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Set against the evocative backdrop of 1943 India, Winds of the Silent Hills transports readers to the remote village of Ghum, where mist-cloaked mountains and hidden trails serve as both refuge and battleground. Isabella Rossi, a fearless adventurer marked by loss and resilience, seeks peace after the harrowing events in Cairo that nearly cost her life. Alongside Bijoy, a former detective driven by loyalty and sacrifice, and Dinesh, a dedicated freedom fighter, Isabella finds herself drawn into a web of betrayal, love, and the fight for survival as British forces and a shadowy secret society close in. Amid torrential monsoon rains and cold, unforgiving nights, Isabella navigates the heartbreak of war and the challenge of new alliances. As she bonds with Dinesh and holds onto memories of Bijoy, thought lost in battle, the village becomes a symbol of hope and resistance against an overwhelming empire. The silent hills of Ghum echo with secrets—rumors of spies, whispers of betrayal, and the relentless spirit of those who refuse to be silenced. This gripping novel intertwines the pulse of an impending rebellion with tender, human moments of love, grief, and hope. Winds of the Silent Hills explores the cost of freedom, the strength of community, and the indomitable spirit of a mother determined to protect her child’s future at any cost. With vivid descriptions, intense confrontations, and a heart-wrenching reunion that leaves Isabella questioning everything, readers are drawn into a world where every decision carries the weight of sacrifice. Perfect for fans of historical fiction laced with intrigue, romance, and the fierce will to survive, Winds of the Silent Hillswill capture your heart and leave you yearning for the next chapter in this epic tale of resistance and legacy.
This blood-soaked volume collects IDW Publishing's three chilling one-shots based on Silent Hill, the smash-hit Konami videogame series. In "Among the Damned," a young, guilt-ridden soldier meets a doomed soul that will either change his life or end it. In "Paint It Black," a painter finds his dark muse in Silent Hill, until a group of cheerleaders arrive and the attacks begin. "The Grinning Man" tells the tale of the terrifying title character, who faces off against a State Trooper one day away from retirement.
The second entry in the Landmark Video Games series
The New York Times bestseller “The Shadow of the Wind is ultimately a love letter to literature, intended for readers as passionate about storytelling as its young hero.” —Entertainment Weekly (Editor's Choice) “One gorgeous read.” —Stephen King Barcelona, 1945: A city slowly heals in the aftermath of the Spanish Civil War, and Daniel, an antiquarian book dealer’s son who mourns the loss of his mother, finds solace in a mysterious book entitled The Shadow of the Wind, by one Julián Carax. But when he sets out to find the author’s other works, he makes a shocking discovery: someone has been systematically destroying every copy of every book Carax has written. In fact, Daniel may have the last of Carax’s books in existence. Soon Daniel’s seemingly innocent quest opens a door into one of Barcelona’s darkest secrets--an epic story of murder, madness, and doomed love.
THE DEAD DO NOT REST TILL THEY GET WHAT THEY WANT. You have arrived in the hills. In here, you are surrounded by dense, menacing forests, enveloped in a deadly silence . . . You never know what lurks here in the cold, dark night. Do not walk alone after sunset in the hills. A beautiful woman in white haunts the lonely pathways, looking to enchant and ensnare men . . . All the people who died in accidents here . . . They say you hear their screams at night. And the deserted lodges sitting amidst lush greenery and calm streams . . . Spirits lie in wait here, ready to prey on the living. There are sceptics who did not heed these warnings. They tried to rationalize what they saw, what they felt. But when they came face to face with the beings that they believed didn't exist, they couldn't run away anymore . . . Ghosts of the Silent Hills is a collection that will make your nights a little scarier, encompassing the very best spine-chilling stories based on true hauntings.
A troubled man travels to a mysterious town from his past after receiving a letter from his wife... who's been dead for years. And while our "hero" explores dark corridors and battles countless disturbing enemies, his journey offers more psychological horror than survival horror. Welcome to Silent Hill, where the monster is you. Silent Hill 2 doubles down on what made the first game so compelling: The feeling of being lost in a foggy, upside-down town as unsettling as it is familiar. Nearly two decades after first experiencing Silent Hill 2, writer and comedian Mike Drucker returns to its dark depths to explore how this bold video game delivers an experience that is tense, nightmarish, and anything but fun. With an in-depth and highly personal study of its tragic cast of characters, and a critical examination of developer Konami’s world design and uneven marketing strategy, Drucker examines how Silent Hill 2 forces its players to grapple with the fact that very real-world terrors of trauma, abuse, shame, and guilt are far more threatening than any pyramid-headed monster could ever be.
A “comprehensive and fascinating study” of how wind has shaped the world as we know it, affecting all aspects of human and natural life—from geography to political history, plant life to psychology, and biology to philosophy (The Observer) Wind is everywhere and nowhere. Wind is the circulatory system of the earth, and its nervous system, too. Energy and information flow through it. It brings warmth and water, enriches and strips away the soil, aerates the globe. Wind shapes the lives of animals, humans among them. Trade follows the path of the wind, as empire also does. Wind made the difference in wars between the Greeks and Persians, the Mongols and the Japanese. Wind helped to destroy the Spanish Armada. And wind is no less determining of our inner lives: the föhn, mistral, sirocco, Santa Ana, and other “ill winds” of the world are correlated with disease, suicide, and even murder. Heaven’s Breath is an encyclopedic and enchanting book that opens dazzling new perspectives on history, nature, and humanity.
Earth is an old planet, and her teeming masses are running out of resources . . . and time. It is up to men such as Jeff Holman to discover a haven for Earth’s millions. Altair VI is one such planet, and Holman is determined to transform this world into one where the human race can survive. Star probes had long before informed Earth that Altair VI had a flourishing ecology with one very tough beast at the top of the food chain, a beast that will have to be dealt with before the human colony ships arrive. The beast is not only tough, it is as smart as a man. Holman is faced with a soul-wrenching decision—for to make Altair VI habitable for humans, all native life must die.