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Master the game of Go with this expert guide. Go is a two player-board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances and finer points of Go strategy. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the incorrect moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From opening play to the endgame, Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play. Useful Go strategies include: The opening (fuseki) The middle (chuban) The endgame (yose) Clever moves (tesuji) Life and death (shikatsu) Winning corner skirmishes (joseki) Accurate counting Players will learn about not only creating good shapes, but also how to avoid or take advantage of bad ones, along with the right and wrong order of moves. This makes Winning Go the ideal choice for a first problem book because it enables both players and teachers to improve upon their Go game. From opening play to endgame, Winning go is an essential tool in helping serious Go players master the sophisticated sequence and flow of advanced Go play.
Here are simple step-by-step lessons in exactly how to lead a soul to Christ. They have been given in great soul-winning conferences all over America and have made many average Christians into amazingly effective soul winners.
Shows us how to profitably channel our impulses to control and how to surrender ou self-imposed limitations. Provides the techniques we all need in order to adapt ourselves to the changing necessities of life.
With its winning mix of gripping narrative and easy-to-implement performance-raising tips, this book has become a best-selling classic. It’s garnered 5-star reviews and wide-ranging endorsements – from Sebastian Coe and Dame Kelly Holmes to Lord Digby Jones
Good shape is a subject that has received scant attention in Japanese go literature. Although references to shape are made in most books, there is no one book devoted exclusively to this subject. However, understanding and recognizing good shape is important for becoming a strong player and developing intuition that will instantly guide you to find the strongest moves in the opening and the middle-game fighting. Shapes are the building blocks of your groups. They determine whether your stones are working together efficiently or are sitting in each other's way. Good shape is a source of strength to build on, while bad shape often comes back to haunt you. There are two aspects of shape. One is to make good shape for your own stones; the other is to spoil the shape of your opponent's stones. However, good shape is more than a static form; it is dynamic in the way it builds eye shape and stays ahead of the opponent in running battles while building up more eye shape. This book provides an extensive theoretical introduction to shape, beginning with the efficient placement of stones. It illustrates various techniques for making good shape and gives its readers practical experience by presenting 245 problems so that they can hone their skills to find the shape move in their games.
Explains how companies must pinpoint business strategies to a few critically important choices, identifying common blunders while outlining simple exercises and questions that can guide day-to-day and long-term decisions.
Hanson (American studies, U. of New Mexico) offers an broad overview of cheerleading and its place in American culture, looking at the cheerleader as a symbol invested with both negative and positive values. She touches on issues such as the social context of the institutionalization and adult control of cheerleading; the changing patterns of age, class, and gender of participants; and the development of cheerleading in professional sports in the 1960s. Paper edition (unseen), $14.95. Annotation copyright by Book News, Inc., Portland, OR
Discover what it takes to overcome and WIN!Do you find it difficult to succeed? Is your past keeping you from having happiness? Does it seem impossible to find total fulfilment in life?Travis Wolfe answered YES to these questions.Born into poverty, placed into foster care, abused, arrested and told he'd never amount to anything in life - Travis defied all odds and survived the gauntlet. Today, he's the founder of his own company, a speaker, a motivator, a father, a husband and a success. On his quest in search of greatness, Travis uncovered the secrets to exceptional achievement and found what it takes to be happy and fulfilled.In this book, you'll learn the secrets on how to: - Overcome any obstacle- Attract what you want in your family life, social life, finances and career.- Create the life you want to live- Define and achieve your American Dream- Turn your nos into yeses, your failures into successes - Have abundance in every area of your life!"When you become determined not to lose, that's when you'll WIN!"
“Go Fish is that rarest of creatures: an essential collection of political cartoons.” —David Rees, author of Get Your War On This volume of cartoons from the revered Mr. Fish (aka Dwayne Booth) spans politics, popular culture, economic disaster, and much more, and nobody—right, left, or middle—is safe from his razor-edged satire. Included are cartoons never previously published as well as original essays by Mr. Fish, whose work has appeared in such venues as Harper’s Magazine, Truthdig, the Los Angeles Times, TheAtlantic, and Vanity Fair. “Fish’s work makes you want to do something—even if you’re not entirely sure what that something is—to change things for the better, and the feeling stays with you long after the book is closed.” —Verbicide Magazine “A vibrant example of political cartooning as it is practiced at its heights. . . . Anyone who thinks political cartooning is stale need only take a closer look at this body of work. . . . Certifiably brilliant.” —Los Angeles Review of Books