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A fascinating look at the aesthetic means and political ends of the graphically bold posters of the Soviet Union's TASS News Agency during WWII
Our field commanders in Vietnam were lied to by generals and politicians on their own side. Bruce E. Jones' explosive account of the cover-up is gut-level history in the making--an angry eyewitness story of an elite conspiracy that smothered our chance at victory in Vietnam.
A remarkable account of the collapse of the Old South and the final years of a young boy’s privileged but afflicted life. LeRoy Wiley Gresham was born in 1847 to an affluent slave-holding family in Macon, Georgia. After a horrific leg injury left him an invalid, the educated, inquisitive, perceptive, and exceptionally witty twelve-year-old began keeping a diary in 1860—just as secession and the Civil War began tearing the country and his world apart. He continued to write even as his health deteriorated until both the war and his life ended in 1865. His unique manuscript of the demise of the Old South is published here for the first time in The War Outside My Window. LeRoy read books, devoured newspapers and magazines, listened to gossip, and discussed and debated important social and military issues with his parents and others. He wrote daily for five years, putting pen to paper with a vim and tongue-in-cheek vigor that impresses even now, more than 150 years later. His practical, philosophical, and occasionally Twain-like hilarious observations cover politics and the secession movement, the long and increasingly destructive Civil War, family pets, a wide variety of hobbies and interests, and what life was like at the center of a socially prominent wealthy family in the important Confederate manufacturing center of Macon. The young scribe often voiced concern about the family’s pair of plantations outside town, and recorded his interactions and relationships with servants as he pondered the fate of human bondage and his family’s declining fortunes. Unbeknownst to LeRoy, he was chronicling his own slow and painful descent toward death in tandem with the demise of the Southern Confederacy. He recorded—often in horrific detail—an increasingly painful and debilitating disease that robbed him of his childhood. The teenager’s declining health is a consistent thread coursing through his fascinating journals. “I feel more discouraged [and] less hopeful about getting well than I ever did before,” he wrote on March 17, 1863. “I am weaker and more helpless than I ever was.” Morphine and a score of other “remedies” did little to ease his suffering. Abscesses developed; nagging coughs and pain consumed him. Alternating between bouts of euphoria and despondency, he often wrote, “Saw off my leg.” The War Outside My Window, edited and annotated by Janet Croon with helpful footnotes and a detailed family biographical chart, captures the spirit and the character of a young privileged white teenager witnessing the demise of his world even as his own body slowly failed him. Just as Anne Frank has come down to us as the adolescent voice of World War II, LeRoy Gresham will now be remembered as the young voice of the Civil War South. Winner, 2018, The Douglas Southall Freeman Award
When Gerald Hickey went to Vietnam in 1956 to complete his Ph.D. in anthropology, he didn't realize he would be there for most of the next eighteen years--through the entire Vietnam War. After working with the country folk of the Mekong Delta for several years, in 1963 Hickey was recruited by the Rand Corporation, which was contracted by the U.S. government to study and report on the highland tribes. From the buildup to war, when mountain tribespeople still lived in longhouses and cut and burned brush to clear fields for nice, to near the end of the conflict, when he sailed away from Vietnam on the S.S. Idaho, Gerald Hickey experienced it all. He lived through the horrible Viet Cong night attack on the Nam Dong Special Forces Camp in July 1964, and he survived the full-scale battle at Ban Me Thuot during Tet, 1968. Worst, he witnessed the decline of the mountain people from proud highlanders to refugees from a war none of them wanted and few understood. Hickey became respected by all parties as a fair intermediary between the highlanders, the American mission, and to some extent the Saigon government. His understanding of the montagnards, and his representation of their interests, helped to resolve their conflict with Saigon in 1965 and assured their alliance with U.S. forces through the rest of the war. These are his experiences, told with the calm yet deep emotion of a man who invested a major portion of his life and career in the events of the war and with the people among whom he lived and worked. His is a unique viewpoint and one to which we should attend. "[Hickey's] studies of these independent, brave, and misunderstood people provide the scholarly record; this fine book expresses his devotion and his despair at their inevitable and often cruel assimilation." --Douglas Pike
The Internet Revolution, like all great industrial changes, has made the world's elephantine media companies tremble that their competitors-whether small and nimble mice or fellow elephants-will get to new terrain first and seize its commanding heights. In a climate in which fear and insecurity are considered healthy emotions, corporate violence becomes commonplace. In the blink of an eye-or the time it has taken slogans such as "The Internet changes everything" to go from hyperbole to banality-"creative destruction" has wracked the global economy on an epic scale. No one has been more powerful or felt more fear or reacted more violently than Bill Gates and Microsoft. Afraid that any number of competitors might outflank them-whether Netscape or Sony or AOL Time Warner or Sun or AT&T or Linux-based companies that champion the open-source movement or some college student hacking in his dorm room-Microsoft has waged holy war on all foes, leveraging its imposing strengths. In World War 3.0, Ken Auletta chronicles this fierce conflict from the vantage of its most important theater of operations: the devastating second front opened up against Bill Gates's empire by the United States government. The book's narrative spine is United States v. Microsoft, the government's massive civil suit against Microsoft for allegedly stifling competition and innovation on a broad scale. With his superb writerly gifts and extraordinary access to all the principal parties, Ken Auletta crafts this landmark confrontation into a tight, character- and incident-filled courtroom drama featuring the best legal minds of our time, including David Boies and Judge Richard Posner. And with the wisdom gleaned from covering the converging media, software, and communications industries for The New Yorker for the better part of a decade, Auletta uses this pivotal battle to shape a magisterial reckoning with the larger war and the agendas, personalities, and prospects of its many combatants.
