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Enough about the oil problem. Here?s the solution.Over a few decades, starting now, a vibrant US economy (then others) can completely phase out oil. This will save a net $70 billion a year, revitalize key industries and rural America, create a million jobs, and enhance security.Here?s the roadmap ? independent, peer-reviewed, co-sponsored by the Pentagon ? for the transition beyond oil, led by business and profit.
Two leading grandmasters study a variety of typical practical endgame situations. They provide strategic guidance which is aimed at club and postal players of all levels of experience, either when playing or when deciding what type of endgame to aim for. The authors tackle fundamental issues such as the occasions when a bishop is a better piece than a knight, and those when rook and pawn are a match for two minor pieces.
Approach every endgame with a winning strategy! Good books about endgames for beginners are few and far between. WINNING CHESS ENDINGS is a great one a gripping introduction to what you need to know to win chess endings, taught by American Grandmaster Yasser Seirawan. His entertaining, easy-to-understand style, incisive stories and insiders advice will help you develop a solid grasp of proven principles that you can apply with confidence whenever a game goes the distance. You'll learn to prevail time and again in endgames with common and uncommon combinations and pieces. WINNING CHESS ENDINGS teaches endgame strategies in an exciting new way: by putting you in the middle of the action with firsthand stories taken directly from famous matches. Pull up a chair and watch the world's most exciting chess endings. Then become an endgame master!
Master the game of Go with this expert guide. Go is a two player-board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances and finer points of Go strategy. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the incorrect moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From opening play to the endgame, Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play. Useful Go strategies include: The opening (fuseki) The middle (chuban) The endgame (yose) Clever moves (tesuji) Life and death (shikatsu) Winning corner skirmishes (joseki) Accurate counting Players will learn about not only creating good shapes, but also how to avoid or take advantage of bad ones, along with the right and wrong order of moves. This makes Winning Go the ideal choice for a first problem book because it enables both players and teachers to improve upon their Go game. From opening play to endgame, Winning go is an essential tool in helping serious Go players master the sophisticated sequence and flow of advanced Go play.
It is in the endgame that the hard-won advantages from earlier play are either converted into a win or dissipated to produce a draw or worse. In Winning Endgames, Tony Kosten illustrates how to take stock of a particular position at the beginning of the endgame stage, how to identify the correct strategy, and how to exploit it effectively. With sections on the strengths and weaknesses of various pieces, positional and tactical themes, and attack and defense in the endgame, this book provides the developing player with the knowledge consistently to improve competition performance.
An indispensable guide to strategic best practices for business mergers Thirteen years ago, the experts at A. T. Kearney embarked on a landmark, worldwide study of business mergers. Encompassing 25,000 companies across 24 industries in 53 countries, the study revealed much crucial information that was previously unknown about business consolidation. This book shares those revelations and insights with senior executives, consultants, and industry analysts involved in the merger process. More important, it builds on those findings to present readers with a solid game plan for winning the consolidation game. Readers learn about the consolidation cycles through which industries pass, how to identify where in the cycle their industry currently lies, how to leverage that knowledge in determining which organizational changes they need to make and when they need to make them, and how to develop and deploy the most successful merger strategies.
Athough accurate opening play is satisfying and the middle game can be exciting, for most chess players victory is the aim. This book boils down the essential wisdom of the endgame, and gives the player ideas and the ability to recognise when to play them.
America is a nation of death ostriches. By denying mortality, death ostriches reduce the odds of living well as long as possible. This book will help you optimize the rest of your life. You'll see how to make wise decisions based on your staying power, how to evaluate the pros and cons of selling your house, and how to manage risk. Death ostriches suffer needlessly and die badly. Exiting gracefully requires long-term planning. Winning the Endgame can help you control when, where, and how well you die. Author Ray Brown is cheerful, not morbid -- Paul Revere, not Dr. Kevorkian. His irreverent approach will make you laugh, not cry. What do you want for $12.95? Immortality? Ray Brown has been a licensed real estate broker since 1976. He coauthored two bestselling For Dummies books about real estate, wrote a syndicated real estate column, and hosted a call-in radio show about real estate for 16 years. Ray has spent 77 years gaining firsthand experience about aging. How well he dies is a tale yet to be told.
John Nunn presents 250 challenging positions where your task is to find a cunning way to win or draw. In many cases the odds against success seem overwhelming, yet by using all the tactical resources in the position it is possible to achieve the goal. The studies were subjected to a rigorous checking procedure, during which thousands of unsatisfactory positions were weeded out. The 250 studies finally selected represent some of the finest creations of composers such as Kasparian, Troitsky, Pogosiants, Mitrofanov, Chéron and Réti. Nunn's detailed solutions contain many points and clarifications that have hitherto gone unmentioned, so readers will rarely be left to wonder whether their intended solution really did work. In an over-the-board game, the ability to use the pieces in harmony is paramount, and those players who can exploit every resource in a position are those who become champions. While the focus in this book is on tactics, readers will also develop a greater understanding of many important endgame topics, such as fortresses, stalemate defences, the opposition and zugzwang.