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A powerful wielder of magic is preparing to conquer a world whose people only remember magic in legends of the past. A king grappling with personal tragedy prepares his army to save his kingdom. A restless princess seeks love and adventure. In the middle of it all is Traven, a poor, ambitious peasant who dreams of being more than a simple woodcutter and unknowingly holds the key to saving the world.
The Kalian Army marches to battle. Kadrak is restless for the power of the throne. The princess is anxious for marriage but fears for the safety of her fiancé. Traven sets sail in search of Faldor's Keep where he hopes to find a weapon to save his country. What he discovers will change the fate of all.
Draco's Awakening is literary catnip for readers! It is an epic vampire fantasy tale! We have never understood the vampire, and breakthrough new author Tre` shows us why.
Our hope lies in Draco's awakening! He and his wife, Princess Phoenix, are the only ones who, can and want to save us all! Draco's Awakening is an epic vampire fantasy tale. The first novel of the nine book Draco and Phoenix saga. A story filled with all manner of mystical, magical, and mythical beings, and that isn't even the outlandish part! Vampires are real! They are not the fictional creatures society would have you believe! But, you don't believe me! You think you know Count Dracula? But, you don't! You may even be familiar with his bloodthirsty wife, the bloody Countess Camilla, and their three brides. The Brides of Dracula. But did you know? They are tiny, absolutely insignificant in comparison with the others within this most noble and ancient of all the royal families. The vampire house of Sovereignty! Let the games begin!
It all begins when Ananya, who was enjoying her favorite series but is suddenly interrupted by her mother telling her to go to bed. Instead of sleeping, Annanya finds herself mysteriously transported to a dark cave with two other confused unknown personas, Asim and Andrew. As they navigate this strange new world, they wake up in a magical landscape filled with beautiful fields and an enchanting castle. Overwhelmed by their situation, they have many questions: Why were they chosen for this adventure? How did their paths cross in this mysterious place? Is Annanya dreaming, or is this a reality beyond her imagination? Together, the trio must face challenges and unlock the secrets of this fantastical realm while grappling with their fears and the urgency to survive. They race against time to uncover the truth behind their entrapment and find a way back home. Can they solve the mysteries and escape before it’s too late, or will they be stuck in this dream world forever? Or, Are They All Going to Die?
It doesn't take a legendary sword to make a legendary swordsman, but it certainly helps.Keras Selyrian is already well on the way to cutting his name into the annals of legend. He's fought false divinities, thieving sorcerers, and corrupt demigods - and left them defeated in his wake. But he's a long way from home, and Kaldwyn offers a different brand of danger than he's used to.He's already got a sword of unfathomable power, but it's damaged and leaking world-annihilating mana, so he's in the market for a new one.Possibly six. The more the better, really.The Six Sacred Swords are Kaldwyn's most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all.Not yet, at least.Keras is just getting started.Additional Info: Six Sacred Swords is a light-hearted fantasy adventure inspired by Japanese game series like The Legend of Zelda, Final Fantasy, and Fire Emblem. It takes place in the same universe as the Arcane Ascension novels, but years earlier and with a different protagonist. While the books are interconnected, they can be read on their own in any order
Taking fantasy literature beyond the stereotypes, Daniel Heath Justice’s acclaimed Thorn and Thunder novels are set in a world resembling eighteenth-century North America. The original trilogy is available here for the first time as a fully revised one-volume novel. The story of the struggle for the green world of the Everland, home of the forest-dwelling Kyn, is an adventure tale that bends genre and gender. “Justice has created a fantasy epic so rich in history and so complex with all of its inhabitants and mystery that you’re never going to want The Way of Thorn and Thunder to end. What a treasure for anyone looking for heroes and adventure in a series based on Aboriginal philosophy and wisdom.” —Richard Van Camp, author of The Lesser Blessed “The Way of Thorn and Thunder is a beautifully wrought high fantasy novel, drawing from the unique and fascinating cultures of North America’s aboriginal peoples but successfully creating a world and characters that stand on their own, and are even set apart from what we usually see in high fantasy. Readers who enjoy meticulously created landscapes and cultures, as well as language that is by turns both visceral and elegant, will likely find much to love in The Way of Thorn and Thunder.”—Karin Lowachee, author The Gaslight Dogs “A powerful heroic fantasy, notable for being set, not in the familiar myth-Europe of most such fantasies, but (like Liliana Bodoc’s haunting Saga de los Confines) in the Old World of the Western Hemisphere, the Native American world, where the true, deep roots of magic are threatened by conquest and destruction.”—Ursula K. Le Guin
The Element Series is an action-packed trilogy comprised of a gripping, three-segment saga that will leave readers anxious to see whats next. The Elements are diamond-shaped crystals that enhance the natural abilities of each wielder to an extreme level. There are, however, four elements that are exceptions to the rule. The leader of the Elemental Users Response Team (E.U.R.T.) is a man by the name of Socrates Meridius. Among Socrates many powers is his unique sensing ability, which allows him to detect and recruit members for his elite team of righteous and honorable Element wielders. The leader of Team X, E.U.R.T.s nemesis, is Charles Landenburg, who calls himself X. X recruits other Element wielders for his own selfish benefit and personal gain. The opposing teams mobilize for a legendary battle between good and evil, and, alas, the victor can only be determined by blood.
While the Kalians celebrate their recent victory, an innumerable horde of galdaks pours out of the mountains, intent on destroying the human race. The people of Kalia look to Traven, a master wielder, to save them. However, even his immense power may not be enough to stop the imminent threat. His will, courage, and strength are tried as he prepares to give his all, even his life, for the people he loves.
Eclipse d20 lets you build the game and characters you want, the way you want them. With completely personalized classes, hundreds of new and expanded abilities to cover every special power, and vastly expanded Turning, Bardic, Proficiency, and Martial Arts techniques you'll never need prestige classes or books of feats again! Customizable magic, expanded Metamagic, and new systems - Hexcraft, the Dragon Path, Ritual and Rune Magic, Thaumaturgy, Dweomer, Theurgy and Witchcraft - allow for endless unique worlds and casters. Disadvantages, Motivations, Ethics, Divine Patronage, and campaign-based limits on exotic powers to add depth to characters and worlds. Race and Template design, alternative Epic Magic, Dominion and Divine Ascension, and World Laws for fantasy, modern, future, cyberpunk, superhero, historical and other settings all fully compatible with the 3.0, 3.5, Modern, Future and other d20 rule sets. Give your characters unlimited options!