The city of Chester, Pennsylvania, is pulsing with activity during World War Two, grinding out ships, planes, and helicopters at record rates to fuel the fight against Hitler and Hirohito. Its winding streets are a patchwork quilt of ethnic neighborhoods, and families are displaying stars in their windows to show that they have sons or fathers off serving their country. There are five stars in the window of the house young David lives in, representing four of his seven brothers and the husband of one of his two sisters. While he prays daily for their safe return, David peddles newspapers to the shift-workers at the war plants, dodges the local traffic cop who tries to interfere with his shoeshine business, hookies school to hear Louis Armstrong in Philadelphia, dazzles his classmates with his yo-yo prowess, downs the pierogi and halupki his Ukrainian-born mother dishes up by the dozens, and does his best to negotiate adolescence on the home front.
Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating Computer War Games" shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game.
The first time that Apple, Google and Microsoft found themselves sharing the same digital space was 1998. They were radically different companies and they would subsequently fight a series of pitched battles for control of different parts of the digital landscape. They could not know of the battles to come. But they would be world-changing. This new edition of Digital Wars looks at each of these battles in turn. Accessible and comprehensive, it analyses the very different cultures of the three companies and assesses exactly who are the victors on each front. Thoroughly updated to include information on the latest developments and rising competitors Samsung, it also include a completely new chapter on how China moved from being the assembly plant for music players and smartphones, to becoming the world's biggest smartphone business.
This instant #1 New York Times bestseller and “modern techno-thriller” (New York Journal of Books) follows covert operative Mitch Rapp in a terrifying race to stop Russia’s gravely ill leader from starting a full-scale war with NATO. When Russian president Maxim Krupin discovers that he has inoperable brain cancer, he’s determined to cling to power. His first task is to kill or imprison any countrymen threatening him. But when his illness becomes increasingly serious, he decides on a dramatic diversion—war with the West. Upon learning of Krupin’s condition, CIA director Irene Kennedy understands that the US is facing an opponent who has nothing to lose. The only way to avoid a confrontation that could leave millions dead is to send Mitch Rapp to Russia under impossibly dangerous orders. With the Kremlin’s entire security apparatus hunting him, he must find and kill a man many have deemed the most powerful in the world. The fate of the free world hangs in the balance in this “timely, explosive novel that shows yet again why Mitch Rapp is the best hero the thriller genre has to offer” (The Real Book Spy).
What causes war? How can military conflicts best be prevented? In this book, Stephen Van Evera frames five conditions that increase the risk of interstate war: false optimism about the likely outcome of a war, a first-strike advantage, fluctuation in the relative power of states, circumstances that allow nations to parlay one conquest into another, and circumstances that make conquest easy. According to Van Evera, all but one of these conditions—false optimism—rarely occur today, but policymakers often erroneously believe in their existence. He argues that these misperceptions are responsible for many modern wars, and explores both World Wars, the Korean War, and the 1967 Mideast War as test cases. Finally, he assesses the possibility of nuclear war by applying all five hypotheses to its potential onset. Van Evera's book demonstrates that ideas from the Realist paradigm can offer strong explanations for international conflict and valuable prescriptions for its control.