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Will has to battle ghostly and real knights, and encounters a dragon in his time-travelling search for clues to find his mother.
On a journey to the end of the world to find his father, who is trapped in a space station, Will has to save, not only his father, but the whole world.
When Will Solvit visits an old castle, he finds himself on his spookiest adventure yet! Ghosts tell him to go back in time, where he discovers a fire-breathing dragon and some clues to find his mom. Battling bands of ghostly knights and real ones, Will must prove himself and guard his amulet, which has more power than he ever imagined. Featuring cool facts, easy to read text, and a whole lot of mysteries to solve, Will Solvit makes a great companion for middle readers ages 6-11. This is the tenth book in the Will Solvit Series - be sure to check out all 12 adventures!
Roman comedy evolved early in the war-torn 200s BCE. Troupes of lower-class and slave actors traveled through a militarized landscape full of displaced persons and the newly enslaved; together, the actors made comedy to address mixed-class, hybrid, multilingual audiences. Surveying the whole of the Plautine corpus, where slaves are central figures, and the extant fragments of early comedy, this book is grounded in the history of slavery and integrates theories of resistant speech, humor, and performance. Part I shows how actors joked about what people feared - natal alienation, beatings, sexual abuse, hard labor, hunger, poverty - and how street-theater forms confronted debt, violence, and war loss. Part II catalogues the onstage expression of what people desired: revenge, honor, free will, legal personhood, family, marriage, sex, food, free speech; a way home, through memory; and manumission, or escape - all complicated by the actors' maleness. Comedy starts with anger.
Can Will Solvit stop aliens from invading the Earth? Partly in graphic novel format. Suggested level: primary.
The book studies how the concept of the bandit was taken up and manipulated during the Late Roman Republic and early Empire (2nd c.BC - 3rd c. AD.)
With the help of his dad's crazy inventions, Will embarks on an adventure and the mystery just keeps growing. In this adventure, he deals with one hungry T-rex, two lost parents, a trail of secret letters and a broken time-travelling machine.