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Jean-Luc Godard, like many of his European contemporaries, came to filmmaking through film criticism. This collection of essays and interviews, ranging from his early efforts for La Gazette du Cinéma to his later writings for Cahiers du Cinéma, reflects his dazzling intelligence, biting wit, maddening judgments, and complete unpredictability. In writing about Hitchcock, Welles, Bergman, Truffaut, Bresson, and Renoir, Godard is also writing about himself-his own experiments, obsessions, discoveries. This book offers evidence that he may be even more original as a thinker about film than as a director. Covering the period of 1950-1967, the years of Breathless, A Woman Is a Woman, My Life to Live, Alphaville, La Chinoise, and Weekend, this book of writings is an important document and a fascinating study of a vital stage in Godard's career. With commentary by Tom Milne and Richard Roud, and an extensive new foreword by Annette Michelson that reassesses Godard in light of his later films, here is an outrageous self-portrait by a director who, even now, continues to amaze and bedevil, and to chart new directions for cinema and for critical thought about its history.
Fast-paced and razor-sharp dark fantasy for readers of Nicholas Eames, Anna Smith Spark and Robert Jackson Bennett "A fantastic book, full of wit and sharp humor, City of Iron and Dust careens through a modernized faerie at a breakneck pace, full of verve and unforgettable characters. Oakes spins a smart, electric, and sometimes snarky tale, showing that the beating heart of modern fantasy is alive and well." – John Hornor Jacobs, author of A Lush and Seething Hell and The Incorruptibles The Iron City is a prison, a maze, an industrial blight. It is the result of a war that saw the goblins grind the fae beneath their collective boot heels. And tonight, it is also a city that churns with life. Tonight, a young fae is trying to make his fortune one drug deal at a time; a goblin princess is searching for a path between her own dreams and others’ expectations; her bodyguard is deciding who to kill first; an artist is hunting for his own voice; an old soldier is starting a new revolution; a young rebel is finding fresh ways to fight; and an old goblin is dreaming of reclaiming her power over them all. Tonight, all their stories are twisting together, wrapped up around a single bag of Dust—the only drug that can still fuel fae magic—and its fate and theirs will change the Iron City forever.
The first in a new series of graphic novels from Hugo Award-winning author Liu Cixin and Talos Press An annual ice sculpture festival draws the attention of an extraterrestrial visitor, who learns how to create such art and decides to use local resources to sculpt a piece in a gesture of goodwill. All the water in the ocean is sent to the stratosphere, where the ice sculptor uses splendid techniques to create crystal dominoes scattered by a giant of the cosmos. In the world of the ice sculptor, art is the sole reason for civilization’s existence. After the ice sculptor creates the pinnacle of beauty, but also brings forth devastation and disaster, humanity decides during Earth’s last breaths to fight for their survival. The first of sixteen new graphic novels from Liu Cixin and Talos Press, Sea of Dreams is an epic tale of the future that all science fiction fans will enjoy.
The third in a new series of graphic novels from Hugo Award-winning author Liu Cixin and Talos Press In the depths of mountains shrouded with ignorance and superstition, a man dedicates his life to igniting a passion for science and culture in children’s hearts. As his life draws to an end, he uses his dying breaths to impart knowledge on others. Fifty thousand lightyears away, in the depths of outer space, an interstellar war that has lasted for twenty thousand years draws to an end. In order to preserve the Milky Way’s many civilizations, the victor begins to exterminate lower-level life forms. When they reach Earth, they pose a test. The eighteen children deep in the mountains use the last lesson their teacher taught them to shine bright the hope of civilization… The third of sixteen new graphic novels from Liu Cixin and Talos Press, The Village Teacher is an epic tale that all science fiction fans will enjoy.
The second in a new series of graphic novels from Hugo Award-winning author Liu Cixin and Talos Press The life-bringing sun is on track to have a catastrophic helium flash within the next four hundred years, which would wipe the Earth from the universe entirely. To survive, humanity constructs massive engines on Earth that keep running nonstop, gradually taking Earth out of the Sun’s orbit. Braking, escaping, and hostile living conditions wear down humanity’s hope. People who believe that civilization has already been destroyed form a rebel faction, carrying out a ruthless execution of those who still believe that the Sun will undergo a helium flash. The second of sixteen new graphic novels from Liu Cixin and Talos Press, The Wandering Earth is an epic tale of the future that all science fiction fans will enjoy.
Kazu Kibuishi's thrilling #1 New York Times bestselling series continues!
A woman becomes obsessed with a story about her family from 1890--when a naked, mute girl stumbled onto their property--and whether or not it really happened. A self-help guru and his chief strategist take their most affluent and unstable clients on a harrowing nature hike that destroys their company. A young convict in a prison creative writing class chronicles the rise and fall of his cellblock's resident peacemaker. A rural neighbourhood becomes obsessed by the coming of a strange and powerful new homeowner who is in the middle of reinventing herself. The stories of Use Your Imagination! are about stories, about the way we define and give shape to ourselves through all kinds of narratives, true or not. In seven long stories, Kris Bertin examines the complex labyrinth of lies, delusions, compromise, and fabrication that makes up our personal history and mythology. Sometimes funny, strange, or frightening, these stories represent Bertin's follow-up to his critically acclaimed, award-winning debut, Bad Things Happen.
Your indispensable field-guide! • Two types of maps–terrain/landmark & monster/NPC! • Realm maps–the world at a glance • Region maps–all monsters and levels • City and town maps–merchant & NPCs • Dungeon maps–includes Darkness Falls • RVR maps–invader danger zones • Tips from Guest-Consultant Kirstena