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Are you a slave to sudoku? It's time to surrender to your puzzle cravings. This collection of two hundred challenging puzzles will have you coming back for more! Features: - 200 hard sudoku puzzles - Big grids for easy solving - Introduction by legendary puzzlemaster Will Shortz
"New York Times" crossword puzzle editor Will Shortz delivers another collection of 150 simple, easy-to-complete Sudoku puzzles. Original.
Sudoku has taken America by storm! Now kids can enjoy the puzzle that keeps their parents' minds racing and pencils sharpened. This edition, designed for children 8 and up, begins with a sudoku lesson from Will Shortz and very easy 4 x 4 grids to warm up. Then young solvers advance to more challenging 6 x 6 grids and finally tradition 9 x 9 sudoku puzzles. Features: · 150 all-new sudoku puzzles · Four difficulty levels including smaller "kid grids" · Fun commentary and illustrations · Edited by legendary New York Times crossword editor Will Shortz · Big grids with lots of space for easy solving
Dr. Gary Small and Gigi Vorgan’s 2 Weeks To A Younger Brain translates the latest brain science into practical strategies and exercises that yield quick and long- lasting benefits. Misplacing your keys, forgetting someone’s name at a party, or coming home from the market without the most important item — these are just some of the many common memory slips we all experience from time to time. But such cognitive lapses don’t just plague middle-agers and seniors; UCLA studies indicate that forgetfulness begins much earlier in life. Scientists can detect subtle changes in the brain that coincide with mental decline by the time we reach age 40, and our findings show that people as young as 20 already have memory problems. 2 Weeks to a Younger Brain will not only improve your memory, but will also strengthen your physical health by reducing your risk for diabetes, heart disease, and stroke. The latest research confirms that there is a lot we can do to boost our memory and keep our brains young. After three decades of helping thousands of patients improve their memory and mental acuity, Dr. Small and Gorgan are convinced that our daily lifestyle habits are directly linked to our brain health. This book will show that it only takes two weeks to form new habits that bolster cognitive abilities and help stave off, or even reverse, brain aging. If you commit only 14 days to 2 Weeks To A Younger Brain, you will reap noticeable results. During that brief period, you will have learned the secrets to keeping your brain young for the rest of your life.
From the author of the #1 New York Times bestseller Grain Brain and New York Times bestseller Brain Maker... Loss of memory is not a natural part of aging—and this book explains why. Celebrated neurologist David Perlmutter reveals how everyday memory-loss—misplacing car keys, forgetting a name, losing concentration in meetings—is actually a warning sign of a distressed brain. Here he and Carol Colman offer a simple plan for repairing those problems, clarifying misconstrued connections between memory loss and aging, and regaining and maintaining mental clarity by offering the tools for: Building a better brain through nutrition, lifestyle changes, and brain workouts Coping with specific brain disorders such as stroke, vascular dementia, Alzheimer's, Parkinson's, multiple sclerosis, and Lou Gehrig's disease Understanding risk factors and individually tailoring a diet and supplementary program Features a "Life Style Audit," quizzes, a brain fitness program with the most effective ways to exercise your brain, and a nutritional program that details the best brain food and supplements.
Have fun and flex your mental muscle with brainteasers, word searches, cryptograms, optical illusions, sudoku, frameworks, logic puzzles, trivia and more. Did you know that different parts of your brain control different functions, and that with exercise, you can make each part of your brain stronger? In The Total Brain Workout you’ll find 450 fun, challenging and absorbing puzzles designed to specifically target the core parts of your brain that control language, logic, memory, reasoning and visual perception. Each set of puzzles ranges from easy to challenging, and is presented with information on the area of your brain being targeted and the functions it controls, so you can customize your own workout to the specific areas you want to improve.
From Nikoli, the Japanese puzzle company that created the sudoku craze, comesa title that starts at hard and goes to a level of difficulty not seen in anyprevious books.
If you're an experienced sudoku puzzle solver looking for a real challenge, then the World's Hardest Sudoku Book: 200 of the World's Toughest Sudoku Puzzles (Volume 2) is the book for you. This book features an additional 200 extremely hard sudoku puzzles that will test your skills and mental agility. These are not your average sudoku puzzles - they are designed to be a true test of your puzzle-solving abilities. Whether you're a seasoned sudoku samurai or just starting out on your puzzle-solving journey, this book is sure to provide you with hours of challenging, satisfying, and ultimately rewarding gameplay. With 200 hard sudoku puzzles to solve, this book will keep you entertained and engaged for hours on end. Are you up to the challenge?
A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan
Can't get enough of Sudoku? This book is for you! It contains three hundred challenging and devilishly difficult Sudoku puzzles in a portable paperback. Features: - 300 hard Sudoku puzzles - Big grids for easy solving - Edited by legendary puzzlemaster Will Shortz