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With humor and a solid grounding in reality, author Victoria Hanley helps readers understand the ins and outs of the YA genre, how to stay inspired, and how to avoid common mistakes writers make in trying to reach teens.
“The pigments he concocts from these humble beginnings are as fun to make as they are eye-opening to work with . . . the world never quite looks the same.” —MarthaStewart.com A 2018 Best Book of the Year—The Guardian The Toronto Ink Company was founded in 2014 by designer and artist Jason Logan as a citizen science experiment to make eco-friendly, urban ink from street-harvested pigments. In Make Ink, Logan delves into the history of inkmaking and the science of distilling pigment from the natural world. Readers will learn how to forage for materials such as soot, rust, cigarette butts, peach pits, and black walnut, then how to mix, test, and transform these ingredients into rich, vibrant inks that are sensitive to both place and environment. Organized by color, and featuring lovely minimalist photography throughout, Make Ink combines science, art, and craft to instill the basics of ink making and demonstrate the beauty and necessity of engaging with one of mankind’s oldest tools of communication. “Logan demystifies the process, encouraging experimentation and taking a fresh look at urban environments.” —NPR “The book is full of inspiration and takes a lot of the mystery out of ink making, at least at its simplest level. And it also reminds me why I love ink—any ink or liquid color as much as I do.” —The Well-Appointed Desk “Quite a few recipes . . . that use color from the kitchen: carrots, black beans, blueberries, turmeric, and onion skins all make beautiful ink colors.” —Design Observer “Make Ink opens up about methods, providing an open source guide to DIY ink.” —CityLab
Have you ever wanted to find fairies in the garden, meet a unicorn, ride a dragon or share a picnic with a mermaid? Just because you've never seen these magical creatures doesn't mean they don't exist! The Wild Things of stories and the imagination are everywhere, but they're shy, secretive, sometimes camouflaged and only reveal themselves to true believers. This fantastical guidebook will help you track dragons, create fairy fashions, brew magic potions, build snow unicorns, discover trolls and go on night hunts to capture moon magic. Search forests, meadows, fields, ponds, rivers and the seaside, as well as everyday places like school playgrounds, local parks or among the pots on the patio. You can discover the mysteries of nature all year round and at any time of day or night. So switch your imagination on, use your senses, brush up on your magic skills and take a giant leap into the world of the Wild Things. Activities include: Tracking dragons Creating fairy fashions Brewing magic potions Building snow unicorns Discovering trolls Capturing moon magic Creating secret messages Making a magical spellbook Looking after the natural world Designing a witches' costume Creating your own broomstick Making wild mini worlds Bringing tree monsters to life Leaving trails of monster prints About Lonely Planet Kids: Lonely Planet Kids - an imprint of the world's leading travel authority Lonely Planet - published its first book in 2011. Over the past 45 years, Lonely Planet has grown a dedicated global community of travellers, many of whom are now sharing a passion for exploration with their children. Lonely Planet Kids educates and encourages young readers at home and in school to learn about the world with engaging books on culture, sociology, geography, nature, history, space and more. We want to inspire the next generation of global citizens and help kids and their parents to approach life in a way that makes every day an adventure. Come explore! Important Notice: The digital edition of this book may not contain all of the images found in the physical edition.
This is an art book which highlights the possibility of using natural, organic materials as art supplies and inspiration.
Erik is preparing for his first-ever hunting trip when he learns that his parents are being deployed to Iraq. A few days later, Erik is shipped off to North Dakota to live with Big Darrell and Oma, grandparents he barely knows. When Erik rescues a dog that's been stuck by a porcupine, Big Darrell says Erik can't keep him. But Erik has already named her Quill and can't bear to give her up. He decides to run away, taking the dog and a shotgun, certain that they can make it on their own out on the prairie. In this story of adventure and survival, Erik learns about the challenges and satisfactions of living off the land, the power of family secrets, and the pain of losing what you love.
Gregory Conniff's large-scale black and white pastoral images evoke the sensuality of nineteenth century photographic materials. In his affectionate and intelligent work, there is a visible connection to the history of landscape art, reaching back as far as Claude Lorrain and seventeenth-century Dutch drawing. Conniff is also a leading practitioner of a new pastoralism that is casting a contemporary eye on the current state of America's open land. Postmodern in the best sense, Conniff's pictures address the timeless human need to see beauty in the world that shapes our lives. A resident of Wisconsin for more than thirty years, Conniff has focused much of his artistic energy on the rural Midwest, exploring the interdependent relationship between land and people. For the past fifteen years, Conniff has also been making pictures of rural Mississippi, again focusing on elements of the landscape that resonate with a universal sense of aesthetic familiarity. As he explains, "I am interested in work that defines and protects the vanishing, commonplace beauties that let us know we're home."
Jane Davenport creates the ultimate art journal for mixed-media artists.
Make This Book Wild is a fun children's scrapbook filled with creative activities to help children connect with nature.
Larkin and Reagan have always been at odds, competing for everything. Larkin lost two years of her life to post-concussion syndrome. As she stands at the beginning of her new life, she wonders if she's even the same person she once was. Abandoned by friends when she was injured, she takes her first step toward her future: alone. Was it a mistake for her to go back to school for her senior year? Will they laugh at her panic attacks? Will they notice she isn't eating? Will she even make it through the first day? Beautiful, tough, popular . . . cunning, Reagan puts on a good show. No one notices the pain she holds deep within and she prefers it that way. Her life is nothing, just like her mother always says, but it looks perfect. When Larkin went down, Reagan stepped into her shoes. Two years later, Reagan has her senior year all planned out. One perfect year leading to the day she can finally escape her mother's grasp and leave for college. Her nightmare over. Or is it? When Reagan and Larkin find them - selves face to face on the first day of their senior year, lightning strikes.
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.