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Would you like to serve on jury and decide whether someone accused of a crime is guilty or not? Who doesn't love a twisty mystery--a locked room, a seemingly impossible crime, a pivotal piece of evidence that seems to make no sense. Here are 15 diabolically clever crimes that made the author smile and say, "You'll never untangle this one"; but you'll want to keep looking till you find the simple twist that lets you sneer and reply, "I fooled you!" These little murders and other crimes hark back to old-fashioned whodunits--you don't need special police knowledge or have to engage in chases and fights. There's not even a complicated logic involved, just good use of your imagination. 96 pages, 12 b/w illus., 5 3/8 x 8 1/4.
How does Sherman Oliver Holmes succeed in finding and solving every crime? It's elementary--he's the great-great-grandson of Sherlock, with the same finely honed powers of deduction! Sherman just showed up in Capital City one day, wearing a deerstalker cap; though Police Sergeant Gunter Watson didn't quite believe the outlandish tale, he quickly learned to trust the newcomer's instincts. Come along and watch Sherman's sixth sense in action as he uncovers thieves, murderers, and all-around bad guys and test your own detective skills against this modern master of sleuthing. * Someone snatched a million-dollar painting! Who was it? * A man is slain while wandering through a maze. Can you find your way through the thicket of suspects and name the killer? * It's foul ball when some young baseball players discover a burglary...or did one of them commit the crime himself? And, in case Holmes has you stumped, the answers appear at the end.
Solve crimes like a detective; find clues where nobody else would think of looking, trap suspects with their own words - 80 simple stories will show you how to find the culprit while everybody else is completely confused. As you explore these fascinating whodunits, you'll enter a bizarre, glamorous, and dangerous world of mobsters, millionaires and heiresses. Includes a section of solutions to each mystery.
Describes forty-three crime puzzles, which the reader tries to solve with the aid of clues, codes, alibis, and other evidence.
The reader is invited to help Dr. Quicksolve and his son, Junior, solve forty mini-mysteries. Includes solutions.
Professor of Criminology Dr. Quicksolve and his son Junior bust crimes wide open by simply. . .paying attention! Join them as they visit over 40 crime scenes, and solve each mystery in minutes. Figure out how they did it. Check each clue to see if it's real or just a red herring. The puzzles present robberies, kidnappings, firebombings, prison escapes and more. Sharpen your wits and become a master detective too.
Who populates the pages of crime and mystery writing? Who are the characters we willingly follow into the mystery genre's uneasy imaginative territory? And who created those characters in the first place? What life experience and expertise informs their work? What are the sources of their themes, regional accents, and even the axes that some grind? Why do some wish to give us a good laugh, while others seem hell-bent on making us shudder? Whodunit? answers these questions and more. Here mystery expert Rosemary Herbert brings together enlightening and entertaining information on hundreds of classic and contemporary characters and authors. Some--such as P.D. James, Ian Rankin, Sherlock Holmes, and Kinsey Millhone--appear in individual entries. Still more keep company in articles about characters we admire, such as the Clerical Sleuth, and in pieces about those we love to hate, including the Femme Fatale and Con Artist. There is even an article on a figure that haunts so many great works of mystery--The Corpse. Drawing on the Edgar Award-nominated volume The Oxford Companion to Crime & Mystery Writing, Herbert adds 101 new entries on the hottest new names in works ranging from puzzling whodunits to chilling crime novels.