Marcus Didius Falco, a private informer whose rates are low enough that even the stingy Vespasian is willing to pay them. To Falco, an undercover tour of Germania is an assignment from Hades. On a journey that only a stoic could survive, Falco meets with disarray, torture, and murder. His one hope: in the northern forest lives a powerful Druid priestess who perhaps can be persuaded to cease her anti-Rome activities and work for peace. Which Falco is eagerly hoping for as, back in Rome, the Titus Caesar is busy trying to make time with Helena Justina, a senator's daughter and Falco's girlfriend. Lindsey Davis' historical mystery Iron Hand of Mars is a "Seamless blending of humor, history and adventure" (Publishers Weekly).
The coldly methodical and unrelenting Iron Hands Space Marine Chapter clash with the cybernetic soldiers of the Adeptus Mechanicus over control of the world of Thennos. Ever since the dark days of the Great Heresy, the Iron Hands have a long and tortured history. Their years of suffering and war has left them hardened and believing in a brutal tenet: the flesh is weak. Heavily cybernetic, their flesh extensively altered, these warriors of the Imperium are more machine than man, cold in aspect as well as demeanour. Their methods of recruitment are harsh, their rituals arcane, their pride unshakable. So when a world under the protection of the Chapter falls foul of insurrection, the Iron Hands answer with fire and cold retribution. It matters not that Thennos is considered sovereign territory by the Adeptus Mechanicus - the Iron Hands' campaign is one of extermination. But there is something dark lurking within Thennos, a horror that defies the purity of cold logic and the machine, and threatens something more, something ruinous...
As the mysterious 13th Company of the Space Wolves Chapter emerge from the warp and a daemonic tide threatens to engulf their home world, the dark secrets of the sons of Fenris are laid bare. The Space Wolves are a proud and fierce Chapter, who have a long and storied history. Not all of their sagas, however, are glorious. There are secrets buried deep in their past, and enemies eternal, earned by acts committed in a lost and half-forgotten age. When the worlds of Fenris come under attack from a malevolent daemon tide, all who serve the Fang answer. War engulfs the Space Wolves as never before, but amongst the carnage lurks a greater horror: the return of their lost brothers, the dark legacy of Russ. Can the Space Wolves survive the revelation of the Wulfen?
'Edie,' said George, 'we're going to do this together. I'll be right there with you. Anything, anyone trying to get you is going to have to come past me first.' But when George makes his promise he is not aware that high on the rooftops an unseen gargoyle is watching them hungrily, quivering with anticipation for the moment when it will unfold its stone wings and pounce. The thing on the roof knows that nothing is over; nothing is finished. Ironhand takes us deeper into the layers of un-London, the place where the good and the bad statues, the spits and the taints, walk and war. George and Edie must repay the debt which they owe the Gunner for his sacrifice. They must face unspeakable danger and doubt if they are to save him. This second title in the Stoneheart sequence by Charlie Fletcher will shake you with its imaginative grasp and vision. It is an epic excitement, not to be missed ...
Iron Hand is an illustrated study of aerial electronic combat in the age of Surface-to-Air Missile. It describes the evolution of American anti-radar weapons, related jamming tactics and stealth technology as leading-edge countermeasures to the SAM and other sophisticated ground-based antiaircraft defenses. The focus is very much on new weapons and tactics as they emerged in combat, beginning with the Viet Nam War and her the Persian Gulf and more recent Balkans conflicts. Combining an analytical overview of the weapons systems mixed with first-hand andecdotal reminiscences from former air and ground crews, this complex story is explained in an accessile, meaningful and entertaining manner, with the hows and whys of aerial electronic comvbat given a full airing.
When an unseen terrorist throws a struggling nation into chaos, Tony Stark's past as a munitions manufacturer collides with his present role as Director of S.H.I.E.L.D. Is Tony himself responsible? And what's his connection to the deadly menace growing within S.H.I.E.L.D. itself? Collects Iron Man: Director of S.H.I.E.L.D. #29-32.
Tales of eleven heroes of the Deathwatch, brought together to form the kill team that will face monstrous aliens in a deadly mission. The Deathwatch is the ultimate weapon against the myriad alien races that threaten the Imperium of Man. Drawn from many Chapters of the Adeptus Astartes, the elite members of a kill team come together to form a lethally efficient squad of warriors capable of cleansing entire worlds of xenos infestation and corruption... As Chaplain Ortan Cassius becomes entangled in the insidious Ghosar Enigma, he turns to the legends of the Deathwatch to find the most worthy of his brethren. The Space Marines that will go on to form Kill Team Cassius have faced diverse and deadly challenges at every turn – each has his own story, each harbours his own resentment of the foe, and each has his own method of ensuring its ultimate destruction.