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In a world where 'elite' men rule and women and 'weak' men are second class, Kita and her friends must make a choice: to remain with tribes and accept arranged marriages and being treated with less value than sheep, or escape and journey to the place that even the strongest men fear with their lives - the witch crag.
Let Ambrosia Hawthorn, author of the best-selling book The Spell Book for New Witches, and Sarah Justice expertly guide you as you advance in your magic journey. Are you no longer a baby witch? Do you already know the basics and wish to take your witchcraft to the next level? The Contemporary Witch helps you determine what path you’d like to specialize in and walks you through the next stage of your craft. This comprehensive book provides a brief primer for basic witchcraft to help those who are new witches, followed by an introduction to the many different types of witchcraft, where they overlap, and a quiz to help you decide which type fits you best! Explore 12 popular specialized types of witchcraft, complete with history, tools needed, and DIY spells to start you on your magic path and then bring you to the intermediate level. TRUSTED VOICES: Ambrosia Hawthorn is the best-selling author of The Spell Book for New Witches, which has guided tens of thousands of new witches on their witchcraft journey, and Sarah Justice is the managing editor of the extremely popular magazine Witchology QUICK REFERENCE CHARTS: Includes expansive reference charts listing common crystals, herbs, oils, and other tools to help build your own witch’s toolkit 12 WITCHCRAFT TYPES: Explore the history and background of 12 different types of witchcraft, including traditional, ceremonial, kitchen, cottage, hedge, green, cosmic, shadow, crystal, and wellness 35+ SPELLS AND RITUALS: Enhance your craft with 35+ spells and rituals, ranging from beginner to intermediate levels BEAUTIFULLY ILLUSTRATED: Features stunning illustrations throughout, including an inspirational altar illustration for your chosen witchcraft path
A fantasy roleplaying game of hope and heroism in which gifted mortals and Fay creatures fight across time in an eternal battle for the soul of the countryside. Through the Hedgerow is a fantasy roleplaying game of time travel and supernatural adventure set in the hidden world of the countryside. As Knights of the Briar Company, you are Champions of the Light, charged with protecting the soul and magic of the land against the agents of the Dark, who seek only destruction and chaos. This eternal battle is fought throughout history, from the war-torn Dark Ages and 17th Century to the upheaval of the Industrial Revolution and World War Two. As one of the Fay – sorcerous birds, animated scarecrows, intelligent spiders, and other beings – you may be sworn to defend humanity. Or, as a mortal marked by destiny and plucked from your own time, you might be caught up in this struggle. One way or another, you must step through the hedgerow to face the Darkness... Through the Hedgerow uses an innovative Checks & Challenges system that encourages players to contribute to the unfolding narrative, and which makes wits, imagination, charm, and mysticism as important to overcoming problems as combat. Seek out powerful magical treasures, safeguard legendary locations, and outwit and outfight the servants of the Dark – wicked Fay lords, fanatical witch hunters, scheming hags, and the brooding Raven Margrave whose undead hordes bring death to the land...
In 'The Smuggler of King's Cove; or, The Old Chapel Mystery' by Sylvanus Cobb, readers are taken on a thrilling journey filled with suspense, deceit, and intrigue. Set in a small coastal town in England, the book follows the mysterious events surrounding a smuggler and the secrets hidden within an old chapel. Cobb's writing style is characterized by his attention to detail and intricate plot twists, keeping readers engaged until the very last page. The book is a prime example of 19th-century gothic fiction, with elements of mystery and adventure woven into the narrative. The descriptive language and atmospheric setting immerse readers in the dark and mysterious world of King's Cove. Sylvanus Cobb, known for his prolific output in pulp fiction during the 19th century, drew inspiration from the popular gothic literature of his time and his own experiences as a writer. His expertise in crafting compelling narratives is evident throughout the book, making it a must-read for fans of classic mystery and suspense novels. 'The Smuggler of King's Cove; or, The Old Chapel Mystery' is a captivating read that will keep readers on the edge of their seats, craving for more.
A Book of Mischief and Magic! Anna's science teacher really gets on her nerves – but is that a good enough reason to turn her into a giant rat? With a big, angry rat on the loose, Anna soon realises she's made a bad mistake. How will she turn it back into her teacher? And can she do it quickly, before anyone finds out that she's an apprentice witch? Anna can't admit what she's done, so no one can help her with her big, furry problem – or can they? Sometimes even witches need a little help from their friends!
A magic realm is set on a collision course with wackiness when a witch and her wombat sidekick guide an assortment of tourists from the mortal world through an enchanted forest they think is merely a high-tech amusement park.
You’ve heard the story before: an orphaned boy, raised by a wise old man, comes to a fuller knowledge of his magic and uses it to fight the great evil threatening his world. But what if that hero were destined to become the new dark lord? The Academy of Chaenbalu has stood against magic for centuries. Hidden from the world, acting from the shadows, it trains its students to detect and retrieve magic artifacts, which it jealously guards from the misuse of others. Because magic is dangerous: something that heals can also harm, and a power that aids one person may destroy another. Of the academy’s many students, only the most skilled can become avatars—warrior thieves, capable of infiltrating the most heavily guarded vaults—and only the most determined can be trusted to resist the lure of magic. More than anything, Annev de Breth wants to become one of them. But Annev carries a secret. Unlike his classmates who were stolen as infants from the capital city, Annev was born in the village of Chaenbalu, was believed to be executed, and then unknowingly raised by his parents’ killers. Seventeen years later, he struggles with the burdens of a forbidden magic, a forgotten heritage, and a secret deformity. When Annev is subsequently caught between the warring ideologies of his priestly mentor and the Academy’s masters, he must finally decide whether to accept the truth of who he really is ... or embrace the darker truth of what he may one day become.