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From a former White House speechwriter: a middle grade series following two First Daughters who team up with historical presidential children to save the nation. Marissa and Clara’s mom is the newly elected president of the United States, and they haven’t experienced much freedom lately. While exploring the White House they discover a hidden tunnel that leads to an underground clubhouse full of antique curiosities, doors heading in all directions—and a mysterious invitation to join the ranks of White House kids. So they sign the pledge. Suddenly, the lights go out, and Marissa and Clara find themselves at the White House in 1903. There they meet Quentin, Ethel, Archie, and Alice, the irrepressible children of President Theodore Roosevelt. To get back home, Marissa and Clara must team up with the Roosevelt kids “to help the president” and “to make a difference.” White House Clubhouse is a thrilling and hilarious adventure that takes readers on an action-packed, cross-country railroad trip, back to the dawn of the twentieth century and the larger-than-life president at the country’s helm.
Political patronage - awarding discretionary favors in exchange for political support - is alive and well in 21st century America. This book examines the little understood patronage system, showing how it is used by 'pinstripe' elites to subvert the democratic process. 'Pinstripe patronage' thrives on the billions of dollars distributed by government for the privatisation of public services. Martin and Susan Tolchin introduce us to government grants specified for the use of an individual, corporation, or community and 'hybrid agencies', with high salaries for top executives and board members. In return for this corporate welfare pinstipe partons giving politicians the ever-increasing funds needed to conduct their political campaigns. As budget cuts begin to bite, the authors argue that it is time to clamp down on the corrupt practice of pinstripe patronage.
A swashbuckling, seafaring, time-traveling adventure takes First Daughters Marissa and Clara back to the birth of the nation in this new entry in the White House Clubhouse series. When the clubhouse fills with smoke, Marissa and Clara Suarez escape through one of its doors—and find themselves in James Madison’s presidency, with the White House and capital city set on fire by invading British troops! With an iconic portrait of George Washington in hand, they race through the countryside as the War of 1812 rages all around them. Over rough roads, on sailing ships, and on the ramparts of Baltimore's Fort McHenry, Marissa and Clara help save a young nation (and play a part in writing “The Star-Spangled Banner”) while confronting the contradictions that challenge what it means to be free. Funny, fast-paced, and filled with wholesome adventure, White House on Fire! continues Sean O’Brien’s exciting middle grade series that “masterfully weaves together history, adventure, and purpose” (Ruby Shamir).
Understanding and overcoming the gender gap in computer science education. The information technology revolution is transforming almost every aspect of society, but girls and women are largely out of the loop. Although women surf the Web in equal numbers to men and make a majority of online purchases, few are involved in the design and creation of new technology. It is mostly men whose perspectives and priorities inform the development of computing innovations and who reap the lion's share of the financial rewards. As only a small fraction of high school and college computer science students are female, the field is likely to remain a "male clubhouse," absent major changes. In Unlocking the Clubhouse, social scientist Jane Margolis and computer scientist and educator Allan Fisher examine the many influences contributing to the gender gap in computing. The book is based on interviews with more than 100 computer science students of both sexes from Carnegie Mellon University, a major center of computer science research, over a period of four years, as well as classroom observations and conversations with hundreds of college and high school faculty. The interviews capture the dynamic details of the female computing experience, from the family computer kept in a brother's bedroom to women's feelings of alienation in college computing classes. The authors investigate the familial, educational, and institutional origins of the computing gender gap. They also describe educational reforms that have made a dramatic difference at Carnegie Mellon—where the percentage of women entering the School of Computer Science rose from 7% in 1995 to 42% in 2000—and at high schools around the country.
At Minnie's Bow-tique, Minnie Mouse sells only bows and bow ties. Children ages 2-5 who like Disney Junior's Mickey Mouse Clubhouse will love this Little Golden Book based on a sweet episode of the show.
The Mickey Mouse Clubhouse Cell Phone and Sound Book: Calling All Pals comes with a toy cell phone that enables children to listen to messages from Mickey Mouse and Minnie Mouse as they follow along to a story about the popular Disney cartoon characters. The book and cell phone are recommended for children ages 3 years and older.The toy cell phone has nine buttons and a digital screen. When children press a button, an image related to the button appears on the screen. Mickey Mouse speaks 12 different messages, and Minnie Mouse has two messages. Kids know when to press the right buttons by matching them to picture icons in the book.The Mickey Mouse Clubhouse Cell Phone and Sound Book: Calling All Pals has coated, board pages that resist rips and tears and wipe clean of spills. The book conforms to the toy safety requirements of ASTM F963-08. Three replaceable AAA batteries that power the toy cell phone are included.
Alien Hunter: The White House is the electrifying third installment in Whitley Strieber's Alien Hunter series The aliens have seen many worlds, but they know that Earth in particular is a jewel. They lust for its soaring mountains, its shining seas, its gorgeous forests, and majestic deserts. There is just one part of the planet that they don't want: us. Flynn Carroll knows that the aliens are a race of brilliance and extraordinary cruelty. And he knows that they have found a way to eliminate humanity: capture the mind of the president of the United States. Control him, and you control the most powerful man in the world. Though Carroll is determined to stop the aliens from achieving their goal, the president remains ignorant of the danger that he and the rest of the planet are in. With doomsday coming ever closer, Carroll might be the only hope for the survival of the human race. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Mickey Mouse Clubhouse Piano Sound Book: Mickey's Piano Party is an interactive songbook with a toy piano keyboard. Children can practice their musical and hand-eye coordination skills with Mickey, Donald Duck, and their other favorite characters from the popular TV show Mickey Mouse Clubhouse. Designed for children ages 18 months and older, each page of the book features lyrics set to a familiar song and a simplified version of the melody's sheet music. Children can use the keyboard to play along with the melody. Each page is displayed horizontally so that children can see the open pages directly over the piano keys. When the child presses an icon button, a melody will play. At the same time, a bright LED for each key lights up in sync with the melody, So children can follow along with their fingers.
A swashbuckling, seafaring, time-traveling adventure takes First Daughters Marissa and Clara back to the birth of the nation in this new entry in the White House Clubhouse series.