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A set of wargaming rules for fighting large battles set during the American Civil War. From the First Bull Run to Appomattox Court House, enter one of the defining conflicts of American history. With shot, shell, and sabre, guide the armies of the Blue and the Grey through this first modern war to determine the fate of a nation. With Hot Lead and Cold Steel is a large-scale, mass-battle wargame for recreating the American Civil War. Designed to handle brigade and divisional level engagements while providing a balance between ease of play and period detail, With Hot Lead and Cold Steel is ideal for new gamers and wargaming veterans alike. It contains everything players need to raise armies and craft scenarios, whether based upon historical campaigns and orders of battle or those of their own devising.
They’re on the rampage! They’re bad news wherever they go. Slogging their way through steaming jungles choked with blood. Digging out from the stone-cold tunnels of an underground tomb. To them, death is just a sick joke – a joke played on anyone dumb enough to stand in their way. The Rat Bastards. Nothing is more important to them than winning. The Rat Bastards
Often called the ”Pulp Era”, the years between the two World Wars have seen a tremendous surge in interest among wargamers. A World Aflame captures the adventurous nature of the time period to present a fun, fast-paced set of tabletop miniatures rules that can handle the many diverse conflicts of the period, from the Chinese Civil Wars and the “Great Game” in Central Asia, to the Irish War of Independence and the bitter ideological warfare of the Russian and Spanish Civil Wars. The rules also contain options for the “Very British Civil War”. This gaming trend has sprung up in recent years, following a “what-if” scenario that has Edward VIII refusing to abdicate the throne, thrusting the country into civil war in 1938. It is a quirky, fun setting, and one that is surprisingly popular. Written by a life-long wargamer, A World Aflame focuses on the daring and heroism of battles fought in the last great era of adventure.
The violent history and myths of western lawlessness burns through the pages of Hot Lead and Cold Steel. Both legendary and forgotten outlaws come alive with wild tempers and fast guns dealing out sudden death. They left trails of blood and carnage throughout the old west, from the boom towns to cattle towns where stagecoach and railroad routes made their lawless work prime pickings. You can actually imagine the smell of gun smoke and feel the painful vibration of dying as you read this book. The stories in it are fast-paced action taking place in the old west during the 1880's-1890's, and portray in true form the violence and blood thirsty happenings of well-known and unheard of gunfighters, killers, bandits, and cold-blooded outlaws who left trails of blood and carnage throughout the Old West. They were the scourge of the plains and merchants of death, men and women, from all walks of life coming from dirt-poor families or good homes and wealth. Read about their ruthless beginnings, unholy deeds, daring, and often unexpected demise. To this colorful background of western frontier history came the likes of Mose Miller, Wesley Barnett, Bob Rogers, notorious Indian outlaws, the Marlow Brothers, and others. Of course, where you had outlaw killers, you had outlaw hunters, men like Preacher Burk, J. H. Mershon, Steve Venard, Alfred Victor, and other noted lawmen. Their incredible stories are based on fascinating true facts which are vividly recreated by the author. The information is researched and garnered from old newspapers, court records, files from Wells Fargo and the Pinkerton Agency, and other reliable sources pertaining to our Western History.
Land of the Free is the new set of wargaming rules from Osprey that allow players to recreate the various conflicts that broke out in North America shortly prior to and just after Independence, including the French and Indian Wars, the Revolution and the War of 1812. This set of rules lets players begin their campaigns with small warbands of 10-20 miniatures of any scale and develop their forces over time, building them into armies hundreds strong. A unique system of command points and the need to carefully manage resources or risk becoming vulnerable to counter-attack have to be finely balanced against the need to gain objectives throughout the game, creating a challenging, but enjoyable environment for your armies.
They're on the rampage! They're bad news wherever they go. Slogging their way through steaming jungles choked with blood. Digging out from the stone-cold tunnels of an underground tomb. To them, death is just a sick joke-a joke played on anyone dumb enough to stand in their way. The Rat Bastards. Nothing is more important to them than winning.
From the late Revolutionary Wars and Egyptian campaign, to the battles of Austerlitz, Borodino, Leipzig, and Waterloo, Absolute Emperor is a mass battle wargame that provides all the rules needed to play during this period of grand armies and sweeping campaigns. Players' armies are composed of multiple corps, with command and control being of the utmost importance, all influenced by the elan of your general. Do you follow in the footsteps of Napoleon and be crowned the Absolute Emperor or stand against tyranny as Wellington and Blücher?
From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet. Your Company is commanded by your Officer during these tumultuous conflicts. Each battle that your Officer faces allows him to develop new and interesting traits. Does he perform heroically and earn a nom de guerre? Or falter, to be forever known as a yellow-belly? Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation.