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In einem anderen Leben war Jackie Estacado Sara Pezzinis Lover und der Vater ihrer Tochter – doch nun benutzt er die Macht der Finsternis, um die Alten zurückzuholen und bringt damit die gesamte Menschheit in Gefahr. Nur die Witchblade kann ihn noch daran hindern und es kommt zu einem Kampf auf Leben und Tod.
Während Sara Pezzini säumigen Schuldnern und untreuen Ehegatten nachjagt, entdeckt sie Portale in die Welt des Übernatürlichen, die einen Schwarzmarkt für magische Artefakte und mysteriöse Energien ermöglichen - und auch ihr neuer Freund, der Bühnenmagier Cain Jorgensen, scheint darin verwickelt ...
In the wake of Top Cow's Rebirth, Sara Pezzini has relocated from New York to Chicago and struggles to adapt to being a private detective. Pezzini quickly discovers that a change of scenery and occupation hasn't changed one thing... the Witchblade is still a magnet for the supernatural! Quickly drawn into a conflict between two mystical gangs, she must once again balance her responsibility as bearer of the Witchblade with her personal life.
Even as Sara Pezzini tries to settle into her new life in Chicago, the Witchblade's talent for seeking out weirdness pulls her into bizarre case after bizarre case. This volume sees Pezzini dealing with mercenary mana-hunters, spirit realms, fantastical steampunk warriors, and the most distilled embodiment of evil she's ever encountered! And that's before the local cops and corrupt political system complicates her life.
In the wake of Top Cow's Rebirth, Sara Pezzini has relocated from New York to Chicago and struggles to adapt to being a private detective. Pezzini quickly discovers that a change of scenery and occupation hasn't changed one thing... the Witchblade is still a magnet for the supernatural! Quickly drawn into a conflict between two mystical gangs, she must once again balance her responsibility as bearer of the Witchblade with her personal life.
"New York City police detective Sara Pezzini is the reluctant bearer of the Witchblade, an ancient and mysterious mystical gauntlet that has bonded itself to her. Sara must resist the gauntlet's all-consuming thirst for battle, all the while solving the city's strangest crimes--many of which invariably seem to lead back to the Witchblade"--Page 4 of cover
160-Pages! In a fantastic world far from our own, one man, Nebezial Asheri, driven by the deaths of his wife and daughters will attempt to reclaim that magic and bring his loved ones back to life.
Cyber Data has created a killing machine that not even they can control. Killjoy has been let loose on the world and nothing will stand in her way as she seeks revenge against her old adversary Ripclaw. Cyber Data has been exposed and Stryker, Velocity, and the others have one, last shot at survival. As it turns out, CDI isn't the only power out to destroy the world.
YOU BETTER WATCH OUT… KRAMPUS IS COMING TO TOWN. Ancient folklore warns of a mythical counterpart to Santa Claus, who punishes naughty children every Christmas… his name is KRAMPUS. Michael Dougherty presents the official graphic novel based on his festive horror comedy, which expands the mythology of this iconic terror with an anthology of three deliciously twisted morality tales that will leave you praying you are not on the naughty list. At the most wonderful time of the year, a drunken mall Santa comes under siege from some very mischievous Christmas spirits, a dysfunctional cop becomes trapped with the man who ruined his life and the wealthy town “scrooge” must face the shadows from his past as his home comes under invasion from the homeless. This Christmas, Krampus will make sure they all get what they deserve. Michael Dougherty, the writer/director behind cult horror hit Trick ‘r Treat, is joined by a fantastic team of creators, uniting Krampus co-screenwriters Zach Shields and Todd Casey and artists Fiona Staples (Saga), Christian Dibari (Hoax Hunters), Maan House (Witchblade), and Stuart Sayger (Bram Stoker’s Death Ship) to deliver a twisted gift for the holiday season.
Battling bad guys. High-tech hideouts. The gratitude of the masses. Who at some point in their life hasn't dreamed of being a superhero? Impossible, right? Or is it? Possessing no supernatural powers, Batman is the most realistic of all the superheroes. His feats are achieved through rigorous training and mental discipline, and with the aid of fantastic gadgets. Drawing on his training as a neuroscientist, kinesiologist, and martial artist, E. Paul Zehr explores the question: Could a mortal ever become Batman? Zehr discusses the physical training necessary to maintain bad-guy-fighting readiness while relating the science underlying this process, from strength conditioning to the cognitive changes a person would endure in undertaking such a regimen. In probing what a real-life Batman could achieve, Zehr considers the level of punishment a consummately fit and trained person could handle, how hard and fast such a person could punch and kick, and the number of adversaries that individual could dispatch. He also tells us what it would be like to fight while wearing a batsuit and the amount of food we'd need to consume each day to maintain vigilance as Gotham City's guardian. A fun foray of escapism grounded in sound science, Becoming Batman provides the background for attaining the realizable—though extreme—level of human performance that would allow you to be a superhero.